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Zelda+Sheik Matchup Listing

Squidster

Smash Ace
Joined
Mar 3, 2008
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798
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Southern California
Pit doesn't have a very solid approach game so he has to sit there spamming arrows till you come to him. Avoid the quick low lag smashes and you're in pretty good shape.
 

DanGR

BRoomer
BRoomer
Joined
Apr 10, 2008
Messages
6,860
Unfortunately, this is something I can't believe without seeing.
it's sad, but true. If you can space your nair>jab so that your foot hits Olimar, it can't be beaten. It's unstoppable. If he rolls or something else, just SHnair again. That simple. Pops shiek gays me WAY too much with it now...
 

choknater

Smash Obsessed
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choknater
I'm starting to feel why Peach would have a slight advantage over Sheik. She's quite difficult, and has priority over a lot of Sheik's moves. Turnip and float cancel pressure is hard to deal with.
 

popsofctown

Smash Champion
Joined
Mar 13, 2008
Messages
2,505
Location
Alabama
Dash attack cancel, nub nub.
Ryoko, dash attack cancel started getting abbreviated five minutes after it was born, and it's name was sometimes dash cancelled upsmash. Have some forgiveness.
I feel mocked.

I'm outraged.
It's ok Squidster. Everyone says something wrong sometime. Someone else will say something worse than what you said and everyone will forget. I'll try for you:
OMG Meta Knight is so easy just use SH upair!!

I wouldn't be surprised if Peach could put a lot of hurt on Sheik. I've never played one, but she can float along the ground and have practically 12 moves available right?
 

Squidster

Smash Ace
Joined
Mar 3, 2008
Messages
798
Location
Southern California
Peach floating on the ground isn't too big an issue, but theres 2 things she can do that bother sheik

1) Floating a little above your head. She cannot be hit by needles there (for the most part,) and can out prioritize most of your attempted approaches there. Dair can be a pain to deal with >.< and the occasional Nair when you go to attack is degrading.

2) Turnip spammage O_O. Its really annoying.

But she can still be dealt with by playing aggressively.
 

choknater

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Ehhhh. Peach's aggressiveness can outplay Sheik's aggressiveness. A lot of times I am forced to camp, or maybe roll into her for a utilt while she is floating.

Her glide-thrown turnips combined with float cancel moves are really good.
- fc dair to whatever, maybe nair
- fc fair to jabs on your shield
- fc fair to jabs while youre not shielding (even if the jabs dont hit, she is safe)
- fc bair to jabs, or ftilt

I had the idea that Peach had lost priority from Melee to Brawl... but I was wrong. Her priority just went to different moves, haha. Freaking ftilt, jabs, and dair have gotten really good priority.

For this matchup, I highly recommend transforming to Zelda at 80 or 90 instead of 100+.

Here are some things Sheik CAN do:

- utilt from underneath her if she is floating and ends up spacing wrong
- hyphen usmashing right into her while she is floating will either result in a tipper-usmash or a 2-hit usmash. both are great. however this is very risky.
- wait until her float ends and throw needles. roll behind her if she tries to get too close while floating. after you roll behind her, run away, or utilt if she floats close to you.
- approach with RAR bair (my favorite)

Vanish is very good when Peach is coming down from on top of you. She can't punish if you hit her shield, and obviously she can't punish if it connects.
 

ADHD

Smash Hero
Joined
Feb 18, 2008
Messages
7,194
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Ehhhh. Peach's aggressiveness can outplay Sheik's aggressiveness. A lot of times I am forced to camp, or maybe roll into her for a utilt while she is floating.

Her glide-thrown turnips combined with float cancel moves are really good.
- fc dair to whatever, maybe nair
- fc fair to jabs on your shield
- fc fair to jabs while youre not shielding (even if the jabs dont hit, she is safe)
- fc bair to jabs, or ftilt

I had the idea that Peach had lost priority from Melee to Brawl... but I was wrong. Her priority just went to different moves, haha. Freaking ftilt, jabs, and dair have gotten really good priority.

For this matchup, I highly recommend transforming to Zelda at 80 or 90 instead of 100+.

Here are some things Sheik CAN do:

- utilt from underneath her if she is floating and ends up spacing wrong
- hyphen usmashing right into her while she is floating will either result in a tipper-usmash or a 2-hit usmash. both are great. however this is very risky.
- wait until her float ends and throw needles. roll behind her if she tries to get too close while floating. after you roll behind her, run away, or utilt if she floats close to you.
- approach with RAR bair (my favorite)

Vanish is very good when Peach is coming down from on top of you. She can't punish if you hit her shield, and obviously she can't punish if it connects.

Dont forget your DACUS! When that ***** starts to float... DACUS.
 

RyokoYaksa

BRoomer
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Use some SH Chain action to get Peach out of the air. Just watch out for Toad. You can move the Chain around him, then continue to whip slap her as the Toad effect leaves.
 

Qzzy

Smash Journeyman
Joined
Apr 27, 2008
Messages
208
Location
Hawthorne, CA
Just that one other fellow having trouble with Pit?

I dislike Pit more than Marth.

I have to approach b/c of arrows. And when i approach they prepare and react with shield, roll, spot doge, or whatever else is appropriate. It then becomes a guessing game between the two of us. Rock Paper Scissors. I was able to guess about even with him, but his set of rock paper scissors seems larger and harder than mine. It hurts.

Is there something I'm not abusing that I'm missing?
 

ADHD

Smash Hero
Joined
Feb 18, 2008
Messages
7,194
Location
New Jersey
Just that one other fellow having trouble with Pit?

I dislike Pit more than Marth.

I have to approach b/c of arrows. And when i approach they prepare and react with shield, roll, spot doge, or whatever else is appropriate. It then becomes a guessing game between the two of us. Rock Paper Scissors. I was able to guess about even with him, but his set of rock paper scissors seems larger and harder than mine. It hurts.

Is there something I'm not abusing that I'm missing?
Dont worry it takes alot of experience... like meta, luigi...

Get in his face, know his close combat moves and the timing it starts and ends. He can be a ***** when he starts that AAA hold A thing, or the angel ring. This used to be just like me.

Oh yeah, and don't roll offensively... EVER, unless there is some specific scenario like you're going to pick up an obeject. You do not want to roll offensively especially against pit.

Btw, zelda slays that little angel like she came from hell.
 

Zankoku

Never Knows Best
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Float cancel is gone, but Peach's aerials have gigantic autocancel windows now.
 

Squidster

Smash Ace
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Fair has lots of startup lag so its obvious when its going to happen. Just perfect shield it.

Dair is the one thats a pain >.<
But peach has more trouble killing than sheik... and she doesn't have zelda
 

ADHD

Smash Hero
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Fair has lots of startup lag so its obvious when its going to happen. Just perfect shield it.

Dair is the one thats a pain >.<
But peach has more trouble killing than sheik... and she doesn't have zelda
Yeah but she has mario
 

Wildfire393

Smash Journeyman
Joined
May 12, 2007
Messages
335
I'm curious as to why Toon Link is a favorable matchup. He's too light and floaty to tilt lock, his Up B can get him back from just about anywhere, making him hard to gimp, his sword can keep Sheik out of tilt range, he can KO at much lower percentages than Sheik, and his Projectile game is quite a bit better than Sheik's.

Anyone want to shed some insight on this? The only advantages I can see Sheik having is being nimble enough to avoid TL's hard to set up kill moves and being able to vertically KO TL at lower percentages than usual.
 

ADHD

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Wow peach is definitely a problem. If she spaces perfectly your screwed basically, I couldn't get 1 freakin grab on her and her floating directly above me gives me little options....
 

Wildfire393

Smash Journeyman
Joined
May 12, 2007
Messages
335
I don't have too much experience with TL but I'm pretty sure he can't KO "much earlier" than sheik.
I dunno, his Fsmash can kill at 100% pretty consistantly, and his up air and up smash kill at similar percentages. Sheik has one move that can kill at about that percent, but TL seems to have the upper hand.

Maybe the OP could weigh in on why he considers it a favorable matchup?

Wow peach is definitely a problem. If she spaces perfectly your screwed basically, I couldn't get 1 freakin grab on her and her floating directly above me gives me little options....
Uptilt more. Uptilt is huge range and really good priority.
 

Tristan_win

Not dead.
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...So because of the new chain godliness I feel that Sheik fighting style is going to change for some character match ups mainly those who do not have a way to out range the whip.

Now Sheik chain can normally stop some physical projectiles such as Olimars but can she do this for other characters as well like peaches or Diddy?

This would be easier for me to test with the help of another but I will mostly not be able to gain any help for quite some time so if someone or a group of people could pick up this research project to help better Sheik meta game that would be awesome.
 

demodemo

Smash Ace
Joined
Jun 3, 2008
Messages
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Location
Mrs.sauga, Canada
Fair has lots of startup lag so its obvious when its going to happen. Just perfect shield it.

Dair is the one thats a pain >.<
But peach has more trouble killing than sheik... and she doesn't have zelda
more trouble killing? if sheik has no zelda, this is very wrong :X
 

a77

Smash Cadet
Joined
Jan 21, 2008
Messages
33
Is grab release > dashing up-smash against Wario inescapable?
 

Squidster

Smash Ace
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About the same as sheik. Seriously peach has a HARD time killing, ask any peach mains :p

And yes, grab release -> Usmash is guaranteed vs wario at any %

Whewt
 

Tristan_win

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Forreal. No Sheik should have trouble with Wolf.
I'm most likely alone when I say this but I've found a good Fox to be actually harder to beat then a good Wolf.

Fox players I've found play fast and are fairly capable to punish Sheik. Once they learn the match up is not in their favor and play more of a aggressive defense they can become a problem since they will stop running or jumping into the ****

They also do a number on my Zelda if they continue to play defensively.

Hopefully, I'm not alone about think Fox can be semi difficult if not played by a idiot.

Wolf on the other hand I really never have much trouble with even if I don't get a tilt lock in.

Edit: Hellz yeah, I'm a Smash Lord now.
 

Squidster

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Gratz on title upgrade and 1,000 posts! you are awesome.

Wolf is no problem. Know the range on his ground attacks and you're safe. His laser is easy to avoid. His areals are nothing comparing to yours.

He may have the worse recovery in the game.

I do agree fox is a little harder. Lasers are a little annoying but not match changing. He can play aggressively and be tough to fend off but it really only takes 1 Ftilt at the right range to mess him up.
He, too, is gimpable with a predictable recovery. Hold up Nair for his over b, drop down and fair his up b, or just time a vanish where he is going.

I don't have too much trouble getting the kill off with zelda actually. A defensive fox? He can't really force you to approach him, you can just reflect back lasers and dins when you see fit (who cares about reflector they get dodged most of the time anyways you're just doing ot to get him to approach)

He is LIGHT too, Usmash kills early.



Watch for his Usmash and he'll have a hard time killing you
 

stealthsushi

Smash Apprentice
Joined
Apr 7, 2008
Messages
198
Location
BAY AREA, California
Yeah, Wolf doesn't pose too much of a problem when we have the F-Tilt Lock combined with Sheik's speed and gimping ability. I also have to agree Fox is a bit harder.

Fox's lasers do pose a bit of a problem as they are a quick and efficient way for him to refresh his attack-decay counter. The combo I have the most trouble avoiding would be his D-Air to U-Smash combo as the D-Air, if it connects, nearly guarantees the U-Smash. Not to mention the D-Air has tripping properties. His recoveries are very gimpable however, and thats great for Sheik :) Gotta hate his U-Tilts tho :( The matchup is very do-able nonetheless.
 

Squidster

Smash Ace
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Messages
798
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Utilt is a pain...
Dair is a pain but its pretty much his only approach.
Shield grab Nair, stand still to avoid Bair, laugh at his ftilt and dtilt and shield grab the smashes. Laugh at his craptastic jab combo (you can punish mid jab combo O_O)

Lock him in Ftilt 20-360% or gimp him at 10%
 

Zankoku

Never Knows Best
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Snake is even because her needles wreck most of his projectile camping, she's pretty decent at forcing Snake into a low-trajectory situation where he'll be forced to Up+B from below the stage (and then you grab his Cypher for a gimp), and she can deal damage quickly and then use Zelda for a KO at a non-ridiculous %. Of course, Snake has insane priority and can KO Sheik pretty early on because of how light she is.

I don't really have much experience in the Wolf matchup at all, so... someone tell me how the matchup looks in detail.
 

Charoo

Smash Champion
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Aug 16, 2004
Messages
2,981
sheik vs wolf is so fun

if wolf doesn't know how to fight sheik then they will get chain tilts to death. If they know what could happen then they will camp u out with the blaster. You just have to shoot needles back at him. He will try his best to be away from u because one forward tilt and it's over (kinda). I say it's sheik favor for sure though.

Fox is a bit harder because he will try to land that down air like crazy. He will also go for grabs that leads to combo. Both char. rack up damage really fast but he's going for that up smash. Just stay in ur shield like how samus used to do it. I say it's pretty even though
 
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