As smart and wise as this statement is.....You really should learn how to play MK though even if you never plan on really using him all that much. The more you know about the most used character the better.
Ew. That's all I can say.
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As smart and wise as this statement is.....You really should learn how to play MK though even if you never plan on really using him all that much. The more you know about the most used character the better.
Np. And yeah if you enjoy playing Sheik she can do things to some of the high tiers so that's also a alternative secondary.Hey, one of the best Zelda's who posts here is giving us advice.
It would be smart to take it
Thanks![]()
You can't sweetspot dair on a grounded opponent.well, if you jab locked somebody somehow on the ground...
could you sweetspot Dair > Uair them?
Because Sakurai is a moron.why doesn't the dair sweetspot when they are grounded?
Same reason why you go into helpless after you use Dinswhy doesn't the dair sweetspot when they are grounded?
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FF bair to regain momentum control, then either reverse Naryu's or jump to kill momentum. (Reverse Naryu's takes a bit of practice.)What's her best aerial/option for momentum canceling?
FF bair to regain momentum control, then either reverse Naryu's or jump to kill momentum. (Reverse Naryu's takes a bit of practice.)
they honestly aren't a whole lot different.Bair is really her fastest aerial?
I thought it was Dair....
Yeah, I'm scared to do the reverse Nayru's thing :x
Thanks!
they honestly aren't a whole lot different.
I'm pretty sure that covers all manner of evil-Bad match ups
She's too tall for her light weight.But what do you mean by heigh to weight ratio?
I think sheik's is a TINGE worse, but still both have HORRID ratios.She's too tall for her light weight.
Taller = bigger hurtbox = bigger target = easier to hit.
Most light characters are small, which is good since they can evade moves relatively easier than bigger/taller characters.
Uh, the best Zelda main is probably Darkmusician, although I dunno how often he uses Zelda anymore. (Maybe he'll respond and clarify that.)On a sidenote who is the best Zedla atm?
doesn't Zamus have a bad height/weight ratio too?She's too tall for her light weight.
Taller = bigger hurtbox = bigger target = easier to hit.
Most light characters are small, which is good since they can evade moves relatively easier than bigger/taller characters.
Yeah, but iirc, ZSS falls much faster, so she has more survivability. But.... you right, hers is bad too.doesn't Zamus have a bad height/weight ratio too?
Yes I still main Zelda.Uh, the best Zelda main is probably Darkmusician, although I dunno how often he uses Zelda anymore. (Maybe he'll respond and clarify that.)
But there are other players, like NinjaLink, who use her well too.
Ah, okay, I was just unsure since you went predominantly MK at HSI.Yes I still main Zelda.
this is why Zelda needs to get that boob job.Yeah, but iirc, ZSS falls much faster, so she has more survivability. But.... you right, hers is bad too.
I find Battlefield and FD to be the best, both have an object in the center to help you space it correctly.this is why Zelda needs to get that boob job.
anyway, what stage is best for warp canceling practice?
Yeah I can understand that. Probably won't do that for a long time.Ah, okay, I was just unsure since you went predominantly MK at HSI.
Yet she still gains all the lag of a sweetspot if she hits someone's shield with Dair. It's like the move was created to increase Zelda's vulnerability from below.Seriously. The sweetspot simply doesn't strike a grounded opponent.
I'd suggest first going to FD and learning to ledgewarp there. It's actually pretty easy since the ground has marks almost exactly where you need to activate FW and direct it completely sideways to succeed. After that go to Norfair. When you can do it there you've learned it on two stages that are probably the easiest and the hardest ones. After that just start practising it in other places, starting from those that it'll probably be the most useful (I highly recommend learning BF pretty early).anyway, what stage is best for warp canceling practice?