KayLo!
Smarter than your average wabbit.
I always do it the opposite way (opposite direction, then press B), but I guess it works either way. XDPress B and a split second later, push the direction opposite that your character is facing.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I always do it the opposite way (opposite direction, then press B), but I guess it works either way. XDPress B and a split second later, push the direction opposite that your character is facing.
Of course. A rough draft of what will be included (taken straight from my Notepad file):Could you also try to give a rough percentage range for these as well?
Whoa Kaylo. That's a lot...dayumOf course. A rough draft of what will be included (taken straight from my Notepad file):
COMBO (moves & damage done):
PERCENTAGES:
DESCRIPTION (incl. any buffering needed, etc.):
FRAME ADVANTAGE(S):
FRESH/STALE DIFFERENCES:
ESCAPABILITY:
CHARACTER RESTRICTIONS:
ALTERNATE FOLLOWUPS:
When I do ****, I do it thoroughly. =X
Well, don't get too excited, Kata.Kaylo you're going to make me spasm out of control! Is this information something we can look forward to??? <3333
It really only works at zero.... dunno the ending percentage yet. The benefit of using it over dthrow > usmash is that getting a grab can be much harder than landing an ftilt, and opponents generally don't DI ftilt very well.Also, I keep hearing that Ftilt > Usmash is a combo. When does this work exactly? Every time I try it they just hit me in the head before my Usmash comes out. My Ftilt usually isn't fresh, perhaps that's the problem? Or maybe I'm doing it too slow...
Yeah, that one's also good, although I usually go for nair over uair. Easier for me to hit with, but uair can keep them in the air longer and give you more of a chance to bait airdodges.My favourite combo at the moment is f-tilt > u-smash > u-air. It works really well for me, but as far as frames and all that jazz, I have no sweet clue.
I remember you mentioning this before..... sounds sexy, haven't tried it yet. Thanks!Low percent.. like 0. Jab > Ftilt angled down > jab > Ftilt angled down > upsmash.
I would assume only heavy characters I have done this on Snake before. and it might work on meta.
I like it too, but apparently it can be DI'd out of...i like usmash to usmash at 0%
Whoever approaches loses.BTW, I remember a while ago some people here said that Zelda dittos are boring and crap. I've never played a Zelda ditto myself; could someone give me a brief summary of why it's so boring?
Oh.. That makes sense.. Well, the tl;dar part anyway.It's complicated... the knockback is split into 2 types:
The first type is whether they move left/right. The second is something hotgarbage managed to explain in the OP here
tl;dr?
It depends on the positioning of the spark (hitbox of nair) plus the number of hits you do. If the spark is positioned on the left portion of their hurtbox, they will physically move to the left of you. This type of movement depends on the number of hits, so they might pop up to the left, or simply land on the ground to the left of you.
It applies for the right side of the hurtbox as well, i.e. they will physically move to the right if you hit them on the right side.
It's inconsistent, but you if you hit their centre, they tend to pop up right above you. Can other people test this just to make sure? Because her nair has a mind of its own
So if neither player can approach then what the **** are they supposed to do?! Spam Din's Fire for eight whole minutes? If that's true, then that's seriously taking the ****.Whoever approaches loses.
A good chunk of her moves have transcendent priority, so everything trades, and you end up just knocking each other away over and over.
It's not fun.
Yep and I think that pretty much sums it up lol... usually someone will break the ice and approachSo if neither player can approach then what the **** are they supposed to do?! Spam Din's Fire for eight whole minutes? If that's true, then that's seriously taking the ****.
I don't think it's really the case that they CAN'T approach, but it's just not a very good idea to do so. There are other ways to get the ditto without using Din's. Be creative.So if neither player can approach then what the **** are they supposed to do?! Spam Din's Fire for eight whole minutes? If that's true, then that's seriously taking the ****.
I'm gonna have to disagree, that sounds like a lot of fun to me.Whoever approaches loses.
A good chunk of her moves have transcendent priority, so everything trades, and you end up just knocking each other away over and over.
It's not fun.
You must have godly patience..... x.xI'm gonna have to disagree, that sounds like a lot of fun to me.
I'm a very patient person. To be honest, if my opponent doesn't stop me, I'd definitely camp with Din's the entire match (people who've played me can attest to this). Seeing how they react and adapt to my camping for that long should provide me with lots of interesting data.You must have godly patience..... x.x
I suck at Zelda dittos.... I think I've won 1 total my entire Zelda career, lol. I always get impatient and bored and try to approach, and it just never works. @.@
I can't wait either. I've never played a good Wario before, so I can't wait to learn all about Wario (and get whooped at least a hundred times in the process lol).Lol, ProfessorWorm.... I can't wait to put you out of your comfort zone~
It's very hard to hit with, so don't worry about it being difficult. Outside of training mode, I've done it maybe three times or so...I'm sure this question has been asked before, but I've looked for ages with no luck. Where is the sweetspot on the d-air? I'm having difficulty spiking, except by chance. If anyone could share this, I'd be extremely grateful. Thanks!![]()
Yes I did. I main Zelda/Sheik now, but it wasn't always that way.This is a question for people who main Zelda: do you ever incorporate Sheik into your game? I remember that I used to go by the rule, 'Use Sheik to rack up damage, then switch to Zelda to kill', but do any Zelda mains use Sheik at all (e.g. counterpicking)?
If someone didn't say this already, fast falling helps hit dairs, too. Idk why.Thank you, Sinking! Your information definitely helps a great deal. I appreciate it. I just wasn't having a lot of luck with it. I don't really have a problem with lightning kicks, so I think I just need some practice with the d-air. Thanks again.