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Smash Journeyman
- Joined
- Jan 1, 2008
- Messages
- 314
Smash attacks shouldn't really combo but that may just be my traditional thinking. Ftilt usually sends the angle you want for air combos. Either that or uthrow to something.
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He SDI'd in and rested in 1 frame.While zelda was fsmashing jiggs, the lava came and interrupted zelda, the weak hit of fsmash sent jiggs inward since that's how the angles work for the move, and jiggs rested. Any other stage fsmash will **** jiggs.
this is a great post.So i've been playing zelda for a little bit now and im noticing some things that make her a bit... different
☼ Floaty - she has a pretty floaty build making it pretty tough to combo her.
☼ Long range recovery - not saying that it isn't punishable, but its **** hard to gimp a zelda player that knows how to recover. What will probably happen on recovery is you'll have to go for the stage since they are hogging, and you'll just get hit out of a ledge hog, not very gimpable, specially if you use the dins right.
☼ Smashes (i'll go into each of these) -
- Upsmash: really really good. Not only does it combo into itself a good two or three times at 0 percent on most characters, but it completely nullifies any characters chances to make it to the ground. The size, length, and priority of this move makes it so that very few characters can get to the ground w/o getting nailed by this move, even if they airdodge.
- Fsmash: Too much range, and too safe on shield. I can't count how many approaches i can stuff just by walking away and fsmashing. Since it has such high priority, it beats many characters fsmashes and even if you want to punish it by KNOWING they will do it and going up to shield, no one can grab her cuz it has so much shield push.
- Dsmash: I don't have a problem with this move being so quick, but wow is it a little strong. If you catch most of the cast near the edge with this move, they can't recover cuz it sends you out at the worst possible angle. In melee it was a great move to get people off you, not to kill and do that as well...
☼ Combo's - she has some really great combos. Dtilt is great for hit-confirming into either fsmash, upsmash, or uptilt (three GREAT kill moves). Ftilt combos into feet very well. Upsmash combos into itself at 0 two or three times into a foot or an upair.
☼ Range/Priority - do any of her moves have crappy range/priority? all of her moves are great at outranging things...
Its really just her smashes that need to get toned down just a little bit. Fsmash probably would be fine if it just wasn't safe of shield (ie: if i know your gunna fsmash and i run up and shield it, i should be rewarded by getting a grab, no?). Upsmash would be great if they just reduced how long it lasted and maybe cut back on the range a little bit. Dsmash? just don't make it kill the entire cast by the edge at 50 damage...
Essentially i like how zelda plays... except for the smashes. I don't care that they combo or are fast they just need to be punishable in some way shape or form. I like her combos, i don't mind that her moves have silly range, they just need to be punishable if you can predict them.
☼ I could see falco outcamping her before the laser nerf but now i would say she can probably deal with it. I understand toon link but not Rob, he seems like he's too slow to be that effective against camping, or are you suggesting that her approach game is really that bad and she is really only effective playing 100% defense?This should help:
- She gets outcamped hard because she has no offense from long range. Falco, ROB, Toon Link, etc the spammy campers have the ability to camp her hard. It varies how well she does with each character, but she has problems approaching anyone.
- USmash was that dominant in vBrawl. It beats most aerials in the game, but it has so much lag if you don't land it. She runs slow and people just have to learn to save a jump to avoid the Usmash. If they bait it, she gets hurt for it.
- Marth's Fsmash outranges her Fsmash. In fact, he tippers just outside her fsmash range.
- Zelda's Fsmash is slow. People can't just walk up and fsmash; it takes some like 12 frames to hit, but it's safe once it's out.
- Her dsmash is a 4 frame kill situational kill move. If you tech right and aren't near the ledge, you can tech the bounce on the stage and pop up right in front of her with no real knockback.
- Neutral B is a crappy reflector that leaves her vulnerable if she is not a rangey distance away. You have to make sure the projectile hits your opponent or else you're left spinning like an idiot and taking damage.
- Zelda was a defensive wall in vBrawl. She got camped hard but did fairly well on aggressive characters sans sword wielders. She has power but only low% combo ability. She is still a defensive wall in brawl+ but she is not a camper.
- Zelda's entire game play is bait & punish. It was like that in vBrawl, and it is like that in Brawl+.
- Sheik is better. Zelda is mid-tier at best and not in the top 10 (unless I really missed the boat on something recently).
Hope I helped.
I just felt like I needed to Quote this.Adding the need to have proper spacing onIke's FairZelda's smashes just makes her more skillful without nerfing her that much.
The only way Zelda can deal with a camping ROB is to hold on to his gyro. If not, he can easily fire both his projectiles in such a way that they can't hit him when she reflects them, and he can use the other one to punish the endlag. And if she just tries to shield everything, that just makes ROB's job even easier. Both his projectiles are great at shieldpoking.☼ I could see falco outcamping her before the laser nerf but now i would say she can probably deal with it. I understand toon link but not Rob, he seems like he's too slow to be that effective against camping, or are you suggesting that her approach game is really that bad and she is really only effective playing 100% defense?
In short, yes I am saying that. She has to stay inside a range that is not comfortable for her opponent to spam projectiles, but not close enough that she can't use her range to her advantage. As far as individual match-ups are concerned:☼ I could see falco outcamping her before the laser nerf but now i would say she can probably deal with it. I understand toon link but not Rob, he seems like he's too slow to be that effective against camping, or are you suggesting that her approach game is really that bad and she is really only effective playing 100% defense?
I mained Zelda in both games, and I use Usmash less in Brawl+ then I did in vBrawl. vBrawl it was her best move, hands down, because it damage racked and killed. It still does both, but she has quicker, less punishable options.☼ Your right, the upsmash did have similiar properties in vbrawl, however it didn't combo into itself (or upairs/kicks) nor was it 'inescapable' through di. Stuffing someone's approach in vbrawl (just as easy) didn't really punish as hard. You also have to consider the increased gravity in brawl plus that makes it much harder for someone to run away to either side.
☼ I wouldn't call 12 frames thaat slow. I would say that is below the median speed for smashes in the game by a pretty good margin. Given the pluses it offers, its a very very good smash. [/QUOTE]☼ When i brought up the example of marth's fsmash i was implying that it would outrange it, however its probably the only move that would effectively outrange her fsmash. Thus, the only way to beat the fsmash is to fsmash himself, however i would say this is easily baited and retailiated.
It's a good offensive and defensive smash. It's range is limited and it hits at frame 4 in front. At beginning percents within close enough range can have both hits make contact with the opponent. Let's just say this makes up for her very subpar jab (7 frames?). It is not safe on block. If you block the first hit, she is easily punished.☼ I don't think the dsmash is so situational that it has to be used near the edge at kill percents. Probably above 10% it works great to get people away from you if they are too close forcing them to tech, which gives you enough time to run away and reset to neutral. If they are near the edge, well then they are screwed at any percent above 50.
You are still not realizing just how much wind down is part of this move. Here is the vBrawl frame data:☼ Concerning the reflector, its not so bad that you get punished. Only a few characters come to mind that could throw a projectile that could miss on the way back and would be fast enough to worry about (pits arrows, boomerangs, maybe mario's fireballs). I really think this in combination with the sped up din's fire certainly help her deal with camping characters.
I will call you out and tell you that you are dead wrong. U-Smash, F-Smash and D-Smash were her most used moves in vBrawl. D-tilt became her best move (essentially a jab and trip trap) but her other tilts were practically useless. Her aerials are ok but she doesn't want to get into an aerial war with most of the cast. Her jab was just dumb.☼ In comparison to her vbrawl iteration: her smashes weren't nearly as useful as they are now. You have to consider things like increased gravity for the dsmash, you can no longer di out of the fsmash easily, and for the upsmash you had to consider staled moves and no comboability.
Far more favorable match-ups, speed, combos are easily performed at all percents, and I have not seen a Sheik have problems killing. She doesn't need Zelda unless it's a very heavy character she just can't get rid of. She stands alone far better than Zelda, and I would say she's in the discussion for top 10.☼ Im curious about sheik, granted she is considerably faster and has some real sweet combos, but how exactly is she better? She has a pretty tough time killing and zelda combos just as well albeit less moves. Essentially her recovery is worse but she is a bit better at edgeguarding. I think lack of kill moves really hurts shiek's chances of top 10 whereas zelda imo easily breaks into this area.
If all this is over smashes, then you haven't branched out far enough into the character. That's not a criticism, but her smashes keep her relevant on the tournament scene.I appreciate the insight you guys are providing, but im still not convinced her smashes aren't a bit over the top.
youtube ryoko vs magusAny good Zelda+ videos showing how too good/not good/okay Zelda is?