Mattnumbers
Smash Master
Shield stun was increased in B+ obm
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it would have been a lot easier to Name the people are not safe. Shiek, Charizard, Wolf, and maybe Olimar (Depending on the pikman). Wario is one of the safest Fsmashes on Shield.I assume a reasonable moving character like marth/mario/etc. Obviously ganon sucks at punishing oos
Red being always safe on block,
orange being, really only safe on block when maximum range is used.
White means your gunna get punished no matter where someone shields this move.
ddd - 42
snake - 41
ike - 29
link - 15, 29 (earliest 2nd hit)
tlink - 15, 27 (")
bowser - 26
mk - 24
lucario - 22
charizard - 22
dk - 22
ness - 21
ganon - 21
sonic - 18
squirtle - 18
cfalc - 18
gw - 17
ivysaur - 17
jiggz - 16
falco - 16
zelda - 16
pikachu - 15
peach - 15
mario - 15
yoshi - 14
kirby - 14
lucas - 14
fox - 13
rob - 13
luigi - 12
diddy - 12
olimar - 11
wolf - 10
samus - 10
marth - 10
wario - 9
pit - 6
sheik - 5
of course which is safe on block is somewhat arguable, but zelda is definitely out of place...
Couldn't Zelda cancel out her slow running speed by using her up b for movement? The endlag is reduced on that and it moves pretty fast and far and you have quite a few options on where you choose to land with it.Zelda's ability to chase predictable falling air dodges with Usmash easily is offset by the fact that she's one of the slowest runners in the game, 3rd slowest with DDD.
This is not what Brawl+ is supposed to be about. That's incredibly boring and unfun for both players.Hit her once and then wait 8 minutes then.
I would totally sig this post.okay, so we have a defensive character taken out of a defensive game and placed into an aggresive game and you guys are complaining? maybe, just maybe, you guys are supposed to approach the matchup in a smarter, slower paced manner. stop trying to plow through her. she's not that kinda girl. not on the first date at least. you have to gain her affection before you can get into her pants.
Watch any of NinjaLink's zelda videos. Especially the vbrawl ones. In vbrawl, up b had way more lag than it does now and he uses it for movement. If you ledge cancel up, you get NO end lag and can do anything out of it. You'll see him doing plenty of Up B off stage to dair or edge hog.GameSystem - No. Slow start up, and too slow wind down to actually use UpB for primary movement. It can be used for mindgames but gets punished when you start getting predictable.
Next set in however many months she is getting TP and one extra hit frame on din's. You won't be able to clash with it anymore.Any character who doesn't have all aerials with TP can attack through Din's too.
Not only have I seen his videos, I have played his Zelda. His UpB use is flashy and nothing more. It's all mindgames.Watch any of NinjaLink's zelda videos. Especially the vbrawl ones. In vbrawl, up b had way more lag than it does now and he uses it for movement. If you ledge cancel up, you get NO end lag and can do anything out of it. You'll see him doing plenty of Up B off stage to dair or edge hog.
ZairUpsmash on the ground beats any of his aerials, spaced correctly, except the horribly unsafe fast fall downair.
If Zelda is forced to recover low, Lucas edgehogs, then gets a free usmash on her up-B lag.I don't see why you think he kills so early? There don't seem to be any good set ups for his smash.
That was in vBrawl, just fyi. So was his zapjump. His recovery is nigh ungimpable.His absorbing b move is used to recover horizontally now, so he is harder to gimp off stage.
If WBR stop setting timelines then 5.0 wouldnt of been so bad >_>I'll be honest, I don't play 5.0 (awful set). I play GSH1.
With deadlines, things become rushed as the dead line approaches and things fall through the cracks.I don't really follow the backroom, but without deadlines, the project would probably never reach a finalized state.
Either way, GSH1 has been a far better set (and Zelda wasn't touched so no biasness).