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Though much simpler by comparison, they made DeDeDe look epic as well as Shiek. It's clear they put a LOT of thought into the costumes. I'm sure we will not be disappointed when Bowser finally takes the stage.It'll probably just be some really huge guy with painted green skin, red hair, and a Bowser shell and horns for the costume.
That's actually really cool. Makes sense when you think about it though.According to a thread in tactical the best move Bowser can use against vertical knockback is DAir. Both FAir and DAir cancel the same momentum (provided you're pressing downward as you FAir) but DAir reduces Bowser's hurtbox, which can prevent him from touching the blast zone.
I remember reading a dispute about that a while back so here it is.
I'm moving in as the nineteenth century newspaper boy.A small board is good. Everyone knows everyone. It's like the small town you grow up in as a kid with farmer Joe, Old Lady Wilkins, and Sheriff Bert.
And breath fire.Someone should dress up as a boozer atGenesisany given moment.
And Klaw Hop around alot. Then they need to grab someone with their Koopa Klaw and do a flying slam thingy.And breath fire.
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I Flying Slam on a daily basis already. Sadly I have no Bowser costume....And Klaw Hop around alot. Then they need to grab someone with their Koopa Klaw and do a flying slam thingy.
How is murder hug unmanly?The hell with murder hug. It's the Flying Slam. It's a move far too manly to be called a Murder Hug.
Irony! That would be the lutziest non-ditto match-up ever.Hmn, can we infinate grab-release DDD?
i know its unlikley we get the grab on him 1st, but it would create much lulz
I don't understand the jargon. Mind giving me more a visual comparison to something I already know?GAME CHANGER: Vast improvements to down aerial: aerial damage (3%) -> (5%), aerial knockback (100/0) -> (15/55) % (100/10) -> (15/55), ground knockback (30/60) -> (30/68), aerial angle (80) -> (270)
Okay, that works. I can't see how you compare it to Rock Smash and Yoshi's DAir as they both seem like very different things, so for now I'll just think of it as similare to Yoshi's DAir.This is a scary move now. Think of Rock Smash or Yoshi's down aerial.
Still punishable? See, going back to Bowser's fundamental flaws, what it translates to is Bowser being quite limited in his approach options. When I first looked at this new DAir I had hoped Bowser had a new approach option, but that doesn't seem to be the case.It does lots of damage, traps you in its hits, and wrecks shields. Of course, it's still very punishable, but since when has that stopped Bowser?
Such as...?Now that it does downward knockback that keeps the opponent trapped in the hits, Bowser can utilize this move in many situations where he had problems before.
So it's a more reliable way to Bowsercide? Is that really what everyone thinks Bowser is good at? Waiting for that opportunity to SideB offstage when you're down to your last stock?He can even dive off the stage with a fast-fall down aerial for a suicide KO if he manages to catch an opponent on his way down! And yes, they die first... How's that for a Bowsercide?
Eh. UTilt is better for the most part. Remember what I said about hitboxes?-More damage on up smash (+2/3%)
Kill moves killing sooner seems good. Though not being able to grab release to FTilt...-More damage on forward tilt (11%) -> (13%)
-More damage on up tilt (12%) -> (13%)
Okay. I guess this good since Jab cancelling into a grab isn't as good as it use to be. But overal this seems quite pointless, lol.-More damage on second jab (5%) -> (6%)
Dash attack is too laggy to be used outside of a grab release but OH, darn, can't do that now, can we? This is REALLY pointless.-More damage on dash attack (11% or 8%) -> (12% or 10%)
His best aerial, why not, right?-More damage on forward aerial (+1%)
Neat.-More damage on neutral aerial (14% or 9%) -> (16% or 11%)