Uncle
Novus Ordo Seclorum
I noticed that Miyamoto said "current story."
It just goes to show you that Miyamoto never really cared about story or continuity in the Mario games. He just makes **** up for the sake of making **** up plot-wise, and focuses on the gameplay experience. It's a valid approach to game design (because his games are good), but I feel like it's also a "lazier" approach that holds modern Mario games back from becoming as great as they could possibly be. This isn't the era of the NES or even the SNES anymore. Many people like engaging stories to go with their adventure games these days. It doesn't have to involve mountains of text, voice acting, or cutscenes, by the way. A good story can be told without heavy reliance on those, but Miyamoto doesn't even try anymore. Do you guys remember Rosalina's sad/touching backstory in Super Mario Galaxy? That wasn't even Miyamoto's intention, and it's no wonder that the backstory was canned in Galaxy 2.
Anything good in the way of storyline or characters mostly comes from the Mario RPGs, which were never developed by Miyamoto. Even the spin-offs and sports games are better in this regard than the platformers, as well! It's mind-boggling, because Miyamoto actually cares about storytelling in Zelda. I know Zelda and Mario are two different franchises, but injecting a little more storytelling muscle into Mario's mainline adventures wouldn't hurt! In fact, if properly done, it will make the games even more fun.
/end of rant
Ha, this article really sparked a reaction from me. I'm done for the time being, though.
It just goes to show you that Miyamoto never really cared about story or continuity in the Mario games. He just makes **** up for the sake of making **** up plot-wise, and focuses on the gameplay experience. It's a valid approach to game design (because his games are good), but I feel like it's also a "lazier" approach that holds modern Mario games back from becoming as great as they could possibly be. This isn't the era of the NES or even the SNES anymore. Many people like engaging stories to go with their adventure games these days. It doesn't have to involve mountains of text, voice acting, or cutscenes, by the way. A good story can be told without heavy reliance on those, but Miyamoto doesn't even try anymore. Do you guys remember Rosalina's sad/touching backstory in Super Mario Galaxy? That wasn't even Miyamoto's intention, and it's no wonder that the backstory was canned in Galaxy 2.
Anything good in the way of storyline or characters mostly comes from the Mario RPGs, which were never developed by Miyamoto. Even the spin-offs and sports games are better in this regard than the platformers, as well! It's mind-boggling, because Miyamoto actually cares about storytelling in Zelda. I know Zelda and Mario are two different franchises, but injecting a little more storytelling muscle into Mario's mainline adventures wouldn't hurt! In fact, if properly done, it will make the games even more fun.
/end of rant
Ha, this article really sparked a reaction from me. I'm done for the time being, though.