da K.I.D.
Smash Hero
wolfs down tilt is fast, ranged and hard to punish and is garanteed after down throw at low damage
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Agreed. It doesn't even kill. It sucks.I'm pretty sure that MK's tornado has no uses.
That's not very niceThis is by fay the biggest collection of fail I have ever seen. Holy ****, I've never seen a community fail so hard. Wow.
EVERY Ganon main uses the Up tilt. It is good for edge guarding. It has no end lag. It has twice the range of the Warlock Punch. It was used three times in a recent match between Koskinator amd Zeonstar in the finals of the Ganon-only tournament. The only people who said the Up tilt had uses were equally wrong. It is worthless on a broken shield. The Warlock Punch has much more knockback. Warlock Punch recovery hasn't been used in months by anyone.
In other words, you all suck. Colossal fail, Smash World Forums.
yeah we finnally found it,the worst move of all. I mean it dosent kill, it can kill you if you use wrong, too hard to use (D**M B's TOO FAR, CANT REACH IT), and when you use it it makes a wringsring sound for ever thats makes me mad. And when you use it you cant use shuttle loop =[, and cant spam dtilts too, its a bad move.I'm pretty sure that MK's tornado has no uses.
All he said was that the best use for up tilt isn't punishing broken shields (we have Warlock Punch for that) - not that it doesn't have a use at all. Quite the opposite. Ganondorf users will toss out an up tilt a lot more often than a Warlock Punch.^_^ .
All moves are useful. Not all moves are practical.
A move that is impractical still useful, just not worth it.
Practical moves get used, impractical ones do not.
This thread is useful, but impractical.
A more practical thread would be "Uses for the least-used moves."
I was playing around with peach once, and I managed to WOP a CPU into the side blastline with itIf you're gonna go to the extreme and assume someone's asleep or has had their shield broken, then yes.
If not, then no. There are several useless moves that are either just useless in general (outside of a broken shield) or there just exist better moves that do the same things better/faster/both.
For instance, Peach Bomber. She doesn't even bounce off of walls with it anymore, it's just nominally faster and slightly stronger than in Melee and it requires a truckload of damage to KO or even blow someone off the stage.
Use?
At what, 250%?I was playing around with peach once, and I managed to WOP a CPU into the side blastline with it![]()
Range means squat in this game unless it's fast. Even as an edgeugard, what the heck is he going to do? This game has auto-sweetspotting. His range does not extend leagues below the stage. All you need to do is to time your Up B so you auto-sweetspot either before or afte U-tilt hits and then get up and punish his tuchas!And yes, Ganon's Utilt edgeguard has broken range. I learnt that the hard way a couple of days ago.
And I bet you'll never get hit by that again. Hitting with Ganon's Utilt in any situation is a complete *** up on the opponents part.And yes, Ganon's Utilt edgeguard has broken range. I learnt that the hard way a couple of days ago.
Did you really just say "tuchas?"Range means squat in this game unless it's fast. Even as an edgeugard, what the heck is he going to do? This game has auto-sweetspotting. His range does not extend leagues below the stage. All you need to do is to time your Up B so you auto-sweetspot either before or afte U-tilt hits and then get up and punish his tuchas!
Tech chase, it isn't punishable on Jungle Japes because it sweet-spots the edges on the side platforms, plus it has high knock-back for being used at low percents, but it has a low growth rate, in other words it is great for hitting people that are trying to recover and it has horizontal knock-back. People are more vulnerable while recovering and rarely make it back after being Bomber'd off-stage, it has a higher hit for me if I walk backwards a bit before using it so that it isn't as expected.For instance, Peach Bomber. She doesn't even bounce off of walls with it anymore, it's just nominally faster and slightly stronger than in Melee and it requires a truckload of damage to KO or even blow someone off the stage.
Use?
Dedede's ftilt is not fast.Range means squat in this game unless it's fast.
Considering the lack of cool down after his utilt you could not punish him for it.Even as an edgeugard, what the heck is he going to do? This game has auto-sweetspotting. His range does not extend leagues below the stage. All you need to do is to time your Up B so you auto-sweetspot either before or afte U-tilt hits and then get up and punish his tuchas!
Tethering the edge.I dare you to try and find a situation where Lucas's Zair is useful.
Recovering quickly while in range of the ledge instead of going for the much slower and riskier Up B?I dare you to try and find a situation where Lucas's Zair is useful.
I say "tuchas" all the time.Did you really just say "tuchas?"
It's not very powerful of a tech-chase. And it's so slow on activation there are better moves to tech-chase with, like sweetspotted Upsmash, Dsmash (combo), dashacttack, whatever. It's not the ultimate tech chase tool, there are better moves.Tech chase
So it's an OK move for recovery. It's still slow on activation. It telegraphs, people fast enough can hit you out of it.it isn't punishable on Jungle Japes because it sweet-spots the edges on the side platforms
It barely auto-sweetspots. It's also telegraphic. Nobody is ever surprised by it (she even makes a special sound every single time on activation). You can just airdodge it.plus it has high knock-back for being used at low percents, but it has a low growth rate, in other words it is great for hitting people that are trying to recover and it has horizontal knock-back
You cannot be surprised by it unless you're an idiot or are already lagging from using a move. When recovering, you will be on the look-out. Peach always says "Ha" when activating it. There's no surprising people with it.People are more vulnerable while recovering and rarely make it back after being Bomber'd off-stage, it has a higher hit for me if I walk backwards a bit before using it so that it isn't as expected.
Peach Bomber still has a bit of lag. You can be punished.If you miss after the Bomber, you won't be punished, you can still recover and possibly bair stage spike.
No it doesn't. Or do you mean if they're recovering and has to recover again?A landed Peach Bomber that doesn't kill can set up for a fair or another Peach Bomber.
Because everything it can do can be done, only better, by other moves.how did peach bomber end up in here? its not great but far from useless.
But if there are always moves that are better, why use it at all? If the criteria is "Have absolutely no uses ever", then nothing is ever useless since everything has a use (almost) if the opponent is shield-broken.but as an alternative option it has a use in many ways. as a recovery option alone it has a use, maybe not the best option, but as far as recovery is concerned options are always useful.
The explosion DOES reach well below the stage. This move in unpunishable unless you use it stupidly. It has virtually no end lag. As I said earlier, even the best Ganons use the U-tilt to edge guard. It is low risk and very high reward.Range means squat in this game unless it's fast. Even as an edgeugard, what the heck is he going to do? This game has auto-sweetspotting. His range does not extend leagues below the stage. All you need to do is to time your Up B so you auto-sweetspot either before or afte U-tilt hits and then get up and punish his tuchas!
Did I or did I not tell you to recover either before or after the hit comes out? It depends on what's best for the situation.The explosion DOES reach well below the stage. This move in unpunishable unless you use it stupidly. It has virtually no end lag. As I said earlier, even the best Ganons use the U-tilt to edge guard. It is low risk and very high reward.
You are correct. Most of the time, Ganon will try to guard with Dair and Uair. Utilt is only used in the situations where it has a legit chance of working. I'm not saying it's a good move. All I'm saying is that people are wrong to brush it aside as nothing.Did I or did I not tell you to recover either before or after the hit comes out? It depends on what's best for the situation.
Ganondorf might not be punishable after the explosion, but it's nigh impossible to hit with because you'd have to time it so that the explosion will come out when the opponent has no choice but to be in range of it.
All they have to do is either make it back onto the stage above Ganondorf or making it back before or after the explosion hits. Mostly people's Up Bs and second jumps are so high now that they could, if push comes to shove, just airdodge the explosion and then Up B.
The move is so slow it's telegraphic several seconds in advance. People just have to know how long it takes for the explosion to come out and then DI, 2nd jump, Up B or whatever to recover. Heck, it's kinda hard to force someone to have to sweetspot to recover, so it's not like you can use this edgeguard that often.
Most of the time, people will just recover above Ganondorf.
hes right. the startup is slow so u may as well shield instead of trying to use this to reflect. someone would have to be dumb to get hit by this move or its reflection.ROB's side-b. nuff said
What do you mean they'd have to be dumb to get hit by it? If they were expecting another attack, then you could see why they'd get hit by this horribly slow attack.hes right. the startup is slow so u may as well shield instead of trying to use this to reflect. someone would have to be dumb to get hit by this move or its reflection.
It's really a poor man's dsmash. The reflection isn't fast enough to stop more than maybe one projectile, due to start up/cool down.What do you mean they'd have to be dumb to get hit by it? If they were expecting another attack, then you could see why they'd get hit by this horribly slow attack.