Katapultar
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  • Seems like I keep bugging you over the bunker lol... but shouldn't the 8th JOE! post (strategy guide) be up there too?
    Heya Kat, dunno if you were the one who did this, but Gatr/ATJ are under the wrong minis on the bunker <.<
    Special Down Smash: Skeletons in your Closet?

    Oogie Boogie causes a skeleton attached to a wire to come down from the top blast zone at double Sonic's dashing speed. When it initially comes down, it deals 25-35% and knockback that kills at 90-75%, giving Oogie another much needed KO move. The skeleton sticks around and doesn't seem to do much afterwards beyond waste a trap and be a wall with 35 stamina. Wasting a trap is half the point, though, as if the dice make the skeleton go away, instead of vanishing it will get pulled off the top blast zone at the same speed. If it comes back into play, it will be a hitbox once again as it comes down, making foes have to be incredibly wary whenever the dice are rolled. Simply making the foe be paranoid of that part of the stage can make the luck factor beneficial.

    Characters can press "up" to grab the string holding the skeleton like a ladder. This serves minimal purpose, but characters can then hit left and right to swing the skeleton about - the physics are the same as the uair hook that Oogie can swing on. This will cause the skeleton to become a hitbox based off the momentum it achieves, though Oogie will always be immune to the skeleton no matter what.

    Inputting Special Dsmash with a skeleton already out will not make a new one. Rather, it will cause the skeleton to come to life and open his rib cage, attempting to grab foes inside and dealing 10-20% and 1% per second while grabbed. Keep in mind that the skeleton can do this while being swung about. . .The fact that this grab escape has 2.5x regular escape difficulty also means you can have the skeleton release the foe (Special DSmash again) when the momentum is at its' strongest to knock the foe off-stage. . .Or, if you want to stall for time, you can just use the dice to destroy the skeleton when the foe is grabbed, causing the skeleton to take the foe up to the top blast zone (They will be released and not killed).
    well, he could also be behind a lot of the strange goings-on with his ability to corrupt "data" of actual things, and be sapping power from the heartless or such
    Is the final fight gonna be vs Ronald McgoddamnDonald?

    Also, I have a big-bad caliber villain set I'm gonna be posting soon, if you wanna use it <.< >..
    Hey Kat, you've really been quite the pulling force in the OC movement so far. I'm glad we got someone like you to join. :)
    In MYMX's newspaper, there's gonna be an article called Katapultar Watch where I recap your antics in the thread as if you were a crazy criminal on a CCTV broadcast. Is this okay? I'm only doing it in good fun, not as an insult or anything :)
    ok. i dunno how much text can fit in a PM... so I'm gonna open a social group and invite you.

    i have the text of my first set (the one made with Krazy Glue that never got finished due to a combination of procrastination, Homework, and computer issues) that I wanna run past you.

    if you could help me with the matchups... that'd be epic, too.

    and finally, I'll need some advice as to how to format it. since I have... well... no idea what to do for that.
    ok. so my list is dead. I've forgotten what most of my notes and jotting mean. :urg:

    BUT! There is one series of sets still fresh in my memory. the concept is the "Eraser Knight."

    did you ever (in elementary/middle school) envision epic battle sequences with an eraser/gluestick wielding a pencil/pen? Too bad. I did. that's the idea.

    Originally, Eraser knight was gonna be a single combo-oriented character set, but I realized there was too much I wanted to incorporate into him. So I've begun breaking him into other more gimmicky sets (with a back story behind all of them!) labeled "eraser knight v.1," "eraser knight v.2," ect.

    Each of them has their own mechaninc, and their own play style... for instance I'm drafting the idea for one with a "delayed knockback mechanic." what do you think?

    I can PM you the details if you want to help.
    omg........... just got my comp back.

    i WILL make a list of MYM sets I have in my closet...
    so many... I'll PM you when it's ready. without my comp, I didn't have the motivation (or method) to do it.

    I'll give you the character name, and what type of mechanic/playstyle he/she/it/potato will have... most of them have complete movesets, but it'll be too hard to cover all the moves in just a PM.
    *this is gong to MDA too*
    Rules: Random Battle, Sleep Clause
    -munchingorange- sent out Rapidash (lvl 100 Rapidash ?).
    Homunculus sent out Phanpy (lvl 100 Phanpy ?).
    -munchingorange-: uselsee choice specs
    Homunculus switched in Chalymatis (lvl 100 Chalymatis ?).
    Rapidash used Double Kick.
    It doesn't affect Chalymatis...
    It doesn't affect Chalymatis...
    Hit 2 time(s)!
    ---
    Homunculus: .........
    Homunculus: WTF is this
    -munchingorange-: oh
    -munchingorange-: its pokemon people made up
    Homunculus: I have 2 of it
    Homunculus: <.<
    -munchingorange- switched in Totodile (lvl 100 Totodile ?).
    Chalymatis used Reflect.
    A barrier was formed!
    ---
    -munchingorange-: this is the ghost ateel;
    -munchingorange-: steel*
    -munchingorange- switched in Koffing (lvl 100 Koffing ?).
    Chalymatis used Hyper Beam.
    Koffing lost 85% of its health.
    Koffing's Apicot Berry raised its special defence!
    ---
    -munchingorange-: lol]
    Chalymatis must recharge!
    Koffing used Double Team.
    Koffing's evasion was raised.
    ---
    Chalymatis used Hyper Beam.
    Chalymatis's attack missed!
    Koffing used Rest.
    Koffing fell asleep!
    Koffing restored 85% of its health.
    ---
    Chalymatis used Role Play.
    Chalymatis copied its opponent's ability!
    Koffing is fast asleep!
    Chalymatis's reflect wore off!
    ---
    -munchingorange-: :D
    Chalymatis used Hyper Beam.
    Koffing lost 54% of its health.
    Koffing is fast asleep!
    ---
    Chalymatis must recharge!
    Koffing woke up!
    Koffing used Double Team.
    Koffing's evasion was raised.
    ---
    Hyper Beam has no PP left!
    Chalymatis used Reflect.
    A barrier was formed!
    Koffing used Double Team.
    Koffing's evasion was raised.
    ---
    Chalymatis used Rollout.
    Koffing lost 7% of its health.
    Koffing used Rest.
    Koffing fell asleep!
    Koffing restored 61% of its health.
    ---
    Chalymatis used Rollout.
    Chalymatis's attack missed!
    Koffing is fast asleep!
    ---
    Chalymatis used Rollout.
    Chalymatis's attack missed!
    Koffing is fast asleep!
    ---
    Chalymatis used Rollout.
    Chalymatis's attack missed!
    Koffing woke up!
    Koffing used Double Team.
    Koffing's evasion was raised.
    Chalymatis's reflect wore off!
    ---
    Chalymatis used Rollout.
    Chalymatis's attack missed!
    Koffing used Double Team.
    Koffing's evasion was raised.
    ---
    Chalymatis used Rollout.
    Chalymatis's attack missed!
    Koffing used Double Team.
    Koffing's evasion was raised.
    ---
    Chalymatis used Rollout.
    Chalymatis's attack missed!
    Koffing used Facade.
    It doesn't affect Chalymatis...
    ---
    Chalymatis used Reflect.
    A barrier was formed!
    Koffing used Facade.
    It doesn't affect Chalymatis...
    ---
    Chalymatis used Rollout.
    Chalymatis's attack missed!
    Koffing used Facade.
    It doesn't affect Chalymatis...
    ---
    Chalymatis used Rollout.
    Chalymatis's attack missed!
    Koffing used Facade.
    It doesn't affect Chalymatis...
    ---
    Chalymatis used Rollout.
    Koffing lost 7% of its health.
    Koffing used Facade.
    It doesn't affect Chalymatis...
    ---
    Rollout prohibits the use of this move.
    Chalymatis used Rollout.
    Koffing lost 14% of its health.
    Koffing used Facade.
    It doesn't affect Chalymatis...
    Chalymatis's reflect wore off!
    ---
    Chalymatis used Rollout.
    Chalymatis's attack missed!
    Koffing used Facade.
    It doesn't affect Chalymatis...
    ---
    Chalymatis used Reflect.
    A barrier was formed!
    Koffing used Facade.
    It doesn't affect Chalymatis...
    ---
    Chalymatis used Reflect.
    But it failed!
    Koffing used Facade.
    It doesn't affect Chalymatis...
    ---
    Chalymatis used Reflect.
    But it failed!
    Koffing used Facade.
    It doesn't affect Chalymatis...
    ---
    Chalymatis used Reflect.
    But it failed!
    Koffing used Facade.
    It doesn't affect Chalymatis...
    ---
    Chalymatis used Reflect.
    But it failed!
    Koffing used Facade.
    It doesn't affect Chalymatis...
    Chalymatis's reflect wore off!
    ---
    Chalymatis used Reflect.
    A barrier was formed!
    Koffing used Facade.
    It doesn't affect Chalymatis...
    ---
    Chalymatis used Reflect.
    But it failed!
    Koffing used Facade.
    It doesn't affect Chalymatis...
    ---
    Chalymatis used Reflect.
    But it failed!
    Koffing used Facade.
    It doesn't affect Chalymatis...
    ---
    Chalymatis used Reflect.
    But it failed!
    Koffing used Facade.
    It doesn't affect Chalymatis...
    ---
    Chalymatis used Reflect.
    But it failed!
    Koffing used Facade.
    It doesn't affect Chalymatis...
    Chalymatis's reflect wore off!
    ---
    Chalymatis used Reflect.
    A barrier was formed!
    Koffing used Facade.
    It doesn't affect Chalymatis...
    ---
    Chalymatis used Role Play.
    Chalymatis's attack missed!
    Koffing used Facade.
    It doesn't affect Chalymatis...
    ---
    Chalymatis used Role Play.
    Chalymatis's attack missed!
    Koffing used Facade.
    It doesn't affect Chalymatis...
    ---
    Chalymatis used Role Play.
    Chalymatis's attack missed!
    Koffing used Facade.
    It doesn't affect Chalymatis...
    ---
    Chalymatis used Role Play.
    Chalymatis's attack missed!
    Koffing used Facade.
    It doesn't affect Chalymatis...
    Chalymatis's reflect wore off!
    ---
    Chalymatis used Role Play.
    Chalymatis's attack missed!
    Koffing used Facade.
    It doesn't affect Chalymatis...
    ---
    Chalymatis used Role Play.
    Chalymatis copied its opponent's ability!
    Koffing used Facade.
    It doesn't affect Chalymatis...
    ---
    Chalymatis used Role Play.
    Chalymatis's attack missed!
    Koffing used Facade.
    It doesn't affect Chalymatis...
    ---
    -munchingorange-: lol
    Chalymatis used Role Play.
    Chalymatis's attack missed!
    Koffing used Facade.
    It doesn't affect Chalymatis...
    ---
    Chalymatis used Role Play.
    Chalymatis's attack missed!
    Koffing used Facade.
    It doesn't affect Chalymatis...
    ---
    Chalymatis used Reflect.
    A barrier was formed!
    Koffing used Facade.
    It doesn't affect Chalymatis...
    ---
    Chalymatis used Reflect.
    But it failed!
    Koffing used Facade.
    It doesn't affect Chalymatis...
    ---
    Chalymatis used Reflect.
    But it failed!
    Koffing used Facade.
    It doesn't affect Chalymatis...
    ---
    Chalymatis used Reflect.
    But it failed!
    Koffing used Facade.
    It doesn't affect Chalymatis...
    ---
    Chalymatis used Reflect.
    But it failed!
    Koffing used Facade.
    It doesn't affect Chalymatis...
    Chalymatis's reflect wore off!
    ---
    Chalymatis used Reflect.
    A barrier was formed!
    Koffing used Captivate.
    Chalymatis's special attack was harshly lowered.
    ---
    Chalymatis used Rollout.
    Chalymatis's attack missed!
    Koffing used Captivate.
    Chalymatis's special attack was harshly lowered.
    ---
    Chalymatis used Rollout.
    Chalymatis's attack missed!
    Koffing used Captivate.
    Chalymatis's special attack was harshly lowered.
    ---
    Chalymatis used Rollout.
    Koffing lost 7% of its health.
    Koffing used Captivate.
    Chalymatis's special attack won't go lower!
    ---
    Chalymatis used Rollout.
    Koffing lost 14% of its health.
    Koffing used Captivate.
    Chalymatis's special attack won't go lower!
    Chalymatis's reflect wore off!
    ---
    Chalymatis used Rollout.
    Koffing lost 28% of its health.
    Koffing used Captivate.
    Chalymatis's special attack won't go lower!
    ---
    Chalymatis used Rollout.
    Chalymatis's attack missed!
    Koffing used Captivate.
    Chalymatis's special attack won't go lower!
    ---
    Chalymatis used Rollout.
    Koffing lost 7% of its health.
    Koffing used Captivate.
    Chalymatis's special attack won't go lower!
    ---
    Chalymatis used Rollout.
    Koffing lost 13% of its health.
    Koffing used Rest.
    Koffing fell asleep!
    Koffing restored 89% of its health.
    ---
    -munchingorange-: lol :D
    Chalymatis used Rollout.
    Koffing lost 25% of its health.
    Koffing is fast asleep!
    ---
    Chalymatis used Rollout.
    Koffing lost 56% of its health.
    Koffing is fast asleep!
    ---
    Chalymatis used Rollout.
    Koffing lost 100% of its health.
    -munchingorange-'s Koffing fainted.
    ---
    -munchingorange- switched in Cubone (lvl 100 Cubone ?).
    Homunculus: :O
    Chalymatis used Rollout.
    It's not very effective...
    Cubone lost 80% of its health.
    Cubone used Perish Song.
    Both Pokemon will faint in 3 turn(s)
    Chalymatis's perish count fell to 3!
    Cubone's perish count fell to 3!
    ---
    Chalymatis used Rollout.
    It's not very effective...
    Cubone lost 3% of its health.
    Cubone used Hidden Power.
    Chalymatis makes ground moves miss with Levitate!
    Chalymatis's perish count fell to 2!
    Cubone's perish count fell to 2!
    ---
    Chalymatis is trapped!
    Chalymatis used Rollout.
    It's not very effective...
    Cubone lost 5% of its health.
    Cubone used Ancientpower.
    It's not very effective...
    Chalymatis lost 3% of its health.
    Cubone's attack was raised.
    Cubone's defence was raised.
    Cubone's speed was raised.
    Cubone's special attack was raised.
    Cubone's special defence was raised.
    Cubone's perish count fell to 1!
    Chalymatis's perish count fell to 1!
    ---
    Rollout prohibits the use of this move.
    Cubone used Ancientpower.
    It's not very effective...
    Chalymatis lost 4% of its health.
    Chalymatis used Rollout.
    It's not very effective...
    Cubone lost 8% of its health.
    Cubone's perish count fell to 0!
    Cubone lost 4% of its health.
    -munchingorange-'s Cubone fainted.
    Chalymatis's perish count fell to 0!
    Chalymatis lost 93% of its health.
    Homunculus's Chalymatis fainted.
    ---
    -munchingorange- switched in Solrock (lvl 100 Solrock).
    Homunculus switched in Chalymatis (lvl 100 Chalymatis ?).
    -munchingorange-: AA
    -munchingorange-: AGAIN
    Chalymatis used Vacuum Wave.
    Solrock lost 11% of its health.
    Chalymatis lost 12% of its health.
    The Rowap Berry hurt Chalymatis!
    Solrock used Ancientpower.
    It's not very effective...
    Chalymatis lost 5% of its health.
    ---
    Solrock used Ancientpower.
    It's not very effective...
    Chalymatis lost 5% of its health.
    Chalymatis used Captivate.
    But it failed!
    ---
    Chalymatis used Vacuum Wave.
    Solrock lost 12% of its health.
    Solrock used Ancientpower.
    It's not very effective...
    Chalymatis lost 5% of its health.
    ---
    Chalymatis used Vacuum Wave.
    Solrock lost 12% of its health.
    Solrock used Ancientpower.
    It's not very effective...
    Chalymatis lost 5% of its health.
    ---
    Chalymatis used Vacuum Wave.
    Solrock lost 13% of its health.
    Solrock used Ancientpower.
    It's not very effective...
    Chalymatis lost 5% of its health.
    ---
    Chalymatis used Vacuum Wave.
    Solrock lost 11% of its health.
    Solrock used Facade.
    It doesn't affect Chalymatis...
    ---
    Chalymatis used Vacuum Wave.
    Solrock lost 12% of its health.
    Solrock used Facade.
    It doesn't affect Chalymatis...
    ---
    Chalymatis used Vacuum Wave.
    A critical hit!
    Solrock lost 24% of its health.
    Solrock used Facade.
    It doesn't affect Chalymatis...
    ---
    Chalymatis used Vacuum Wave.
    A critical hit!
    Solrock lost 24% of its health.
    -munchingorange-'s Solrock fainted.
    ---
    -munchingorange- switched in Spoink (lvl 100 Spoink ?).
    Spoink used Natural Gift.
    It's not very effective...
    Chalymatis lost 3% of its health.
    Chalymatis used Pain Split.
    Chalymatis restored 11% of its health.
    Spoink lost 13% of its health.
    ---
    Spoink used Snatch.
    Spoink waits for a target to make a move!
    Chalymatis used Charge Beam.
    Spoink lost 19% of its health.
    Chalymatis's special attack was raised.
    ---
    Spoink used Snatch.
    Spoink waits for a target to make a move!
    Chalymatis used Charge Beam.
    Spoink lost 29% of its health.
    Chalymatis's special attack was raised.
    ---
    Spoink used Snatch.
    Spoink waits for a target to make a move!
    Chalymatis used Charge Beam.
    Spoink lost 37% of its health.
    ---
    Spoink used Snatch.
    Spoink waits for a target to make a move!
    Chalymatis used Charge Beam.
    Spoink lost 35% of its health.
    -munchingorange-'s Spoink fainted.
    Chalymatis's special attack was raised.
    ---
    -munchingorange- switched in Totodile (lvl 100 Totodile ?).
    Totodile used Return.
    It doesn't affect Chalymatis...
    Chalymatis used Charge Beam.
    It's super effective!
    Totodile lost 109% of its health.
    -munchingorange-'s Totodile fainted.
    ---
    -munchingorange- switched in Rapidash (lvl 100 Rapidash ?).
    Rapidash used Double Kick.
    It doesn't affect Chalymatis...
    It doesn't affect Chalymatis...
    Hit 2 time(s)!
    Chalymatis used Charge Beam.
    Rapidash lost 33% of its health.
    Chalymatis's special attack was raised.
    ---
    Rapidash used Double Kick.
    It doesn't affect Chalymatis...
    It doesn't affect Chalymatis...
    Hit 2 time(s)!
    Chalymatis used Charge Beam.
    Rapidash lost 45% of its health.
    ---
    Rapidash used Double Kick.
    It doesn't affect Chalymatis...
    It doesn't affect Chalymatis...
    Hit 2 time(s)!
    Chalymatis used Charge Beam.
    Rapidash lost 39% of its health.
    -munchingorange-'s Rapidash fainted.
    Chalymatis's special attack was raised.
    Homunculus wins!
    -munchingorange-: lol
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