Samochan
Smash Master
I wonder how fun would be crew matches with smash balls if you can't turn pity fs off. >_>
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yea they outnumber you liek, 11 to 1So many noobs...
Actually DKs FS dosent look all that bad. Theres a video out there where he sends out a huge shock wave that did good dammage nd knock back. It was still pretty easy to doge but it still looked like a good FS.I sure hope Smash Balls arent allowed because both ZSS and DK (the two people ill be maining) have suckish FS's. ZSS turns into Samus, which I dont want, and looking at the E4A videos DKs is reallllly bad!
Wow, they really do outnumber us 11 to 1?So, what will happen at tourneys if it's decided that the item isn't fair, but the game DOESN'T LET YOU TURN IT OFF? It might not be like a regular item in the Item Switch.
I think the vets would be able to figure it out without risking potential upsets over it. It's pretty apparent from E for All that they are definitely not good for tournament play, and unless something radically changed from the demo you might as well just expect them to not be around in competitive play.The best way to decide this is to host the first Brawl tournament with Smash Balls on. If it appears that they are broken or if they are fair, we can go from there. Until then all we can do is ***** with one another over something we haven't even experienced yet.
I'm not talking about bi-weeklies and smashfests. I'm talking about a big name tournament. Those would be the ideal testing grounds. There is no reason to compromise the first tournament based on this idealism that somehow items are less random or more playable this time around.Oh noes, a few people around the country might get "cheated out of" their biweekly money while we figure out if items or smash balls are as competitively broken as we all first suspected they were.
Have you analyzed why I and others are preemptively sure? It's simple really. We've learned how to do things with melee. I don't think we should just toss everything we learn about running tournaments and setting up rules out the window just cause of a few new items and a crazy new final smash system.But being so preemptively sure of the outcome of this trial just seems likely to skew your perception of the actual results when they come in.
Come on now, a month isn't a very large difference in time XD.long before you or even mookie first joined SWF
It is regrettable that Peach and Luigi have random elements to it, and I think it's really ****ty to have to deal with that. I've been screwed by it, and I've seen many other players screwed by it. The big difference between Peach and items is that you can turn items off and you can't turn Peach's randomness off. Peach is also a fairly popular character, and one that is very unique in the series. So is Luigi. It is unreasonable to ban them for those reasons.Peach has the ability to randomly instantiate an item, and to top it off she doesn't even have to go and get it, it's already in her hands! I mean by your argument that's broken beyond compare, yet we allow it. Selectiveness, to be sure. There are several other less prevalent situations in our metagame as well. But really, if you're gonna play that card, it should be applied uniformly across the board, no?
Yeah its kinda sad. Smash Balls are not normal items (this is supported by the fact that they have 2 how to play updates but no item update. thats not to say we wont get one but at this point it seems unlikily) and I think if no other item is given a chance the smash ball should. The main reason that its different is that on appering it offers no advantage to any one player and this is something that people dont seem to understand. And then once it shows up you have a bunch of split second decisions to make like do you o after the smash ball or after your opponent as they are distracted by the ball? If they get it do you run or beat it out of them? If you get it do you use it right away or wait untill a better time to use it? A lot of people are worried that Brawl will have less depth than Melee. Well as long as the smash balls active I dont think that would be a problem. Final Smashes cpuld even like a balence for characters (where does Meta-Knight have problems? Finishing opponents off. His Final Smash a great way to KO some one but has a short range so it should probally be comboed into). So thats why I think Smash Balls should be allowed but set to low or very low.*sigh* Like I said, pretty much pointless to debate against the automatic predilections everyone already has from Melee.
But you say on one hand that anything random is detrimental to the competitive environment, and ought to be removed. You can't take out the code controlling Peach's turnips, therefore you have no choice but to remove Peach entirely. There is no room for negotiation according to what you have said. (As an aside, I agree it'll be pretty ****ty to ban ZSS because she's bound to the smash ball and I hope for the alternate start option just as much as you do.) But I disagree with this stark position. As I said before, I feel it isn't randomness itself that is a detriment, but only its impact on the game. People have learned to adapt to the nature of Peach's turnips, and have more or less accepted them as a part of the game. It could, theoretically, be the same with items - if it weren't for the brokenness of exploding containers. Which brings me to your other point:It is regrettable that Peach and Luigi have random elements to it, and I think it's really ****ty to have to deal with that. I've been screwed by it, and I've seen many other players screwed by it. The big difference between Peach and items is that you can turn items off and you can't turn Peach's randomness off. Peach is also a fairly popular character, and one that is very unique in the series. So is Luigi. It is unreasonable to ban them for those reasons.
I remember all of this. I imagine I probably sang a much different tune back then. The problem we have here is that our judgement of a game mechanic was based upon a prevailing opinion with only one indisputable fact supporting it. There were other factors obviously, but only one that the other side had no answer for, is what I'm saying. This, really, is why I am currently advocating the thorough inspection of the competitive viability of the item and smash ball mechanic. I can't realistically be an arbitrator on this, but it is my opinion that it would be better if everyone dropped their preconceptions and experimented. We really have nothing to lose by it, and we find out just how broken or unbroken items and final smashes really are, and isn't that really the issue?Another thing everyone seems to truncate from the debate is that half of the country opted to ban items prior to the actual ban of items. The biggest proponent to keep items in was the midwest. Even a decent of people who participated in items tournaments would have opted to not have items in said tournaments. It was the collective majority that set on this, and the crates and barrels issue was merely the only issue that the item users eventually conceded to.
I agree with you. Unfortunately items and smash balls appear to be under the same constraints so if one goes, the other must also. But hope remains.Yeah its kinda sad. Smash Balls are not normal items (this is supported by the fact that they have 2 how to play updates but no item update. thats not to say we wont get one but at this point it seems unlikily) and I think if no other item is given a chance the smash ball should. The main reason that its different is that on appering it offers no advantage to any one player and this is something that people dont seem to understand. And then once it shows up you have a bunch of split second decisions to make like do you o after the smash ball or after your opponent as they are distracted by the ball? If they get it do you run or beat it out of them? If you get it do you use it right away or wait untill a better time to use it? A lot of people are worried that Brawl will have less depth than Melee. Well as long as the smash balls active I dont think that would be a problem. Final Smashes cpuld even like a balence for characters (where does Meta-Knight have problems? Finishing opponents off. His Final Smash a great way to KO some one but has a short range so it should probally be comboed into). So thats why I think Smash Balls should be allowed but set to low or very low.
While I sort of agree with you, that really is essentially the only way to do it, it's not that simple. Real play-testing will take a few months most likely, and using tournaments to do it is not only the most conducive method, it's really the only one that will produce any meaningful results. People play differently when money is on the line. All of the dark unexplored corners of items play would be lit up and shown for what they really are, and only then could we make any sort of informed decision about their tournament worthiness.This may sound silly, but I think one of our best judges of whether or not the FS should be included is to let proven competitive players play all day with it on and see how frustrated they get with it. If they learn to adapt to the final smashes, avoid them, find weak points, etc, then they will be viable in competitive play. If one player is clearly better than the other, however, yet they still have about an even number of won matches between them, then it isn't suited for the competitive scene.
Exactly.We can speculate all we want, but until the game is released, you can't possibly know how broken the final smashes are.
Tis a true statement.We can speculate all we want, but until the game is released, you can't possibly know how broken the final smashes are.
stopped reading here.But randomness itself isn't necessarily bad for competitive play
Item bans are one thing and character bans are another. Please tell me that you honestly don't believe that items and characters have equal relevance. It's not such a hard concept as everyone knows it and understands this. Casual and competitive players alike would be adamantly against a character ban of Peach or Luigi based upon the randomness in their move sets.You can't take out the code controlling Peach's turnips, therefore you have no choice but to remove Peach entirely. There is no room for negotiation according to what you have said.
And this is excatly why Smash Balls need more consideration than just "they are an item and must be banned." They are part of each character's uniqueness. Banning Final Smashes in Brawl is the equivalant of banning Down+B moves in Melee. You are eliminating what makes characters different from each other, and greatly affecting their relative balance in the tier lists. Imagine what the tier list would look like if Down+B were banned from tournaments. I expect a similar drastic change if Final Smashes were banned.Item bans are one thing and character bans are another. Please tell me that you honestly don't believe that items and characters have equal relevance.
Okay, stop right there. It really doesn't matter whether or not you choose to go after at it at any given time. The balls path around the screen is completely random. Videos have shown that once you start bashing away at it, it MIGHT float away, it MIGHT stay there and let you get it, your opponent might hit it first and then it MIGHT float towards you, it MIGHT float somewhere else...Finally, lets not forget what Smash Balls add to the competitive play - there's a whole new level of depth to deal with now. Do you go for the Smash Ball, or go for your opponent who's distracted by it and get free hits in on them, then maybe get it for yourself?