You have not even bothered addressing any of the issues regarding the obvious balance problems of certain final smashes that i've pointed out, in fact you just state how balanced they are.
I have never said that, based on current information, the FS's seem balanced. The only thing close is my claim that Smash Balls seemed more fair than other items due to them requiring more than just being the first to get to them to get the FS, and heavy hitters having a better chance of getting them than they do other items.
For FS's themselves, I have only said that we don't have enough information to make that judgement at this time. Hey, remember when Melee first came out? A lot of people thought a lot of characters were unbalanced in the exact opposite way they turned out. For example, it was commonly held that Roy was better than Marth at first. Boy, that turned out wrong.
All I'm saying is, we don't know how balanced or unbalanced they are. They may seem unbalanced now, and I don't disagree with your reasons for thinking they are. But you haven't played the game enough to know that for sure, and neither has anyone else. What may seem rediculously overpowered and unbeatable now may in fact have a severe weakness we don't know about because we haven't discovered it yet. Heck, we've already seen an example of that - at first everyone thought Peach's FS was overpowered, but now we know its really not a big deal because you can just block the effect. Who knows what other details we don't know may change the opinion on relative FS balance, just like opinions on move powers in Melee have changed drastically over the years.
By the same token, what may seem gimp and useless now may in fact be truly powerful in the right hands. That's my point for making sure that SKILLED players that have EXPERIENCE with Brawl in the first few tournaments get a chance to employ FS's in their game so we can really see how they affect the metagame, rather than saying "well, based on next to no information, they seem imbalanced, so let's just ban them now and get it over with. And hey, if you disagree, go try out your own tiny little tournament and test it yourself, while we ignore you and the community as a whole misses out on a potentially great addition because we don't feel like giving it a fair shake."
Give me a list of games with randomness in it's tournament scene that come from outside sources. Most traditional fighters don't have these issues.
Um, lets see, every sport out there? There's way more money involved in your average sports tournament and they have tons of random factors to deal with. They don't cancel sports games because of bad weather unless its REALLY bad, you just have to deal with it. Same thing if, say, a star player randomly is out of commision for that game, that's just too bad, you deal with it.
Then let's say, card games played on a high level such as Magic: The Gathering. They shuffle the decks you know. That's pretty random, and there's a lot of money involved in those tournaments too. Let's not forget professional Poker players, lots of money involved there!
In terms of video games, most all have random factors involved. In fact, you take the random elements out of many of these games and they would be hardly recognizable as being that game any more. Most the major FPS's and racing games have random elements to deal with. The only games I can think of that DOESN'T have randomness as a key component is your example - "traditional fighters", and non-random board games like Chess and Go. Well, if that's what you want to play, why are you looking forward to Brawl again?
The only person with the knowledge to debate me on most of the issues you are bringing up is Yeroc. For the most part you are just riding his coattails with the information he debated with me about.
I was part of this discussion before either if you were. I'm not riding on anyone's coattails. I already made the same arguments Yeroc is making months ago in this thread. I've just been too busy lately to jump in with my comments, and only have time now because of Christmas.
Convince me with evidence against my statements of blatant imbalance. That's what I've been trying to get you to do for a while now.
No, that's pointless. I can't. Because I have no more data than you do. Neither of us can make a firm argument about the actual balance of FS's with each other and taking into account the rest of a character's moveset at this time, I don't see why you are even attempting to. Get back with me once I've played the game a month or two.
Again, its completly illogical to ban something based on this much information. Try a REAL tournament or two with, at the very least, 2 brackets, one with FS and one without, and get some real skilled players that have actually tried using and countering them on a professional level, then you can argue they are unbalanced and I may very well agree with you.
Because right now, the only arguments I'm hearing are speculation based on information from a group that weren't even consistant in their findings (remember the "Ink Drop Cancel" everyone got excited about and then turned out didn't exist?), and that's fine - argue away on what you believe is balanced or not, that does no harm. I won't bother you. I just don't want you and others like you to push for a ban on something in the first tournaments before we have enough REAL evidence.
You say it shoud be apparant right away if they are usable in tournaments, I disagree. We didn't truly understand all the little details of Melee and what affected balance "right away", just look at the tier list (which didn't even start for a long while into the game when people had already changed opinions several times on what was and was not balanced and powerful and gimp and so on). We need to give at LEAST several months after the game comes out and at least a couple big tourneys before we can really begin to understand every nuance of FS's and decide if the community as a whole would rather have them on, off, or perhaps even 2 sets of tournament rules.
If we just ban them now, its very unlikely they'll ever be un-banned, and the community may miss out on something that could have ended up being a key part of the meta-game if it had been given half a chance. On the other hand it may not, and I don't know the results any more than you do, but all I'm arguing is that its worth it to try and find out at first even if the first few tournaments end up being a bust (which they probably will anyway since everyone will be pretty n00b-ish) on the chance, however slim it may seem now, that the majority of the competitive players will actually end up preferring them once they try them in a real tournament setting. How is wanting to give a new feature a fair chance unreasonable?