MaxThunder
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hack the percentage system to go to 9001...?
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Visually, this may be a bit tricky, but it's actually very simple to change the maximum % that a person can take to any value.hack the percentage system to go to 9001...?
even though this is a good idea, snapshot loading is obsolete. Usb/backup can run gameconfig.txt and over 9000 codes now, so the only reason for that would be to have multiple code sets, and thats (already?) possible by that one multiple gct loader.... i forget what its called and im too lazy to go find it....How about snapshot codes with real pictures?
I'd like to have snapshots of Brawl Plus, Minus, Balanced and "Machinima"
I can't put them all in the snapshots because I can't identify each mode since they're all jitter noise.
if it's not the visual... then its not really worth it...Visually, this may be a bit tricky, but it's actually very simple to change the maximum % that a person can take to any value.
There's a reason that OpenSA can do it, because its possible in hexwhy am i not informed of this kind of useful information? i thought openSA2 (which hasn't been released) was the only thing capable of editing nana, but we can hex it? how would that be done and would it be possible to add new things (such as hitboxes, and other things) or is it only possible to edit due to the pointers and offsets?
Could you point me out to a tut or something on how to make custom THP's?Edit: lol, THP swapped the OPmovie with the tats vs caps opening, and it worked.
Edit 2: THP swap http://www.youtube.com/watch?v=PHahck9hRZQ
Edit 3: Custom THP http://www.youtube.com/watch?v=XJwHHDi-L0Y
yeah, i did, i also have a tough time remembering to submit comments... but besides the fact, i typed up the guide last night and ima have a few people review it before i release it. Thanks for the rememinder though you guysHe said that he was gonna make a guide soon.
Phantom Wings. He's never on though, and when he is he sneaks in like a ninja and surprises us all.The Clone Engine is still not out.
Who's in charge of that and why isn't it done yet?
DEAR GOD THISHow about PAL?
Gotta love demanding people like this. Posts such as these don't provide much incentive for coders....The Clone Engine is still not out.
Who's in charge of that and why isn't it done yet?
You think Wolf's original voice is better than the current one?I know someone mentioned 'working on it' ages ago so it might have been done and I've just missed it, but has there been a 'sound efects swap' finished? I'd love to swap the voice acting of the space animals with their voices from StarFox 64.
VILE actually finished the sound effects guide a little bit ago... the main problem is making them play from the SD card, which Phantom Wings released w/ FPC 4.0 beta, but was really buggy.I know someone mentioned 'working on it' ages ago so it might have been done and I've just missed it, but has there been a 'sound efects swap' finished? I'd love to swap the voice acting of the space animals with their voices from StarFox 64.
Like this?Can't let you do that, StarFox!
I...can't...looooooooose!
You're good...but I'm better!
Need I go on?
I'd probably change one or two, but that's the gist of it, yeah. :D
And I'll assume it was never perfected. Drat. Know where I can find what was finished?VILE actually finished the sound effects guide a little bit ago... the main problem is making them play from the SD card, which Phantom Wings released w/ FPC 4.0 beta, but was really buggy.
Phantom Wings hasn't been on in a month and a half, probably busy with life. When he does, he'll probably show up unexpectedly with a Clone Engine and a working File Patch 4.0 that plays sounds from the SD card without freezing. xDAnd I'll assume it was never perfected. Drat. Know where I can find what was finished?
God, I hope so. Hacking output has caught up with the current freedoms and even gone beyond the expected (model hacking and replacing character models and stage models; menu hacks, advanced PSA characters). We're practically ready for both of those codes with our 99% complete PSAs (technically, we're sort of waiting on people to animate their models and get them working, but we'll be ready). The abundance of PSAs that will become available wish for the clone engine and the completeness of them desire sound replacement.Phantom Wings hasn't been on in a month and a half, probably busy with life. When he does, he'll probably show up unexpectedly with a Clone Engine and a working File Patch 4.0 that plays sounds from the SD card without freezing. xD
The code's here: http://www.smashboards.com/showthread.php?t=253860
Check KC:MM's front page. It's not in SSE, but it IS a stage (two, actually) from another game!What I'd like to see is an attempt to replace an SSE stage with a model from another game that essentially can make a new stage with some BBox editing.
Ah yes, I have seen those in addition to all of the ones I see in the "MDL0's from other games" thread. I hope someone will test a replacement on an SSE stage though. That would be awesome.Check KC:MM's front page. It's not in SSE, but it IS a stage (two, actually) from another game!
Would it be posible to find out how random characters are chosen in the Multi-man Melee's? I know at certain points (ie, last stock in a 25 man melee) that a random character spawns.Well... You could just replace Charizard, Squirtle, and Ivysaur and then pick PT. Other than that, no. We really don't understand enough of how characters are loaded, and on top of that we know a lot of it is hard-coded.