GameStation aka C4?!
Smash Journeyman
- Joined
- May 30, 2006
- Messages
- 341
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The hitstun during meteors completely disables you. That's where we need to look.Characters don't fall fast enough, though.
Anyway according to Magus, there IS hitstun but you can airdodge or attack DURING this hitstun (WTF, Brawl, I know). It should be relatively easy for some amazing awesome genius that we loveto disable those two actions during the tumbling animation.(Phantom Wings)
.... What?show me a video that is better or has good quality video as mine and i'll show you epic hacks.
I wonder how one would go about getting rid of auto sweetspoting?i would like the ledge to be better before hitstun. Reverse grabbing is fine, just no auto sweetspot and pause before doing anything. Hitstun should be last due to individual amounts. You cant give 2 sec hitstuns to a jab lol so balancing hitstun will take time.
I'm assuming you would have to find the value that set the "auto sweetspot" value to 1 and change it to 0, well in words that would make sense to Wii codes.I wonder how one would go about getting rid of auto sweetspoting?
I wonder what kind of effect that would have? I wish I could do this myself.I think it's unnecessary. Yes, Melee's recovery took more skill, but if you can just get rid of ledge lag, you would increase your options (adding depth to the game), whereas getting rid of auto-sweetspotting would only require more spacing (which, don't get me wrong, is important) but seems too difficult for too little reward. Plus, I have a feeling if you got rid of auto-sweetspotting, tether recoveries would just plain stop working.
EDIT: Makkun, it would probably involve finding the variable that says "is there a ledge open within range" and setting it to 0 all the time.
Well if that was the case, then you would never be able to grab the edge regardless of how close you were to it. And now I realize that a "auto sweetspot" value is too complex to exist as one thing. XPI think it's unnecessary. Yes, Melee's recovery took more skill, but if you can just get rid of ledge lag, you would increase your options (adding depth to the game), whereas getting rid of auto-sweetspotting would only require more spacing (which, don't get me wrong, is important) but seems too difficult for too little reward. Plus, I have a feeling if you got rid of auto-sweetspotting, tether recoveries would just plain stop working.
EDIT: Makkun, it would probably involve finding the variable that says "is there a ledge open within range" and setting it to 0 all the time.
I have a theory as to what it might me. I it might be a special bubble on your character that whenever it comes in contact with a ledge it snaps your character on. I wonder if that can be edited without adverse effects?Well if that was the case, then you would never be able to grab the edge regardless of how close you were to it. And now I realize that a "auto sweetspot" value is too complex to exist as one thing. XP
Yeah, pretty much a "hitbox" for ledge-grab range. It's probably an invisible polygon on the character's model. However, we would have to find values that allowed the "hitbox" to still function without auto-snapping to the ledge. And since we can't directly edit the game code, only values, I don't know how this would work. But then again, I know nothing about the different values and lines of code in Brawl.I have a theory as to what it might me. I it might be a special bubble on your character that whenever it comes in contact with a ledge it snaps your character on. I wonder if that can be edited without adverse effects?
That sounds about right. If only there was a debug mode for this game.For no auto sweet spotting, I think the variable that needs changing is at which point in your recovery move you can grab a ledge.
In Melee, it wasn't until the peak or later.
In Brawl it starts on the way up as well.
Oh that he can. His thunderstomp has loads of hitstun he can combo into anything (except warlock punch and volcano kick).I just want more steamy Ike on IkesexShield Canceling. Maybe Ganon could get in on that action...?
lol is this going to be your thing for the rest of the day?
Maybe I should make a Hacked Brawl Video thread? We might want to make separate threads for different topics about hacked brawl so this 1 thread doesn't get flooded.lol is this going to be your thing for the rest of the day?
What we need is a social club and of course a club name.Maybe I should make a Hacked Brawl Video thread? We might want to make separate threads for different topics about hacked brawl so this 1 thread doesn't get flooded.
Oh, I know Ganon is... well-equipped for S-cancel on S-cancel action... I was trying to subtly request videos of itOh that he can. His thunderstomp has loads of hitstun he can combo into anything (except warlock punch and volcano kick).
That is not an art in which I am well versed in.Oh, I know Ganon is... well-equipped for S-cancel on S-cancel action... I was trying to subtly request videos of it
____________ Competitive Brawl _____________What we need is a social club and of course a club name.
Hmmn... It has an irony to it. I like it.____________ Melee 64 ___________
Yes we can, everything is stored in memory, that include the asm code. Take for example the 1 player match code, all it does is change a "if grater than or equal to 2" to a "if grater than or equal to 1".Yeah, pretty much a "hitbox" for ledge-grab range. It's probably an invisible polygon on the character's model. However, we would have to find values that allowed the "hitbox" to still function without auto-snapping to the ledge. And since we can't directly edit the game code, only values, I don't know how this would work. But then again, I know nothing about the different values and lines of code in Brawl.
Yes, it's called Epicography and only a select few know its deepest secrets.That is not an art in which I am well versed in.