• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Wavedashing in Brawl... (Hacked version)

Status
Not open for further replies.

zxeon

Smash Lord
Joined
Apr 11, 2006
Messages
1,476
Location
Indianapolis, Indiana
Every time a lag spike hit we desynced. What little fight we got in was fun though. I think between the 7-9 desynced fights we did we got ineffective fight's worth
 

Starscream

Smash Ace
Joined
Oct 22, 2006
Messages
636
Location
Burnaby, BC
So I tried this yesterday.... Wavedashing really is alot harder. It's kinda like learning to Wavedash for the first time.... this might be easier with a modded controller, but I suppose it would just take practice with Z.
It feels so unnatural with Z though...

Falco400 said:
I really, really want to play other people with this shiz on. It's SO entertaining and extremely fun.
I've been wanting to give these a shot against real players instead of CPs. Hit me up with a PM if you wanna play.
 

poklin

Smash Apprentice
Joined
Jun 16, 2006
Messages
133
Location
MI
i was playing with this on today and i found a pretty nice way to dash cancel(i hate shield canceling) anyways when you run let go of the stick and press Y then z fast just like jump cancel grabs in melee and you will stop and you can do anything after.. works well enough for me ^^
 

M-WUZ-H3R3

Smash Lord
Joined
Aug 1, 2008
Messages
1,793
so now all we need to do is add hit stun, remove the recovery magnets, (u must recover :laugh:) and make everyone less floaty.
 

Pr0phetic

Dodge the bullets!
Joined
May 11, 2008
Messages
3,322
Location
Syracuse, NY
Combing metaknight will be though.
Meta Knight has hair? 0.o

Lol, jk with ya buddy. It'd be pretty fun either way, and there's ways around him.

I fully support Brawl though, but mixing it up wit some Melee elements can spice things up. Maybe we've just become too used to Brawl...
 

M-WUZ-H3R3

Smash Lord
Joined
Aug 1, 2008
Messages
1,793
not yet..... snap to it phantom wings!!!!..... jk lololol:laugh:

Recovery nerf code
000000 000000
000000 000000
000000 000000
000000 000000
also does not work with MK
 

Revven

FrankerZ
Joined
Apr 27, 2006
Messages
7,550
Location
Cleveland, Ohio
um.... u cant instal the homebrew channel anymore.... nintendo stoped it with the last update :(
No... you CAN, Bushing made an updated HBC that works with the new update. Also, he might not have updated to the new update so he could STILL install it.

Gosh, why are people all in the dark about this stuff when it's been posted like four times today?
 

M-WUZ-H3R3

Smash Lord
Joined
Aug 1, 2008
Messages
1,793
No... you CAN, Bushing made an updated HBC that works with the new update. Also, he might not have updated to the new update so he could STILL install it.

Gosh, why are people all in the dark about this stuff when it's been posted like four times today?
:ohwell: are you ****ting me? lololol kool :laugh: but wut is nintendo gunna do now tho? ban it permanantly?
keep the thread up!!! dont let the flame die!!!!
 

spunit262

Smash Journeyman
Joined
Oct 15, 2008
Messages
421
00000000 00000000
will cause the game to not even load as it alter the game id at 80000000. You'll just get lime green screen saying to please insert the Super Smash Bros. Brawl disk. I know this because I've accidentally modified the game id countless time when making codes, though now that I think about it, I'm not sure what would happen if such a code was loaded before the game starts as I only use WiiRD to upload codes and not the SD card any more.
 

M-WUZ-H3R3

Smash Lord
Joined
Aug 1, 2008
Messages
1,793
Well...
Hit Stun (phantom wings)
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
32000000 0000001C
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
58010000 0000007C
58010000 0000002C
58010000 00000004
38000174 7FFF0000
100000E4 00000001
100000E8 00000000
100000F8 00000001
100000FC 00000000
1000010C 00000001
10000110 00000000
10000120 00000001
10000124 00000000
10000134 00000001
10000138 00000000
38000175 7FFF8000
100000E4 00000000
100000E8 00000080
100000F8 00000000
100000FC 00000080
1000010C 00000000
10000110 00000080
10000120 00000000
10000124 00000080
10000134 00000000
10000138 00000080
E2000001 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
C27816DC 00000004
8963FFFC 2C0B0001
40820008 48000010
39600000 9963FFFC
98030000 00000000
E0000000 80008000

Thats otta keep this thread up huh?
http://www.youtube.com/watch?v=F2ScwG5iuWs
 

Almas

Smash Lord
Joined
Jul 6, 2008
Messages
1,588
A couple of things I've noticed/thought/discovered. I'm sure it's all been noticed before, but I'm not going to dig through so many pages and it's always worth reiterating, I guess:

After performing an airdodge, you can still footstool jump. I only tested with Samus->ZSS, but I don't see why it wouldn't always work.
I've swapped Y to shield for easier airdodging/L-cancelling. Having to hold down the shield button makes it dodgy to not end the wavedash with a shield.
Luigi (no surprise)/Ice climbers/maybe others seem to go significantly farther than everyone else, who have roughly similar length WDs. Seems quite bizarre. That said, Luigi's seems to either stop immediately or have some form of lasting momentum that will take you really far (1/2 FD length).
It looks like all characters can perform a pseudo edge-hog by releasing the edge then airdodging back into it. There's quite a bit of lag, but you probably remain invulnerable for a large duration of the animation. You can also waveland from a ledgehop VERY easily - I can see this being very good for certain characters who can pivot immediately after a waveland into a punish for someone trying to edgeguard by standing near the edge itself.

I'll try and host some videos of games at some point - our group of players aren't exactly high calibur, but we may as well try and contribute.
 

Revven

FrankerZ
Joined
Apr 27, 2006
Messages
7,550
Location
Cleveland, Ohio
A couple of things I've noticed/thought/discovered. I'm sure it's all been noticed before, but I'm not going to dig through so many pages and it's always worth reiterating, I guess:

After performing an airdodge, you can still footstool jump. I only tested with Samus->ZSS, but I don't see why it wouldn't always work.
I've swapped Y to shield for easier airdodging/L-cancelling. Having to hold down the shield button makes it dodgy to not end the wavedash with a shield.
Luigi (no surprise)/Ice climbers/maybe others seem to go significantly farther than everyone else, who have roughly similar length WDs. Seems quite bizarre. That said, Luigi's seems to either stop immediately or have some form of lasting momentum that will take you really far (1/2 FD length).
It looks like all characters can perform a pseudo edge-hog by releasing the edge then airdodging back into it. There's quite a bit of lag, but you probably remain invulnerable for a large duration of the animation. You can also waveland from a ledgehop VERY easily - I can see this being very good for certain characters who can pivot immediately after a waveland into a punish for someone trying to edgeguard by standing near the edge itself.

I'll try and host some videos of games at some point - our group of players aren't exactly high calibur, but we may as well try and contribute.
I hope you're not using the code in the first post and you're using the final version. :dizzy: (Footstooling someone after an air dodge was left in there on purpose by Phantom Wings).
 

Kyd

Smash Journeyman
Joined
Jun 4, 2007
Messages
359
Location
Warner Robins, GA
not at all, there's plenty of discussion to be had. Granted the title of this thread should change to simple "Brawl hacked" or "Brawl+" because now there's more than just wavedashing
 

Crizthakidd

Smash Champion
Joined
Oct 1, 2007
Messages
2,619
Location
NJ
anyone got an aim. i finally got my sd card and TW princess back and realllyl need help so i dont screw up. i hacked alota thigns before but not a console.

aim me - shadowinblu
 
Status
Not open for further replies.
Top Bottom