Wind Owl
Smash Lord
err knows what he's talking about.
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Works for me!Brawl+ Ltd.?
Awesome. I want to see it. (:New Brawelee video being posted, this time with High Grav for even faster gameplay.
Keep at it! The "Perfect horizontal Z-wavedash" in Brawl is really nice, and you get used to it pretty quickly.So I tried this yesterday.... Wavedashing really is alot harder. It's kinda like learning to Wavedash for the first time.... this might be easier with a modded controller, but I suppose it would just take practice with Z.
Higher gravity doesn't help much. Characters still need faster horizontal speed that's the missing link.New Brawelee video being posted, this time with High Grav for even faster gameplay.
Gravity only kills Link and Sonic's recoveryHigher gravity doesn't help much. Characters still need faster horizontal speed that's the missing link.
Thats a good question. I posted this in the other thread but I might as well post it again since you mentioned it.whats the status on the hitstun adjustment
I need to bring this up for those trying to do this because I believe this is correct.
Originally Posted by Magus420
Between shield cancelling and wavedashing, increasing the overall stun considerably may not really be needed if at all or even be a good idea to create some decent combos. The main problem for good comboing that would need to be addressed is the early airdodging and A attacks the game lets you do before the stun actually finishes on tumble hits (I imagine it's after a certain part in the tumbling animation where it lets you do it).
http://www.youtube.com/watch?v=gsF_zFKyvkY
In the video you can see the attacks register as 'Consecutive Hits' even though it hits them after they already started and nearly complete an airdodge. Assuming the consecutive hits counter goes off the stun like it did before, this gives you an idea how much stun there probably would be if you couldn't just dodge or do an A attack in the middle of it anyway if it puts you into a tumble.
The few combos that do exist in the game already, like Sheik's f-tilt lock and such, generally involve weaker/stale hits that don't put you into a tumble, and weak hits that don't knock you down don't allow the early dodging and A attacks (again, the interrupt is linked to the tumble animation) so you actually remain fully stunned and unable to do anything for the stun's entire duration like in the previous games.
Increasing the game's comboing ability could actually be as simple as disabling that one thing, and not just increasing overall stun and then trying to balance it as well which could be a lot of work.
More importantly, only increasing hitstun in general would likely just make the existing weak hit combos even better and create more of those dumb "lol-single-move-spam" type weak hit combos than anything else really, and is compounded by the fact that you can only A/SDI weak hits and can't DI them normally to change the direction you get sent like you can on tumble hits.
The bold I believe basically sums up how I think hitstun would work. If you think about it, in brawl, you are allowed to use your special moves after the tumble and depending on your damage and the move, when you can use the special moves is altered to sooner or later.
So as he said, get rid of the thing that allows you to air dodge and use A moves before the specials.
A possible way to do this is find the timer(if there is one) that allows the air dodge and A moves to be performed after getting hit and replace it with the timer code that allows you to use B moves after getting hit.
I feel strongly that this form of hitstun is the simple solution to not break the game. I wish I knew a thing about this to help you guys out.
I actually saw the vid tut in the USB Gecko page and I think you can apply the same thing to this? Use the pause feature and narrow things down....i really have no clue.....:\
basically we need to remove or increase the timing of the allowed air dodge during the hitsun animation, rite?Thats a good question. I posted this in the other thread but I might as well post it again since you mentioned it.
I doubt a hitstun code will come anytime soon if Phantom Wings is srsly done with making Melee-like codes (if hitstun is to be counted as such).basically we need to remove or increase the timing of the allowed air dodge during the hitsun animation, rite?
I believe we need to replace the timer that allows you to air dodge or A attacks with the timer that allows specials.basically we need to remove or increase the timing of the allowed air dodge during the hitsun animation, rite?
I could play later if you're available then (I have to study at around 6 and right now I'm uploading a bunch of matches that used these codes).does anyone want to play with these codes on?
I'll play you we have to be using the same codes. I'm using no tripping, S-cancel, and Wavedash 2.1. Is that cool?does anyone want to play with these codes on?
Sure go ahead and put on the no tripping code.i dont have the tripping code on right now >.< i have wavedashing (not sure which version, the one on the first page) and s-cancel. if youd like ill put the no tripping on
Gotchak give me like 20 minutes ill have the code and will be able to play. ill post here
Tonight would be better but, the time I would be done studying should be 7 or 7:15. So, sometime around 7:30 or 8. If we can't play tonight, I could try for tomorrow.falco, depending on the time, if anything tommorow
I'm up to play right now you if you want! S-cancel, wavedash 2.1, no-trip. (codes all taken exactly from http://www.smashboards.com/showthread.php?t=200084 - Wind Owl's thread)Tonight would be better but, the time I would be done studying should be 7 or 7:15. So, sometime around 7:30 or 8. If we can't play tonight, I could try for tomorrow.
I really, really want to play other people with this shiz on. It's SO entertaining and extremely fun.
You aren't using the most updated Wavedash code.i just realized there 2 separate codes for scancel/lcancel i thought it was just a different name used >.>. also with pokemon trainer the wavedashing only works with the pokemon you start off with. im almost ready zxeon
edit falco i cant at that time im going to the gym
Get the code from here to allow PT to use the WD with all his pokemon. That's the one you want if you want to play with Cero.i just realized there 2 separate codes for scancel/lcancel i thought it was just a different name used >.>. also with pokemon trainer the wavedashing only works with the pokemon you start off with.
The latest WD code fixes that issue with pokémon trainer and is also the one I am using.i just realized there 2 separate codes for scancel/lcancel i thought it was just a different name used >.>. also with pokemon trainer the wavedashing only works with the pokemon you start off with. im almost ready zxeon