YUNq PHR3$H
Smash Journeyman
hmph -.-
*shrugs shoulders*
nice guide tho
*shrugs shoulders*
nice guide tho
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marth has no real talent anyone can get nice with him hes a smashspammer. xDmeta knight has no real talent anyone can get nice with him hes a spammer.
10dontfeedthetrolls
DI = Directional Influencegreat guide. i read it all. but what is "DI"?
sorry for noob question....
lol ...BTW mk's jab can be used as an edgeguard, it gives just enough knockback for your opponent to miss the edge if caught in it, and if your opponent dodges they miss the edge anyway, perfect chance to gimp
MT does not outprioritize din's fire.Mach Tornado also out prioritizes Zelda's Din's Fire. Though I'm not sure, whether it a fluke or not.
Yes it does. I play against Zeldas quite a bit. When Zelda's fire is weak (right next to her) and your MT is strong... like mid-life, MT will out-prioritize Din'sMT does not outprioritize din's fire.
Yes .Ok so the best way to gimp with dair is to use the c-stick instead of the classic a down right?
there's less priority on the bottom because that is where MK's body is, and since metaknight has almost no Invincibility frames anything that hits from the bottom, does damageoh and by the way, MT doesn't gain tornado the more you mash B. All the priority is at the bottom, and so as you mash b (and get higher) it gets harder to out prioritize because all the priority is at the bottom. Thats what Ninjalink said.
2 things in the guide that I noticed:
- There's a better way to survive high %'s vertically than what's stated in the guide. After getting hit up and DI'ing left/right, start spamming U-air until the moment you get out of hitstun. Once you hear a single U-air come out, start spamming D-air. The first D-air will put you in auto fastfall.
No, you use the C-stick.I assume that you use down+A instead of the c-stick when you DI with Dair... Right?
Planning on fixing this?There's an error. Under the MT, ROB's laser can get through it. Uncharged or charged.
Um...I know the laser goes right through it. I never said it didn't. I'm not sure what you are talking about?Planning on fixing this?
Defensive means using MT to counter everything? lulzI don't get why everyone thinks you can't play metaknight defensively. In some matchups you almost have to. It's more of a hit and run / counter their approach style, but I find myself turtling vs. Snake and it helps a lot. If I see him try to rush in for a running attack I just counter with Mach Tornado or see him creeping forward obviously looking for a f.tilt, mach tornado again. Shield f.tilts and punish with MKs f.tilt and then go into pressure, and once they get out and the situation goes back to neutral, run away again and reset it.
I think the reason most MKs lose this matchup is because they try to be offensive.
Its in the MK Boards Directory. Don't worryWhy isn't this thread stickied anymore?
It's a great thread that really helped me get my MK off the ground and doing better