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No. Its just bad.I belive that Meta-knight's dimensional cape is massivly underrated, I've been working out some combo's and approaches using it. It is actually a decent move for mixing up ledge recovery and breaking predictable combo's up.
-It's attack has way too much lag to be viable.how is it bad?
No, it doesn't. I don't know where you're getting this from.it destroys predictable approaches, follows D-throw up well and is great for punishing a dodge roll. It's tricky to use it well, but I think that it pays off.
Try that on a player that doesn't suck. You'll see what I mean.Using DC I absolutely ***** a turtle approach, dash grabbed, d-throw, DC, FF SL.
It's great when used sparingly and unpredictably.
-SIEG
Get the **** out.lol. a guide on how to play mk.
How can they handle something that nobody complained about? There was nothing wrong with what he said, though it was a bit out of line, if you're really that sensitive.OS, chill. The mod of this board will handle it.
I'm just saying, no need to go crazy about something that isn't serious. TBH, if I was sensitive about something, I would have flipped out about it. >.>How can they handle something that nobody complained about? There was nothing wrong with what he said, though it was a bit out of line, if you're really that sensitive.
And Nic is right, at least it isn't stickied.
It is impossible to do a grab attack without grabbing them again. So do you mean "d-throw > Grab again > grab attack until grab breaks > Fair?" I don't get what you mean. Either way, D-throw does not combo into another grab, but I am curious what you mean.Combos:
D-throw > Grab Attack > F-air > Up-B:
Works very well. 33% damage.
D-throw > Grab Attack > Neutral B:
I normally get this to swing for +- 22%
D-throw > Grab Attack > D-air:
They DI down, you’ve got ‘em. 20-22%
Lol that's not the point:he means pummel
you can't pummel them if you've just Dthown them.
Yeah, it is getting pretty old.I think this guide should be updated.
Agree.Yeah, it is getting pretty old.