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I like it this is and should be the main factor looks good so far.wow that wasnt the reaction i expected. anyway, criteria:
1. general ability
players in the power rankings should have demonstrated the smash ability to defeat top players, or at least stretch them further than other characters do. they should be able to do this relatively consistently; the more consistently, the higher they will be ranked. this is both determined by tournaments and (to a much lesser extent mind you) by regular smash meets.
Sorry this is stupid. Not everyone can play their best with every character for some people the char they have the most fun with and happen to be the most talented with is a top tier character. For example with Earl (since it seems this rule was made just so he and Afro could be put down [/trollin]) his playstyle does not sit well with Snake. Fact. He's a smart player but not in a snake oh look I'm setting frame traps smart. He's smart in a I read you well and can play safe MK way. And lo' n behold he plays best with MK. Now I'll use me, the two characters I play best in the game are ZSS and2. character selection
while this does player a lesser part in the equation, character usage is also valuable. which character is used, how many characters are used, and the persons ability compared to other players who also use that character are questioned. thus, players that main characters lower on the tier list but with equal ability will naturally be ranked lower on the tier list. and further, those you can only play competitively with one character are seen as less versatile, and thus, also marked down in terms of the tier list. and finally, if one needed to resort to mk in order to take tournament placings, then they also logically lose power ranking points.
I like this, its a good way to determine the nicest people on the scene and- oh wait. Thats not what this list is about.3. contribution to the scene
players you influence the scene with their unique ability, smash presence, and uncommon playing styles are given preference here. forcing others to think of ways around things when they generally didnt have to before are signs of a thinking smasher, one not only with more potential than the rest, but also one brute forcing the scene around him to improve and taking it to the next level. that player strives to improve his own game, and actively uses the scene to do so. also on this point, if one doesnt regularly attend smash meets or appears to gave given up the game at different points in time, we give up on them. theyre not helping anybody in their absence.
Um I like it kind of not really. Potential is good, like some players have momentary flashes of absolute brilliance (Splice comes to mind) and should be rewarded as such. But Plateauing? The top players in Aus are always going to not improve much as well they're the best and have no better players to make them better. And well they're still the best.4. potential
probably the vaguest of all the criteria, but also rather important. if a player has seemed to plateau in terms of smash ability and growth, his competitive days are most likely numbered, as all those around him get better and further our metagame. at least with our current abilities, no on in australia has the excuse to plateau. if no improvement in your game is evident, you shall most assuredly lose power ranking points.
This makes much sense, to quote ZP it is therefore uninteresting and should not be talked about.5. tournament results
this is where the proof comes in. you should be able to prove how good you are. its not about winning or losing, but someone in the top 20 should regularly place within the top 15 or higher. everyone has off days, and some people just generally dont play well in tournaments, but a power ranked player should have the ability to push up into those ranks every once in a while.
Also a smart choice. This is another good quality for the list.6. lastabilty
beat me once? congratulation. try and do it again. i guarantee it'll be a hell of a lot more difficult. power ranked players should be able to compete withmelbourne'svictoria's best regularly, not relying on matchup inexperience or an off day. they must be consistent, and stand the test of time in the scene.
Lol, just Lol. Snake D3 MU? I haven't checked recently but from what I've heard that was agreeing upon beeing about evenish if the snake knows what he's doing. Snake/Olimar? We have a good Olimar anymore? Looks like you don't have to work your way around that one ever since Ledge quit. Also Top players have started saying that Snake also has no bad MU's like MK. Did I mention how he ***** and is a heavy? Snake/ZSS would be even except Snake kills like I dunno, about 50% earlier or so.Implying Snake shouldn't be put in the same boat as MK
Like 5000% earlierNix said:Snake/ZSS would be even except Snake kills like I dunno, about 50% earlier or so.
Yeah this.People need to stop starting fights ;(