I’m perfectly fine with something really drastically different being done with the next Smash game, at least as an experiment, whether in gameplay (3D, more emphasis on customizing different aspects, etc.) or presentation (mostly impossible but a “soft reboot”. An Ultimate Deluxe/“Everyone is Here Again” is an entirely uninteresting option to me, especially if the next one has nothing more substantial than “roster big, and names are here”. “Quality, not quantity” may be overused, but I really would give priority more to what form the next game takes over having to be held down by what the roster was before.
Furthermore, I’d say the only worthwhile character added back with “Everyone is Here!” was Snake, and most of those veterans not already in the last game were bloat, which I think Smash is albatross-ed with in some ways. Most of the rest are derivatives and, well, the Ice Climbers…
I like the concept of the Ice Climbers and choosing a fairly obscure game to pull from more than how their moveset turns out or, well, their home game. ROB is entirely carried in the public consciousness by the design and the oversimplified “E.T. killed video games, Nintendo saved it” thing, and even in that story, Mario or, Hell, even something like a light gun game that at least actually functioned well enough, did more for their long-term health than the barely functional, clunky plastic robot that slowly moved tops to vaguely influence the controls of the game did.
Which is to say, Duck Hunt is actually a much better pull and more fun moveset to me, for instance, and I agree they’re essential in an extended Nintendo All-Star line-up to a degree, and I’d rank them above both Ice Climbers and ROB if I had to pick one for the “retro NES weirdo that doesn’t really have any extended series”. I also find their moveset more fun than both (ROB is somewhat fun). On a “Character’s merit” and “Function” aspect, I would put them over. This is the unpopular take because I usually see Ice Climbers (carried by Smash legacy) or ROB (carried by a myth) stay on cut-down rosters over them.
This seems contrary to my previous points, but I also think what characters are chosen are important, as this is still, more or less, the Nintendo (and later other video games) dream match fighting game, and it’s that coalescence along with basically codifying* a new fighting game subgenre and being fairly solid in both fronts relatively that both mixed together. It would likely be a mostly forgotten experiment if it was Dragon King rather than the already popular Nintendo characters, that plus it widely being available, fairly intuitive to work with and fairly solidly done, all came together to make it a success. If you take one of those aspects out, it’s kaput. Compare it in one or more of said aspects to the previous Outfoxies, Konami Wai Wai World, Fighters Megamix, DreamMix TV World Fighters, PlayStation Allstars Battle Royale, etc.Could Smash be improved on? Of course, though as you can see, discourse on that widely varies.
*Codifying, not creating, mind you, as this game series is to The Outfoxies what Street Fighter II is to Yie Ar Kung-Fu, Karate Champ, Street Fighter 1 (go figure), Atari Boxing…
But back to the point about characters, I think it’s an aspect that can balance alright enough with functions, how they fit, and all that. You can prioritize the iconic, the distinct, and the functional all together to varying degrees. Mario, Link, Samus, Kirby, Donkey Kong, Pikachu, Pac-Man, Ryu, Sonic, or even Steve can fit under all three of those, together, for instance.
Marth, Captain Falcon, and Fox have distinctive designs, and, even as I decried it before, are codified as archetypes in the genre. They’re here and like that because of how they selected these characters for uniqueness in tandem with having decently running Nintendo series, and how they’d express them in this space. Even if you made these characters totally different from how they are now in Smash, you can hit at a core ethos to them and those are the fascinating types of ideas posed by “alright, let’s make a Nintendo/video games fighting game that’s also a platformer”.
A theme park or pinball machine that’s mostly original themes can be good, and one based on a license can suck, but it’s still of interest, regardless, to express, adapt, and distill, and figure that all out, and I’d say something like Smash is analogous to that. You can agree or disagree on what parts merit inclusion in this fun-time adaptation, but Smash is what it is and can’t fully be removed from various considerations.
Fire Emblem is partially also carried by Smash, but so is, among other series, Metroid, and I like Metroid. Samus is the Wonder Woman of Nintendo, and that includes being given the short end of the stick and mostly having her iconic status mostly being reaffirmed by being the woman of the group. And I think both are cool and have loads of potential, so that sucks a bit. The only series playable I can’t say are “carried by Smash” or at least “complete Nintendo nerds” are Mario/Mario-adjacent material, Zelda, Pokémon, Kirby somewhat, Animal Crossing, and most of the third parties. That said, it is a “Nintendo nerd” thing to want to see Mario fight Link or Pikachu or Sonic or what-have-you, so there is that. Yes, I’m partially saying the AVGN’s old name, so there you go.
I would rather have Mii Fighters be a more heavily customizable “Create-A-Fighter” than the rigid typings with bland, generic moves we have now. I’d also say if they bring something like “Custom Specials” back, emphasize more how you could tweak certain fighters overall, even end up creating Echoes/semi-clones of your own, perhaps alongside costume customization, rather than the rigid selection you had in Smash 4. Of course, this would take a lot of manpower, but wrestling games and Soul Calibur do the former…the latter is more complicated, yes, but you could build a full, distinctive new Smash around it, as I alluded to earlier.
I half-agree and half-disagree with the specifics of what Wario Wario Wario says (you can definitely see the latter with me saying “Ice Climbers bad”), but they are one of the users on here whose spirit in these discussions I admire the most.