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Unpopular Smash Opinions (BE CIVIL)

Wario Wario Wario

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IMO, the most accurate way to represent the Stomp isn’t giving him Dr. Mario’s dair, it’s making footstooling an enemy play the stomp sound effect and deal some percent to them.
A gimmick like that, even as an insignificant easter egg, doesn't really work for a starter character who's meant to set an expectation for how the rest of the game works.

(also I just generally don't like impractical easter egg stuff like Piranha Plant crouch footstall or Link's laser)
 
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KingofPhantoms

The Spook Factor
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The last thing gaming needs right now IMO is more live-service games.

As is, Nintendo having the ability to put a kibosh on official online servers and online functionality for their own games at any time (and having done this fairly early on for their last few consoles already, while also not listening to user feedback or the general backlash towards it unlike Sony regarding the PS3) as well as heavily restricting the availability of non-online games is already a perfectly reasonable point of contention. The next Smash game could go in any number of directions, but making it entirely live-service isn't the right call.
 
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RodNutTakin

Smash Lord
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If the next game was live service and launched with only like 16 characters I would actually quit talking here--something like how I saw one user here ragequit the forum when Bomberman was revealed as an Assist Trophy for Ultimate.
 

MasterCheef

Smash Ace
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complaining about characters being cut is rather selfish to me especially when the next system will be backwards compatible , especially characters who have been around for 3 games or more.
 

Swamp Sensei

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complaining about characters being cut is rather selfish to me especially when the next system will be backwards compatible , especially characters who have been around for 3 games or more.
How is complaining about a cut any more selfish than asking for a new character? Both are inherently self interested, aren't they?

It's perfectly fine to want something new and it's perfectly fine to want to keep something you already have.
 

MasterCheef

Smash Ace
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How is complaining about a cut any more selfish than asking for a new character? Both are inherently self interested, aren't they?

It's perfectly fine to want something new and it's perfectly fine to want to keep something you already have.
My annoyance is it feels as though the way they complain about it is ; ( the character is gone forever ) which is simply not true.
 

Swamp Sensei

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My annoyance is it feels as though the way they complain about it is ; ( the character is gone forever ) which is simply not true.
Well sometimes it is.

Not every character will be brought back without an EIH scenario. I've had my main cut twice before. That stuff stings, even if they did make it back eventually.
 

Diddy Kong

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After playing Echoes of Wisdom, I kinda don't want Zelda to be based around that game fully. I think a mix between TotK and Echoes would be best. Make her a light mage with some creative liberties based around TotK for the most part, and keep the Echoes stuff for things like the Tri Rod Spin for a couple of moves, and Down B having Zelda actually summon Echoes. It's basically what she already does with Phantom Slash anyway.
 

GothicSlenderman

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I have a few. This series got me into video games as a whole but there are still some things I don't like about it.

-Jigglypuff shouldn't have to return just because she was a part of the original 12. Especially since she was added last minute in both Brawl and Smash 4.
-While Melee is fun to play with other people it can be a nightmare to play alone due to the issues of the cpu's behavior.
-While Smash is the reason platform fighters took off I think it (and the fandom) is also the thing that holds the genre back. So many call them "ripoffs" but then say that they're bad because they're not "similar enough"
-How do we know that Smash is the pinnacle of platform fighters if people aren't willing to get out of their comfort zone and try something different. Plus there is no such as a "pinnacle" of any genre as it's usually subjective.
-Down special counters are dumb. Me no likey no sir.
-Same goes for helpless falls
-Instead of making tag team characters like Pokemon Trainer there should be a tag team option where you can choose 2 fighters, switch between them by pressing shield and grab at the same time and make them share the same percentages and stocks. That way anyone can be a 2-in-1 fighter
-Add Skitty
 

Champion of Hyrule

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-Jigglypuff shouldn't have to return just because she was a part of the original 12. Especially since she was added last minute in both Brawl and Smash 4.
I agree with this, but I also wanna add that I don’t like when people suggest every one of the original 12 besides Jigglypuff has to return in every game
 

Pupp135

Smash Champion
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I have a few. This series got me into video games as a whole but there are still some things I don't like about it.

-Jigglypuff shouldn't have to return just because she was a part of the original 12. Especially since she was added last minute in both Brawl and Smash 4.
I agree with this, but I also wanna add that I don’t like when people suggest every one of the original 12 besides Jigglypuff has to return in every game
I agree with both of these points, and I think that all original fighters have some merit outside of just being in every game so far. Focusing in on the dormant fighters, Star Fox and Mother are important franchises in the context of SSB (i.e. have multiple fighters), Captain Falcon is the Falcon Punch guy, and Jigglypuff is a relatively easy fighter to develop.
 
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Wario Wario Wario

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Even aside from Jigglypuff being the one Pokemon pick in Smash that actually feels creatively-curated, the popularity of cutting Jigglypuff kinda puts me off - I don't want to make any allegations, but cutting the cutesy pink girly character and ONLY the cutesy pink girly character from the 64 or Pokemon roster is not a good look, especially considering the context of the gaming/Nintendo environment in 64's release (and hell, every Smash game except Ultimate)
 
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fogbadge

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personally I think jiggly has the merit of being hilarious and should be kept because of that

also if your going to cut the trainer cut charizard as well
 

RileyXY1

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If the next game was live service and launched with only like 16 characters I would actually quit talking here--something like how I saw one user here ragequit the forum when Bomberman was revealed as an Assist Trophy for Ultimate.
Yep. I'm also not believing that Smash is gonna turn into a live service.
 

SharkLord

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I guess if I thought that Jigglypuff was excessively complicated or tricky to implement in Smash I'd be more okay with them being cut, but they seem like a relatively simple fighter to include all things considered.
Yeah, given that she was almost cut in Brawl, Jigglypuff to me seems like a low-priority but also low-workload fighter. She's not a mascot or main character in her home series, and hasn't been pushed much since the first few seasons of the anime, so by the metric of "relevance" she doesn't have much going for her. I don't really think being part of the Sacred Original 12 holds much value, either, given that Jiggly and Ness were almost cut at different points.

Still, she has a very simple design that can easily reuse Kirby's skeleton and basic model, so it's not like she's burning tons of resources to keep implementing. In short, I don't think Sakurai's gonna bend backward to preserve her at all costs, but given that she's relatively easy to make, he'll at least consider slipping her in if they have the time.
 
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Wario Wario Wario

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It really annoys me how Smash fans, when doing historical retrospective content, are happy to acknowledge Rad Mobile or G&W Mario Bros. as Sonic and Luigi's respective debuts, but aren't willing to admit that Mario is Missing and Wand of Gamelon are Luigi and Zelda's respective MC debuts. I do understand that Mario & Yoshi and Donkey Kong Hockey are both very ambigious in who could be considered MC, and DK Hockey and Pichu Bros. Mini are quite obscure, but everyone knows MIM and WOG and there's no ambiguity whatsoever on who the protags are, it feels like a weirdly vindictive "let's agree not to talk about this again" mentality, which makes sense from a corporate entity that wants to protect its brand, but not for fans.
 
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Diddy Kong

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Yeah, given that she was almost cut in Brawl, Jigglypuff to me seems like a low-priority but also low-workload fighter. She's not a mascot or main character in her home series, and hasn't been pushed much since the first few seasons of the anime, so by the metric of "relevance" she doesn't have much going for her. I don't really think being part of the Sacred Original 12 holds much value, either, given that Jiggly and Ness were almost cut at different points.

Still, she has a very simple design that can easily reuse Kirby's skeleton and basic model, so it's not like she's burning tons of resources to keep implementing. In short, I don't think Sakurai's gonna bend backward to preserve her at all costs, but given that she's relatively easy to make, he'll at least consider slipping her in if they have the time.
This honestly.

Kirby will forever be included and Jigglypuff might not be a high priority character, but always easy to create due to Kirby being ever present. She has simple moves and animations, nothing too complicated, basically demands the same type of attention a clone character has.

Which is also why I think Lucina will forever be around. With how Marth is included and her being his Echo, that's an easy inclusion. But I do think / hope they're gonna change her move set next game, and share that move set with Chrom. Or have slight differences.
 

Diddy Kong

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As far as I'm concerned, Jigglypuff became just as important to the series as the rest of the Original 12 did when they all returned in Melee.

Her return in Brawl and all 12 of them returning in every game int the series thus far just further cements that.
Think the distinction here is that compared to Ness and Captain Falcon specifically, Jigglypuff comes from a series that's definitely well represented. She isn't the sole representative from a series that relies on Smash to stay alive even somewhat. But that's no excuse. Jigglypuff just has to stay, and she probably will. Unless something crazy happens.
 

Lenidem

Smash Lord
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Think the distinction here is that compared to Ness and Captain Falcon specifically, Jigglypuff comes from a series that's definitely well represented. She isn't the sole representative from a series that relies on Smash to stay alive even somewhat. But that's no excuse. Jigglypuff just has to stay, and she probably will. Unless something crazy happens.
Yep! We should get rid of at least half the other Mons before we start thinking about cutting Puff! 😇

... and I am... kinda serious...
 
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Wario Wario Wario

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I'm reading through all of the Miiverse pic-of-the-days for a SmashWiki userspace article I'm writing, and - at least in that stretch of the early 2010s - Sakurai, or his copywriter, or whoever, was... kinda dumb, at least in relation to the pic of the days. A lot of what we called "troll Sakurai" at the time was basically just glaringly and easily-notably tone-deaf, and I'd argue not justifiable as "oh, Smash fans are reading too much into it". He's talked about scale, pretty much exclusively talked about in Smash contexts at that time in relation to Ridley, quite a few times, sometimes in a row; the Waluigi "just because you try hard" post, while perfectly on-character for Waluigi alone, also contradicts Sakurai's belief that Assist Trophies are themselves an honor, and doesn't help the stigma around the item that already existed - those are both things it really feels like it should've been someone's job to say "No, people will misinterpret this", it's not a stretch at all to read them the way people did.
 

Dinoman96

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I'm reading through all of the Miiverse pic-of-the-days for a SmashWiki userspace article I'm writing, and - at least in that stretch of the early 2010s - Sakurai, or his copywriter, or whoever, was... kinda dumb, at least in relation to the pic of the days. A lot of what we called "troll Sakurai" at the time was basically just glaringly and easily-notably tone-deaf, and I'd argue not justifiable as "oh, Smash fans are reading too much into it". He's talked about scale, pretty much exclusively talked about in Smash contexts at that time in relation to Ridley, quite a few times, sometimes in a row; the Waluigi "just because you try hard" post, while perfectly on-character for Waluigi alone, also contradicts Sakurai's belief that Assist Trophies are themselves an honor, and doesn't help the stigma around the item that already existed - those are both things it really feels like it should've been someone's job to say "No, people will misinterpret this", it's not a stretch at all to read them the way people did.
I'll always remember when he posted this when the Palutena "leaks" were happening:

 

Diddy Kong

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Yep! We should get rid of at least half the other Mons before we start thinking about cutting Puff! 😇

... and I am... kinda serious...
I'll agree on Squirtle, Ivysaur and Pichu. Other than that, am not sure.

Even Squirtle and Ivysaur have their fans fiercely defend them. They're part of the Trainer after all and they find the Trainer the most important Pokemon character on the roster. Which is kinda fair in a sense.
 

Lenidem

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I'll agree on Squirtle, Ivysaur and Pichu. Other than that, am not sure.

Even Squirtle and Ivysaur have their fans fiercely defend them. They're part of the Trainer after all and they find the Trainer the most important Pokemon character on the roster. Which is kinda fair in a sense.
I don't really know myself how serious I am, to be honest.

I think there are way too many playable Pokémon in Smash and not enough Pokéball-Pokémon, but at the same time, I am well aware of my gen one biais: I would be happy with just Pikachu, Pokémon Trainer, Mewtwo, and Jigglypuff if possible, but that's the dinosaur in me speaking.

I have nothing against Pichu though, partially because he must be very quick and easy to make, partially because gen 2.
 

Wario Wario Wario

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Massive IMO for everything said here, but - maybe how Ludosity-pilled I am is coming out - I don't think there are many essential Smash characters, at least from an exclusively objective "iconic = better" perspective. There are many essential series, but from a strictly iconic perspective, you could count the truly essential characters on one hand, and most of them would be because of their popularity in Smash as an individual entity. Is there anyone who knows Fox McCloud outside of Smash who doesn't also at least remember the name "Peppy Hare"? Sure, the dog is the most remembered part of Duck Hunt, but a dogless duck would just as equally carry the message of "THIS IS DUCK HUNT FOR NES". When there are 151 Pokemon in its most popular era alone, and the series' appeal is based around choosing your favourite, how big a fish is Pikachu in the sea? At the time of Smash 64's release, Diddy Kong had more starring roles than DK (3v2), and you could argue arcade-era DK has stronger iconography in the mainstream conciousness than Country, putting Jr. on the table as a viable substitute (plus Young Cranky if you consider that a seperate character - in which case you also eliminate one of the essentials I agree on, as Link has been swapped out multiple times). Way more people have played as Daisy than you might think over in the "platformers are the main series" die-hard fandom echo chamber, and it's very, very close to the amount of people who have played as Peach. The Squid Sisters consistently draw packed crowds for hologram concerts, and Isabelle needs no saying.
 
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Quillion

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I don't think there are many essential Smash characters, at least from an exclusively objective "iconic = better" perspective.
That's a thought I had as well. Nintendo has a fairly low amount of "iconic" franchises when you think about it. It's only that they do a better (sometimes too good) job of keeping them alive for long periods of time while other studios and publishers hype up a big thing, then toss it in the trash when it has run its course.

The core problem is that Smash fans myopically only care about the visual imagery. They have no mind towards what makes good gameplay feel and function in a knockback platform fighter context.
 

Wario Wario Wario

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That's a thought I had as well. Nintendo has a fairly low amount of "iconic" franchises when you think about it. It's only that they do a better (sometimes too good) job of keeping them alive for long periods of time while other studios and publishers hype up a big thing, then toss it in the trash when it has run its course.
That was actually something that almost made the post, so we're on the same track - that there isn't a general cultural idea of "The Nintendo Gang" in the same way as say, the Disney cast. If you asked a normal person to name every Nintendo character, and then removed all the non-Nintendo games they misremembered as Nintendo, you'd just get a billion Mario characters and Pokemon, Link or Zelda (usually meaning the same character), Kirby, maybe an Animal Crossing character, and then if you're really lucky some age-variables like "Duck Hunt Dog", "Dr. Kawashima", or "a squid". In a world without Smash bridging that gap, most people who know who Fox McCloud is would probably still also know who Ness is, and have a strong likelihood of knowing the really weird obscure stuff like Mole Mania - the Glup ****to effect - and those who know one but not the other likely would've failed to connect Fox to Nintendo in the first place since every non-bootleg game on a Nintendo platform, without exception, opened with a Nintendo logo for the longest time.
 
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LiveStudioAudience

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Smash is a wish fulfillment series aimed at a set of fans willing to pay for the experience, for better or for worse. The advertising, the gameplay development focus, and the core profitability is essentially tied to the idea of players controlling characters from well liked Nintendo (and friends) franchises battling each other. Its why things like intensely focused platform fighting game depth and truly iconic status (however that can defined) will ultimately take a backseat because the real appeal (and thus profits) lies in a very complex set of digital toys fighting. It might be cynical, it might even be limiting long term but that is the element at the center of Smash's commercial/cultural identity. Being in SSB itself can even be said to bestow a status that makes fans want to see them in it even more, regardless of their origin.

Especially at this point, you don't need Fox McCloud to be as iconic as Bugs Bunny if there's enough money to be had from people wanting to play as the former against Captain Falcon.
 
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Danielsiewert54

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There was a previous thread like this, but it got locked a year back due to constant debate. So I wanted to see if such a thread would be allowed again, but in a different sub-forum. My only wish is that you’re civil about it, and that you don’t target others.

So, without further ado:
  • Azura should’ve gotten in instead of Corrin
  • I like Byleth as a character
  • Movesets should come before popularity factor; it’s why I support characters from less popular series (Sakura Shinguji and Euden, for example)
  • Ultimate’s Classic Mode is my favorite, but it really needs better boss distribution, better difficulty scaling and better theming (I made a whole thread about it)
  • World of Light is better than Subspace purely because it doesn’t have to juggle a million different characters in cutscenes
  • Some of the DLC Spirit Boards are pretty underwhelming, if you ask me (especially ARMS)
  • Bald Bull would make a great 2nd Punch-Out rep
  • Not every veteran needs to be as deep as Ultimate’s newcomers (for example, Sonic only really needs a new Side B)
  • Echoes could benefit from using the Custom Moves from Smash 4 from the fighter they’re based on
  • Shadow and Olimar should’ve been Echoes of Sonic and Olimar
  • Chrom should’ve been Ike’s Echo
  • Melee-style Target Test would be way too much work for the amount of fighters we have now; I’d prefer a Brawl-style Target Test
  • I like cinematic Final Smashes
  • Promoting Assist Trophies in the same game as DLC is a terrible idea. Spirits barely matter in this idea.
    • If anything, there should be extra Assist Trophies for each Challenger Pack (save for CP6, since Spring Man’s already a base game Assist Trophy)
  • About Sonic’s new Side B? It should be the Light Speed Dash
  • Not allowing us to rematch bosses with the Spirit Rematch feature was a bit of a waste
    • Speaking of which, Ho-Oh and Grima would make great bosses
Please don't harass me for this...
1. I genuinely do not understand why people would want Geno over ANY other Mario character
2. As much as I love Sepiroth there was no reason to have him asides from giving Final Fantasy more songs and spirits (If they were gonna do a villain it should've been Robotnik)
3. World Of Light is overhated
4. Byleth deserved to be in the first Fighters Pass
5. Smash 4 is not that bad
6. Brawl >>>>> Melee
7. Isabelle is a better Animal Crossing rep than Villager
8. As important as they are to the franchise. Fox, Ness, Captain Falcon, and Jigglypuff all need to get cut in the next game
9. If Fire Emblem can have EIGHT reps. Any third party IP can too
10. As much as I love Sora and Kingdom Hearts in general, and although I SEVERELY hope he will. I don't think he will return in the future of the franchise. They probably went through legal hell and back just to have him in one game already.
11. And finally... I don't want there to be another Smash game again. Ultimate was the perfect way for the franchise to end. And Sakurai is in his mid fifties. Just let him retire. He can't do this for the rest of his life.
 

Diddy Kong

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I'll unleash something just for fun why not.

Fire Emblem has a good cast in Smash and it makes sense we got as many characters in. Only Corrin is pushing it. We got 3 characters based around Marth, but so what. Only thing I'd change is cut Corrin and give Lucina and Chrom a shared move set.

Lucas and Ness should fuse their move sets. Keep the U and D Smash of Lucas and the Yo Yo is now used for tilts. Lucas is now a full blown Echo with PK Freeze instead of PK Flash. Also the PSI Magnet can be used like Ness does or Lucas by a imput change.

I also wouldn't mind if Falco became like his Melee self again. In general, I'm positive for the inclusion of more type of clones like these and semi clones as long as they make sense.

At the same time I get super mad if someone suggests Dixie Kong would be anything remotely close to Diddy in terms of moves that's anything less unique than semi clone. I am admittedly hypocritical in this. Why? She's a bigger namesake in my opinion.

Some characters who are extremely powerful in canon should have this translated in their Smash appearance. Mewtwo, Samus, Ganondorf, Sephiroth, make them insane, don't hold back. Just make them very hard characters to master, make them technically difficult to play but rewarding to master. Why not?

I think Xenoblade 3 can get 2 newcomers. DLC Rex and Noah. This game was a blast. Just bring it.

Gimmicky characters as Steve and Ice Climbers and the like I dislike and I don't see the value of keeping them around honestly. They take more resources and tend to be broken. Ice Climbers to 3 whole games to function right. Steve never was anything but chaotic madness.

I want the Miis gone too. Nobody likes them anyway.
 

AlRex

Smash Lord
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I’m perfectly fine with something really drastically different being done with the next Smash game, at least as an experiment, whether in gameplay (3D, more emphasis on customizing different aspects, etc.) or presentation (mostly impossible but a “soft reboot”. An Ultimate Deluxe/“Everyone is Here Again” is an entirely uninteresting option to me, especially if the next one has nothing more substantial than “roster big, and names are here”. “Quality, not quantity” may be overused, but I really would give priority more to what form the next game takes over having to be held down by what the roster was before.

Furthermore, I’d say the only worthwhile character added back with “Everyone is Here!” was Snake, and most of those veterans not already in the last game were bloat, which I think Smash is albatross-ed with in some ways. Most of the rest are derivatives and, well, the Ice Climbers…

I like the concept of the Ice Climbers and choosing a fairly obscure game to pull from more than how their moveset turns out or, well, their home game. ROB is entirely carried in the public consciousness by the design and the oversimplified “E.T. killed video games, Nintendo saved it” thing, and even in that story, Mario or, Hell, even something like a light gun game that at least actually functioned well enough, did more for their long-term health than the barely functional, clunky plastic robot that slowly moved tops to vaguely influence the controls of the game did.

Which is to say, Duck Hunt is actually a much better pull and more fun moveset to me, for instance, and I agree they’re essential in an extended Nintendo All-Star line-up to a degree, and I’d rank them above both Ice Climbers and ROB if I had to pick one for the “retro NES weirdo that doesn’t really have any extended series”. I also find their moveset more fun than both (ROB is somewhat fun). On a “Character’s merit” and “Function” aspect, I would put them over. This is the unpopular take because I usually see Ice Climbers (carried by Smash legacy) or ROB (carried by a myth) stay on cut-down rosters over them.

This seems contrary to my previous points, but I also think what characters are chosen are important, as this is still, more or less, the Nintendo (and later other video games) dream match fighting game, and it’s that coalescence along with basically codifying* a new fighting game subgenre and being fairly solid in both fronts relatively that both mixed together. It would likely be a mostly forgotten experiment if it was Dragon King rather than the already popular Nintendo characters, that plus it widely being available, fairly intuitive to work with and fairly solidly done, all came together to make it a success. If you take one of those aspects out, it’s kaput. Compare it in one or more of said aspects to the previous Outfoxies, Konami Wai Wai World, Fighters Megamix, DreamMix TV World Fighters, PlayStation Allstars Battle Royale, etc.Could Smash be improved on? Of course, though as you can see, discourse on that widely varies.

*Codifying, not creating, mind you, as this game series is to The Outfoxies what Street Fighter II is to Yie Ar Kung-Fu, Karate Champ, Street Fighter 1 (go figure), Atari Boxing…

But back to the point about characters, I think it’s an aspect that can balance alright enough with functions, how they fit, and all that. You can prioritize the iconic, the distinct, and the functional all together to varying degrees. Mario, Link, Samus, Kirby, Donkey Kong, Pikachu, Pac-Man, Ryu, Sonic, or even Steve can fit under all three of those, together, for instance.

Marth, Captain Falcon, and Fox have distinctive designs, and, even as I decried it before, are codified as archetypes in the genre. They’re here and like that because of how they selected these characters for uniqueness in tandem with having decently running Nintendo series, and how they’d express them in this space. Even if you made these characters totally different from how they are now in Smash, you can hit at a core ethos to them and those are the fascinating types of ideas posed by “alright, let’s make a Nintendo/video games fighting game that’s also a platformer”.

A theme park or pinball machine that’s mostly original themes can be good, and one based on a license can suck, but it’s still of interest, regardless, to express, adapt, and distill, and figure that all out, and I’d say something like Smash is analogous to that. You can agree or disagree on what parts merit inclusion in this fun-time adaptation, but Smash is what it is and can’t fully be removed from various considerations.

Fire Emblem is partially also carried by Smash, but so is, among other series, Metroid, and I like Metroid. Samus is the Wonder Woman of Nintendo, and that includes being given the short end of the stick and mostly having her iconic status mostly being reaffirmed by being the woman of the group. And I think both are cool and have loads of potential, so that sucks a bit. The only series playable I can’t say are “carried by Smash” or at least “complete Nintendo nerds” are Mario/Mario-adjacent material, Zelda, Pokémon, Kirby somewhat, Animal Crossing, and most of the third parties. That said, it is a “Nintendo nerd” thing to want to see Mario fight Link or Pikachu or Sonic or what-have-you, so there is that. Yes, I’m partially saying the AVGN’s old name, so there you go.

I would rather have Mii Fighters be a more heavily customizable “Create-A-Fighter” than the rigid typings with bland, generic moves we have now. I’d also say if they bring something like “Custom Specials” back, emphasize more how you could tweak certain fighters overall, even end up creating Echoes/semi-clones of your own, perhaps alongside costume customization, rather than the rigid selection you had in Smash 4. Of course, this would take a lot of manpower, but wrestling games and Soul Calibur do the former…the latter is more complicated, yes, but you could build a full, distinctive new Smash around it, as I alluded to earlier.

I half-agree and half-disagree with the specifics of what Wario Wario Wario says (you can definitely see the latter with me saying “Ice Climbers bad”), but they are one of the users on here whose spirit in these discussions I admire the most.
 

Ze Diglett

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ZeDiglett
I don't think that's an unpopular opinion.

I'm pretty sure everyone just loves 64's sound design. The sound effects are just so good!
Nuclear take, then: I actually really, really don't like Smash 64's sound design. Everything sounds so canned and clunky; why does every hit sound like whacking a pipe with a wrench? Is Donkey Kong a robot? The fake echo effect they put on a bunch of sounds is also really bad to me and makes the game sound like it's being played inside a tin can. I dunno, I'm not a fan.

Now Melee, on the other hand; THAT's peak sound design. Slamming someone with a fist and hearing that meaty "WHOMP" will never not be satisfying, and that's to say nothing of the VISCERAL slashing sounds and the downright iconic "KRINNGGGGGG" of the Home Run Bat.
 
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