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Unpopular Smash Opinions (BE CIVIL)

Louie G.

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8. As important as they are to the franchise. Fox, Ness, Captain Falcon, and Jigglypuff all need to get cut in the next game
I don’t want to rag on the obvious, instead I’ll frame it as a question.

Has anyone EVER suggested this and given a good reason for it aside from muh relevance? I mean - all of these characters are popular, they have unique and effective gameplay roles, time has made them uniquely iconic. This is the only reason, right?

IMO it doesn’t even make much sense for Fox or Falcon even under these pretenses. F-Zero just got a release last year… yes, it does count. For what it’s worth, there’s a clear difference between “these characters aren’t sacred” (disagree with 3/4 but I digress) and “they NEED to get cut”.
 
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Wario Wario Wario

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Since I brought him up... while I'm not necessarily in support, I think "Young Cranky" is just as valid a replacement for Rare's DK as any of the Links or Zeldas are for the last, and I'd personally be happy about it - I think DK's rep does skew a little too much towards Country against arcade, even if it's understandable - that being said, there are some very clear downsides, especially in a current context, but I'm not sure if Smash should really cater to current-context one way or the other when handling legacy IP.
 
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LiveStudioAudience

Smash Master
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Dec 1, 2019
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4,572
I've brought up in the past my desire for two different Smash games at the beginning and end of a console's life cycle, one very conventional and one very experimental and honestly, I'm now leaning more into the latter maybe even being a full-blown spin-off.

The prudent thing is to have a fairly standard follow-up to Ultimate; maybe a slight swap of certain fighters for new ones, expansion on ideas already in it, and generally just taking advantage of the strong momentum SSBU still has. However, I think for the franchise' long-term health it needs a game to really try out certain out there ideas that are increasingly unlikely in an expensive and risk averse mainline series.

At this point there's too many interesting fighter ideas, evolutions, and general changes that likely won't happen with the main game because there's a strong attachment to what such characters are, with countless fans not wanting or needing Mario, Link, Kirby, etc. to be altered. It's an appreciation totally understandable and from a business standpoint, there's no incentive to really rock the boat in that way. That said, there's a world of fascinating what ifs to be had by actually rethinking what such fighters (or even modes) could be, especially with the 25 years of Smash. A smaller, less expensive spin-off entry could be the context to really see what new ground up concepts could do with major characters without the pressure of delivering the next big Smash experience.

Moreover, that same less intense project could also be the one for young Nintendo developers to cut their teeth and see what fresh faces could really bring to the series. Not to say they can't do that on mainline Smash, but again there's always going to be some hesitation of going too radically different with fighters or modes given how foundational built the franchise has typically been thus far. A spin-off title is one where the genuinely creative minds at work could really thrive and with any luck graduate to mainline Smash and maybe bring such ideas with them.

That last point could be the biggest upside long term. A solid reinterpretation of a fighter in a spin-off could the proof to both major names at Nintendo and general Smash fans that such an idea has merit in the bigger titles and might something that could soften the blow of such changes happening in the latter line of games. In that sense, if it were in ongoing thing, both subseries could essentially support each other with second earning the major profits to subsidize the first, while the latter keeps the whole enterprise refreshed thanks to the experiments done there.
 
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Diddy Kong

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A good enough spin off to me would be a straight up Melee sequel. With the same cast just with a couple more fan favorites who have always been deemed competitively viable as Diddy, Meta Knight, Wario, Wolf and the likes. And keep the exact same mechanics as Melee with some rebalancing on the cast while keeping the core gameplay mechanics in tact.
 

Wario Wario Wario

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A good enough spin off to me would be a straight up Melee sequel. With the same cast just with a couple more fan favorites who have always been deemed competitively viable as Diddy, Meta Knight, Wario, Wolf and the likes. And keep the exact same mechanics as Melee with some rebalancing on the cast while keeping the core gameplay mechanics in tact.
I've always felt a "Melee 2" should be a roster reboot, instead of going for the timeline-rewrite wish-fulfilment aspect by slapping Diddy and Charizard onto a glorified balance patch, try to appeal to the other audience isolated by nu-Smash alongside competitive players: fans of the Nintendo weirdos. Fill it with one-offs, D-list side characters, multimedia stuff like Dashing Super Guy, get the Rare licenses and the Rare licenses alone for 3Ps, just play into the niche factor of such a niche product.
 
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MBRedboy31

Smash Lord
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May 5, 2018
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1,667
Correct me if I'm wrong, but isn't Smash Remix considered to have completely replaced Smash 64 competitively?
I think a lot of 64 tourneys are “vanilla” tourneys that are played in Smash Remix (since it supports having a timer in stock matches) but only use the vanilla 12 characters and Dream Land. Remix does not alter the vanilla characters’ balance at all.

Nice extra advantage is that Remix has way more music tracks, so you aren‘t only fighting to that Gourmet Race remix exclusively forever.
 

Louie G.

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Less unpopular and more underdiscussed, several of the representation-based issues that fans bring up most prominently can be pinned on Smash 4.

Most of these complaints didn't have much justification circa Brawl, or were even directly contradicted. Kirby had music from a sufficient variety of games created without Sakurai's direction. Sonic was able to emote properly. Fire Emblem was chugging along at a normal pace. Series like DK and Metroid would be demanded more content after the fact, but the addition of Diddy Kong and Zero Suit Samus were notable steps toward a better position - stages like Frigate Orpheon and (love it or hate it) Rumble Falls were pretty unique compared to what would become the stereotype for these series' more samey locales.

With Ultimate, we have to consider how limited the scope of new content could be in base game to begin with. Longstanding complaints about DK and Metroid subsided with new character additions. But common criticisms such as Kirby's stage representation, Fire Emblem bloat or Sonic being how he is were not high priority issues. Zelda got a lot of attention, but moreso tweaking the veterans who are already here and adding Young Link back over bringing in new blood. I don't think you can blame Ultimate for anything directly as much as you can just disagree with its priorities, and insistence by design to maintain tradition and status quo. Radical change was in contradiction to its core philosophy.

Perhaps by circumstance, but Smash 4 then becomes the black sheep of the series. I personally have little to no gripes with the roster selection in particular. Stages draw some ire, with some questionable choices for Kirby and more of the same from Metroid and DK... I'll defend Jungle Hijinx for its unique gimmick though. This is where some grow concerned about Zelda's roster stagnation, receiving no newcomer this game while Mario and Pokemon handily surpass it, and underdog Fire Emblem boosts ahead from behind. Sonic is left in an awkward place due to Sega's own brand mishandling, likely directing Nintendo to ease back on the attitude and create the bland Sonic we have today. This is famously the period of time where Sonic seemed perpetually embarrassed of itself.

I don't bring up all this stuff to criticize Smash 4's choices entirely though... just to point out that many of these passionate issues within the community are simply targeting the decisions made in one single game. Ultimate being a game celebrating and maintaining series history, with a restriction on how much new content could be added to base game, doesn't do much to alleviate these issues. But once the series returns to form and moves forward as it used to, I think we will find that many of these complaints aren't as dire as they appeared. Fire Emblem having eight characters, four of them with a similar moveset framework, is clearly a result of Everyone is Here and not much more... as is Zelda's current state, with most of that energy going toward revitalizing veterans. Most series did not receive a single stage, so it's hard to say confidently where a series like Kirby stands. And Sonic was in the tail end of this rut during Ultimate, with a very fruitful few years and a successful brand revitalization accomplished since.

TLDR, many of the assumptions the community places on Sakurai's decisions and questionable "representation" is circumstantial carryover from Smash 4, into Ultimate - a game that did not and could not evolve the character or stage roster very far prior to a third party dominated run of DLC.
 
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Diddy Kong

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Another release of stuff here but, spin offs should be accounted for in terms of move sets and inspiration for them.

Biggest example so far I feel is Hyrule Warriors and its sequel. It should definitely serve as inspiration for the Zelda cast, at least a little. Impa for example has a whole move set written for her using these games for example.

People use the spin offs for inspiration for Waluigi, but at the same time overlook HW and AoC for potential Zelda characters.

Also I want less of the weird and gimmicky stages as they take a whole lot of time development.
 

fogbadge

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Another release of stuff here but, spin offs should be accounted for in terms of move sets and inspiration for them.

Biggest example so far I feel is Hyrule Warriors and its sequel. It should definitely serve as inspiration for the Zelda cast, at least a little. Impa for example has a whole move set written for her using these games for example.

People use the spin offs for inspiration for Waluigi, but at the same time overlook HW and AoC for potential Zelda characters.
now that I think of it I think the mario characters are the only ones on the roster to use things from the spin offs. unless we count tv series and movies
 

Wario Wario Wario

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Fan demand picks, headline picks, and shill picks are all equally monetarily-driven - this is value neutral, any of the 3 can be a good or bad newcomer depending on one's tastes, but I think it's a bit idiotic to say any of them is more "noble" or "pure" than the other. You can make the argument for shill picks being beneficial through ensuring success of new games or headline picks encouraging players from both in and out of the Nintendo bubbles to escape their comfort zones, but those are band-aids on bigger problems (Smash consuming Nintendo's marketing for large swathes of time, Nintendo's strict walled garden mentality)
 

Among Waddle Dees

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TLDR, many of the assumptions the community places on Sakurai's decisions and questionable "representation" is circumstantial carryover from Smash 4, into Ultimate - a game that did not and could not evolve the character or stage roster very far prior to a third party dominated run of DLC.
As much as I blame Smash 4 for kickstarting most of my disdain for Smash's recent direction, I flat-out cannot forgive Ultimate on that principle. Using Smash 4 as a basis for explaining why Ultimate took the direction it did would ironically make Ultimate's quality much worse! It would suggest they made another Smash game strictly to make up for the failure of the previous generation, instead of a means to evolve beyond the quality of what was there. But that would make it no better than an upgraded Wii U port. And for reference, I already think Ultimate should've been more scandalous, even without the direct Smash 4 comparisons!
 

RileyXY1

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I don’t want to rag on the obvious, instead I’ll frame it as a question.

Has anyone EVER suggested this and given a good reason for it aside from muh relevance? I mean - all of these characters are popular, they have unique and effective gameplay roles, time has made them uniquely iconic. This is the only reason, right?

IMO it doesn’t even make much sense for Fox or Falcon even under these pretenses. F-Zero just got a release last year… yes, it does count. For what it’s worth, there’s a clear difference between “these characters aren’t sacred” (disagree with 3/4 but I digress) and “they NEED to get cut”.
Yeah. I don't think anyone has, and I don't want Smash to become "recent releases only". I think Fox, Ness, and Captain Falcon should absolutely stay.
 

Wario Wario Wario

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Stages should be a higher priority than characters, and added without associated characters more often, even if their source materials' characters can make for good fighters. They take up all the screen real estate, are experienced by all players at once, are the first word in the genre name, and are what really brings over a game's atosphere.

Before you say "oh, if they add the Pokemon Generation 9438934984398 stage in base game, what stage and music is the latest fully evolved water starter Crabbybara supposed to have? Does it disconfirm them???", that's a problem with the fighter pass system, not others stages.
 
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Among Waddle Dees

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Stages should be a higher priority than characters, and added without associated characters more often, even if their source materials' characters can make for good fighters. They take up all the screen real estate, are experienced by all players at once, are the first word in the genre name, and are what really brings over a game's atosphere.

Before you say "oh, if they add the Pokemon Generation 9438934984398 stage in base game, what stage and music is the latest fully evolved water starter Crabbybara supposed to have? Does it disconfirm them???", that's a problem with the fighter pass system, not others stages.
Now that you mention it, Smash 4 had this. Most of the DLC stages they added were unrelated to fighter choices, which I ironically think gave the stage DLC more staying power than the fighter ones... at the time, anyway. But of course, I completely forgot about that until now, with Ultimate's DLC stage choices not helping at all.
 

AlRex

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The only problem with prioritizing stages is that, with characters, there isn’t an equivalent game option that just turns everyone into versions of Fox and Marth or Mario, for instance.
 

Guynamednelson

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Admittedly I think there's more obvious fat to trim when it comes to stages than characters, and I think the Smash team agrees if SSBU involved bringing back everyone but not everywhere.

Like sure Poke Floats is surely missed and the game still ultimately brings back most of the generic Mario grass stages, but look at how it didn't bring back Zebes or Sector-Z and instead just brought back their Melee equivalents, or how it didn't bring back Melee's version of Mushroom Kingdom alongside 64's or Melee Mute City alongside Port Town Aero Dive.
 

Lenidem

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Admittedly I think there's more obvious fat to trim when it comes to stages than characters, and I think the Smash team agrees if SSBU involved bringing back everyone but not everywhere.

Like sure Poke Floats is surely missed and the game still ultimately brings back most of the generic Mario grass stages, but look at how it didn't bring back Zebes or Sector-Z and instead just brought back their Melee equivalents, or how it didn't bring back Melee's version of Mushroom Kingdom alongside 64's or Melee Mute City alongside Port Town Aero Dive.
And some choices regarding the stages in Ultimate are kinda baffling, I think we can agree on this.
 

KingofPhantoms

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On the note of stages, Rumble Falls is actually a good stage that's fun to play on when you're not in hyper-competitive mode or insisting on no hazards and/or items and I wish it had returned in Ultimate. It helps that, like Louie said, it's also a genuinely unique stage compared to the other Donkey Kong stages.

Sure, the hazards in question are deadly and it uses a similar scrolling mechanic to Icicle Mountain, but sometimes, the chaos is part of the fun. The same can be said about a lot of (just not quite all) other stages throughout the series, and it's why options to have regular stages, stages with few to no hazards active, and why the Battlefield and Final Destination formats all exist as options depending on what kind of match format you're looking for.
 
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Wario Wario Wario

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I think there's only one essential Smash location in terms of "being a location" and that's Wuhu Island - the Temple, Corneria, and Smashville layouts I feel are somewhat essential, but could be interchanged with other locations (and 2 out of 3 have been), while Wuhu Island is the Nintendo location. The only thing I think really comes close from a diegetic perspective is maybe the Donkey Kong girders, but even then an industrial DKC stage like Oil Drum Alley with arcade music selectable would probably do the trick for representing the cultural idea of "Donkey Kong standing on a girder" as well as Acorn Plains could substitute any old Bob-Omb Battlefield or Yoshi's Island 1, just as Smashville can be substituted for "The Mayor's Town" or "New Horizons" or you can plop the Great Fox anywhere from a Star Fox game.
 
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Wario Wario Wario

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I could gush a lot about Smash 64's comical tone, I really could, and I could spend an equal amount of time disparaging modern Smash's "look angsty teens, Luigi's just as cool as Kratos and Master Chief! PLEASE BUY A GAMECUBE WE'RE STARVING" look, but one of the best aspects of the prior IMO is that it puts Smash 64 on the level of "just another Nintendo party game" instead of anything special or an outlier of any kind. IMO, "just another game" is the best thing a game could ever be, and that Smash isn't might just be its greatest pitfall.
 
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Wario Wario Wario

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Smash needs to abandon not just character trailers, but also character reveals as a whole. If you show everyone at once, there are no winners and very few losers - fandom tribalism is, if not erradicated, at least tamed to a weaker form, since the characters an individual doesn't want isn't hogging the attention, and the likelihood of a character at least appealing to someone is high. It's the closest you can get to the "everyone gets what they want" high Sakurai has been chasing since Melee. Additionally, it also gets rid of the "troll Sakurai" mentality - allows creative picks to stand on their own and not just be an anticlimax to ridiculous conspiracy theories or a disembodied "what the ****?" reaction in a void - however, most importantly, it benefits all content that isn't fighters by allowing them to be the meat and potatoes of any announcement and not just "filler", which would be a massive benefit to Assist Trophies in particular, and I'd hope people would be able to see them as an honour as they are intended, and as being chosen after the fighters and not "eh, throw em in the assist pile", through that (not that Nintendo/Namco's own marketing and game design decisions at times haven't done work to fuel that fire...). Let us not forget that the Smash 64 Japanese commercial gives an equal amount of attention to DK's jungle as the fighters.
As I've said many a time though... capitalism's gonna capitalism, and I doubt Sakurai's "make everyone happy" mentality is all too sincere.
 
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UserKev

Smash Champion
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I'm more in favor of Quake/2 Guy from Id Software over Master Chief or Doomguy. I always felt the Quake ranger/marine was silly enough to translate to Smash's physics and chemistry similar to Captain Falcon and Snake. The Quake ranger has considerably iconic death cries, jump shout and quick pace movements. Compared to Doomguy, Quake/2 has far more innocence to it while Master Chief is more "I told you so!" I know what to expect of the 3, but Quake 1/2 representation has a far more authentic flavor to it that seem friendlier rather than a strictly business stand point moot with nothing much else.
1733770309217.png
 

AlRex

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“Side character over protagonist” would be cool for basically all the fighting games you could include. Nintendo did it once to their own with ARMS, but also Chun-Li or Akuma or Blanka or Bison, etc. over Ryu and Ken, and Yoshimitsu or King over Kazuya would be more fun, IMO. The only one I’d personally miss is Terry, but I’d be alright enough with Geese or Athena or K’ or King (the other one), among others.

Even among other fighters, there are a few who have supplanted their “main” (Scorpion/Sub-Zero over Liu Kang, Fulgore over Jago or Orchid) as the big representative in the wider sphere, but beyond that, I’d be down with, say, Bridget over Sol or Taokaka or Arakune over Ragna. Nightmare is borderline, not as often where the “main” recognized character of a fighting game series is the main recognized villain. I don’t feel this way about Sukapon, also. Go figure.

I recognize that it’s not likely, though, but that’s basically true of 99% of “side over protag” picks. I guess I feel this way usually about the more “basic” types of fighting game protagonists, with a few exceptions. Fighting games got big, varied casts, and Smash already does, too. Inputs are the shotos and Kazuya’s saving grace, more or less.
 

Wario Wario Wario

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“Side character over protagonist” would be cool for basically all the fighting games you could include. Nintendo did it once to their own with ARMS, but also Chun-Li or Akuma or Blanka or Bison, etc. over Ryu and Ken, and Yoshimitsu or King over Kazuya would be more fun, IMO. The only one I’d personally miss is Terry, but I’d be alright enough with Geese or Athena or K’ or King (the other one), among others.

Even among other fighters, there are a few who have supplanted their “main” (Scorpion/Sub-Zero over Liu Kang, Fulgore over Jago or Orchid) as the big representative in the wider sphere, but beyond that, I’d be down with, say, Bridget over Sol or Taokaka or Arakune over Ragna. Nightmare is borderline, not as often where the “main” recognized character of a fighting game series is the main recognized villain. I don’t feel this way about Sukapon, also. Go figure.

I recognize that it’s not likely, though, but that’s basically true of 99% of “side over protag” picks. I guess I feel this way usually about the more “basic” types of fighting game protagonists, with a few exceptions. Fighting games got big, varied casts, and Smash already does, too. Inputs are the shotos and Kazuya’s saving grace, more or less.
And then you have Slap City, where you're damned if you do and damned if you don't, that game's mascot is a 100% completion bonus in his source material, which is more popular as a whole than Slap and probably the only game in there with any kind of following outside of Ludosity-as-a-whole fans (it even got sampled by Travis Scott), but also less popular with Smash fans than Slap. Not that I think anything Ludosity made is on Smash's radar though.
 
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AlRex

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And then you have Slap City, where you're damned if you do and damned if you don't, that game's mascot is a 100% completion bonus in his source material, which is more popular as a whole than Slap and probably the only game in there with any kind of following outside of Ludosity-as-a-whole fans (it even got sampled by Travis Scott), but also less popular with Smash fans than Slap. Not that I think anything Ludosity made is on Smash's radar though.
Slap City itself is an indie developer’s platform fighter of their own other strange materials and making, which does allow them a lot more freedom. The only other video game company ones I can think of are Dream Mix TV World Fighters, which only has a Moai head as not the main character (assumedly because they couldn’t figure out how the Vic Viper could work at the time) and PlayStation Allstars Battle Royale, which is mostly protagonists aside from one DLC antagonist who is the second character from their series. Both do have “weird” picks, though, so to speak.

I feel like if you could reach a certain height, and could ask bigger companies for guests, maybe you could get odder choices, but maybe they’d likely want to negotiate with you for more “basic” and/or “promotional” ones, but I don’t want to be too presumptuous.
 

BritishGuy54

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I don’t think fan-demand by itself is the be all, end all way of gauging what veterans and newcomers join in a new Smash.

I think there’s also a difference between popularity and fan-demand in the realm of Smash.
 
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Wario Wario Wario

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I think there’s also a difference between popularity and fan-demand in the realm of Smash.
100%. Smash speculation has an insanely strict overton window, and it's standard practice - sometimes conciously, sometimes subconciously - in the fandom to base your "wants" on your "wills" or vice versa - especially in the Ballot, which was, although not explicitly stated, both assumed and later confirmed to be semi-democratic. There's a sort of element of "Oh, Dixie's not gonna win, I should rally behind K. Rool instead because he's the clear house winner", that - maybe just marginally - increases a character's "fan demand" score beyond their real, uncalculatable "want score" - it's pretty noticable with Cloud; Pichu; Steve; and Ridley, nobody took those characters seriously and treated them as "memes" or "obstacles", then "popped off" hard when they got in - or even Master Chief, and he's not even in, he just kinda... gained a slight uptick in possibility - and that's not even getting into casual fans and kids who don't partake in discourse - the Angry Birds and Freddy Fazbear supporters who have been popping up didn't come from nowhere, they're only just now invited to the big kids' table.
 
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Swamp Sensei

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100%. Smash speculation has an insanely strict overton window, and it's standard practice - sometimes conciously, sometimes subconciously - in the fandom to base your "wants" on your "wills" or vice versa - especially in the Ballot, which was, although not explicitly stated, both assumed and later confirmed to be semi-democratic. There's a sort of element of "Oh, Dixie's not gonna win, I should rally behind K. Rool instead because he's the clear house winner", that - maybe just marginally - increases a character's "fan demand" score beyond their real, uncalculatable "want score" - it's pretty noticable with Cloud; Pichu; Steve; and Ridley, nobody took those characters seriously and treated them as "memes" or "obstacles", then "popped off" hard when they got in - or even Master Chief, and he's not even in, he just kinda... gained a slight uptick in possibility - and that's not even getting into casual fans and kids who don't partake in discourse - the Angry Birds and Freddy Fazbear supporters who have been popping up didn't come from nowhere, they're only just now invited to the big kids' table.
I think the biggest example of this is Rosalina.

Undeniably popular with the Mario fanbase. Not super requested before she made it in. It was "too soon" for her. When she got revealed though, people popped off.

I will say that high fan demand will always correlate to high popularity, but the lack of fan demand doesn't mean a lack of popularity. Basically fan demand is a sign that a character is popular, but not the only one.

That aside, Ridley was a huge fan demanded character for decades. He was a poll topper just like K.Rool and Banjo. He doesn't fit with your example.
 
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Diddy Kong

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100%. Smash speculation has an insanely strict overton window, and it's standard practice - sometimes conciously, sometimes subconciously - in the fandom to base your "wants" on your "wills" or vice versa - especially in the Ballot, which was, although not explicitly stated, both assumed and later confirmed to be semi-democratic. There's a sort of element of "Oh, Dixie's not gonna win, I should rally behind K. Rool instead because he's the clear house winner", that - maybe just marginally - increases a character's "fan demand" score beyond their real, uncalculatable "want score" - it's pretty noticable with Cloud; Pichu; Steve; and Ridley, nobody took those characters seriously and treated them as "memes" or "obstacles", then "popped off" hard when they got in - or even Master Chief, and he's not even in, he just kinda... gained a slight uptick in possibility - and that's not even getting into casual fans and kids who don't partake in discourse - the Angry Birds and Freddy Fazbear supporters who have been popping up didn't come from nowhere, they're only just now invited to the big kids' table.
Dixie is not the best example. Both the Dixie and K.Rool support are 1000% the very same people who rallied for Diddy's inclusion before K.Rool and Dixie where a thing. These fan bases overlap, all the time.

Cloud, Steve and lost veterans where always popular. Support just wasn't as loud. Support for say, Decidueye was huge but that was more or less because people expected the character. Now Incineroar got in the support has almost completely vanished.

Chrom is a curious example here. Because people also really expected him for Smash 4 but he was balanty skipped over in favor of Robin (and Lucina). Yet he still made it in Ultimate because his support didn't die.

I think a little more nuance has to be taken in general. In that I really agree. Just not the DKC characters as example.
 

Wario Wario Wario

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Dixie is not the best example. Both the Dixie and K.Rool support are 1000% the very same people who rallied for Diddy's inclusion before K.Rool and Dixie where a thing. These fan bases overlap, all the time.
I mean, that's kinda what I'm pointing to, that there was ever a concious decision to rally behind one character as a group, rather than a more individualistic approach per person - as well as the fact that seems to be what gets results - is a problem.
 

Diddy Kong

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I mean, that's kinda what I'm pointing to, that there was ever a concious decision to rally behind one character as a group, rather than a more individualistic approach per person - as well as the fact that seems to be what gets results - is a problem.
Yeah I think this is one of the sole reasons Dixie didn't have as much support behind her as her popularity suggests and this is an ongoing pattern with the DKC characters.

First because Diddy missed Melee, which he shouldn't, he became one of the most suggested and popular requests for Brawl. Then the very same supporters moved on to K.Rool, who was a popular demand for both 4 and Ultimate, and now Dixie.

I also think the ballot didn't help. After all, we where only allowed to vote for one character.
 

SamusIsMommy22

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Princess Zelda from Breath of the WIld should have gotten in instead of A Link to the Past Zelda who isn't even in my top ten favorite versions of Zelda,
Peach should be cut.
Daisy should have her own moveset, and it must prove her supority to Peach.
Having lots of Anime Swordfighters isn't nessecarly a bad thing.
Phoenix Wright should have gotten into Smash instead of Min-Min, who is completely irrelevant. Edgeworth should have been his echo fighter.
If Waluigi is going to be in Smash Bros, you need to take out at least 3 other Mario charecters
Goomba would've been a better choice for Smash than Piranha Plant.
The Zelda series sucks ins smash despite being the greatest franchise of all time.
Smash doesn't have enough charecters with great voice lines. (I want more Shulk and Bayonetta's when it comes to voice acting)
Among us should be in Smash.
Shantae and Geno in Smash would be wasted slots.
I prefer Twilight Princess Zelda over A Link to the Past Zelda any day (Botw Zelda is better than both of them combined tho)
Nortfair (the lava stage that has the lava walls) is a awesome stage.
It is stupid that we have five Mario villains (counting King K. Rule) and yet we don't have Ghirihim, and Skull Kid in smash.
-SM22
 

UserKev

Smash Champion
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Messages
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Addressing the Zelda point, I have to kinda agree. I actually been having this thought but I find it difficult to put into words. Link's moveset is unfun. And Zelda stages haven't been enjoyable since Melee.
 

Swamp Sensei

Today is always the most enjoyable day!
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Um....Lost?
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Swampasaur
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Addressing the Zelda point, I have to kinda agree. I actually been having this thought but I find it difficult to put into words. Link's moveset is unfun. And Zelda stages haven't been enjoyable since Melee.
This is some prime Pirate Ship slander.
 
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