cite your sourcesIt's the same BS as why they make the more recent starter Pokémon into anthro-furries. Apparently the starring roles need to be humanoid to be more "relatable" to the audience... despite them being, y'know, animals.
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cite your sourcesIt's the same BS as why they make the more recent starter Pokémon into anthro-furries. Apparently the starring roles need to be humanoid to be more "relatable" to the audience... despite them being, y'know, animals.
God, I have a hard time standing the Smash Ultimate Deluxe crowd. They treat the possibility as a sheer necessity over anything authentic. A Deluxe would bring mediocrity.The amount of butt-hurt of someone's favorite character not moving forward into Smash 6 is ridiculous.
Seriously no one is going to force you to move on to the next game.
Yeah. While an Ultimate Deluxe would be cool, some characters are already dated, and NEED updates. The ones that come to mind for me are Mario, Link, and Shulk.God, I have a hard time standing the Smash Ultimate Deluxe crowd. They treat the possibility as a sheer necessity over anything authentic. A Deluxe would bring mediocrity.
.Yeah. While an Ultimate Deluxe would be cool, some characters are already dated, and NEED updates.
I think I've already said this here before, but we don't need this. Kirby's Copy Ability is rightfully at the root of his moveset and keeping his normals relatively... normal keeps his kit balanced. Many of his punches, kicks and grabs are largely pulled from the most combat oriented abilities - namely Fighter and Suplex.Kirby ; , w/ use a lot of his transformations
This game looks really cool, but no. We don't need Peach to transform into a knight and a detective mid moveset when she already has a very practical and imaginative kit that suits her character well. In fact I think she is one of the best designed characters in the game and it would be a travesty to uproot her moveset to add random references.Princess Peach ; , w/ Princess Peach Showtime
But give Peach a lot of new alternative costumes. She deserves it.I think I've already said this here before, but we don't need this. Kirby's Copy Ability is rightfully at the root of his moveset and keeping his normals relatively... normal keeps his kit balanced. Many of his punches, kicks and grabs are largely pulled from the most combat oriented abilities - namely Fighter and Suplex.
So his moveset is already reference heavy but just doesn't aim for the spread of someone like Mega Man, rightfully so because Kirby does not maintain his copy abilities (outside of Milky Way Wishes) and needs to commit to one. The ones we already have represented in his moveset are fine enough, but we don't need to overdo it by making everything a different reference. If anything needs to change it's simply making Kirby stronger, and perhaps rethinking his air game a bit. Consider that Kirby has to remain one of the simplest and most accessible characters on the roster.
The one thing holding Kirby back right now is the lack of his slide kick, one of his signature moves with or without a copy ability. I really hope they finally cave in next game, because there's no reason to exclude it anymore. It would do some wonders to keeping his already solid horizontal combo momentum in tact.
This game looks really cool, but no. We don't need Peach to transform into a knight and a detective mid moveset when she already has a very practical and imaginative kit that suits her character well. In fact I think she is one of the best designed characters in the game and it would be a travesty to uproot her moveset to add random references.
Maybe if this becomes a successful spinoff franchise like Luigi's Mansion, but even so they've been very modest about letting Luigi use the Poltergust and I'm in favor of that decision too. Mario characters have several layers to them and Smash does not need to buckle down to every single one, keeping a character functional and fun is more important than making contemporary references. Just change Peach's final smash and call it a day.
A huge part of the Kirby series are Copy Abilities.I think I've already said this here before, but we don't need this. Kirby's Copy Ability is rightfully at the root of his moveset and keeping his normals relatively... normal keeps his kit balanced. Many of his punches, kicks and grabs are largely pulled from the most combat oriented abilities - namely Fighter and Suplex.
So his moveset is already reference heavy but just doesn't aim for the spread of someone like Mega Man, rightfully so because Kirby does not maintain his copy abilities (outside of Milky Way Wishes) and needs to commit to one. The ones we already have represented in his moveset are fine enough, but we don't need to overdo it by making everything a different reference. If anything needs to change it's simply making Kirby stronger, and perhaps rethinking his air game a bit. Consider that Kirby has to remain one of the simplest and most accessible characters on the roster.
The one thing holding Kirby back right now is the lack of his slide kick, one of his signature moves with or without a copy ability. I really hope they finally cave in next game, because there's no reason to exclude it anymore. It would do some wonders to keeping his already solid horizontal combo momentum in tact.
And I think this is already represented wonderfully through Kirby's Neutral Special, granting him one of the most unique abilities in the game and the heart of his character. Once every attack of his is some other flashy copy ability, we lose the impact of the action of copying an opponent's attack. The diverse spread of moves that Kirby can perform through various copy abilities is what Kirby is all about, and fortunately he has one move that allows that element of the series to flourish by giving Kirby a unique way to interact with every character on the roster.A huge part of the Kirby series are Copy Abilities.
To comment on this topic, if I were the one calling the shots, I'd make an Ultimate Deluxe for Nintendo's next console... with the condition being that it just has the DLC built-in, alongside bug fixes, balancing tweaks, and better online. That's it - No newcomers, new stages, expanded WoL, anything like that. The resources that would go into that would instead go to a proper Smash 6 on the same console.The amount of butt-hurt of someone's favorite character not moving forward into Smash 6 is ridiculous.
Seriously no one is going to force you to move on to the next game.
Backwards compatible is acceptable.(Nintendo's next console can just be backwards compatible with Switch games. Either-or.)
I think they should farm out Smash to an outside (indie maybe?) dev to make the latter. I'd love to see Nintendo support a sprite-based Smash.There's no practical way that Nintendo and Sakurai could do this, but my dream for the next console would be two different Smash titles during its life cycle (one released near the beginning and the other released near the end) but going in completely different directions.
Make one that's the more conventional sequel, roughly equivalent to the move from Brawl to 4 with the amount of roster changes and an overall emphasis on user generated content (expanded create a stage, fan made break the targets, custom spirit events). There'd be enough ballyhoo with the newcomers and modes to be a successful, albeit somewhat safe Smash follow-up.
The other one is where SSB would go wild. I'm talking wholly redesigned characters, much of the roster getting numerous distinct versions of themselves (shoto Mario, RPG emphasis Mario, 3D abilities Mario), gimmick fighters becoming streamlined, conventional fighters becoming gimmicky, the works. Basically, every potentially out there change or update that could have happened in the last 10 years in many ways does happen and so much of the meta of Smash is fundamentally altered by an ostensible reboot that shakes up so much of what fans were familiar with.
Essentially the Switch 2 gets to experience two potential paths for SSB, not only to please both kinds of fans but also to see which concept may end up having real value as the future of the series.
Kirby somehow has way too many ideas for FS, whereas there are other characters like Mario or Link who despite having fighting ability have no ideas for FS.I’m sure I’m not alone in this, but for Brawl at least, Mike should’ve been Kirby’s Final Smash (they can keep Mike as an item in 4 onwards).
Actually, even back in the Brawl era, Mario had the Mega Mushroom from NSMB DS as a potential Final Smash candidate. I can give you Link, though, even though that changed with Breath of the Wild and Smash Ultimate.Kirby somehow has way too many ideas for FS, whereas there are other characters like Mario or Link who despite having fighting ability have no ideas for FS.
That'd probably be even more boring than Mario Finale now, since it would just be the same as an item, but more potent.Actually, even back in the Brawl era, Mario had the Mega Mushroom from NSMB DS as a potential Final Smash candidate. I can give you Link, though, even though that changed with Breath of the Wild and Smash Ultimate.
I mean if they dont rerelease smash Ultimate for the next console we are sorta forced to move on!The amount of butt-hurt of someone's favorite character not moving forward into Smash 6 is ridiculous.
Seriously no one is going to force you to move on to the next game.
I expect Switch 2 to be backwards compatible , & on the store for quite a whileI mean if they dont rerelease smash Ultimate for the next console we are sorta forced to move on!
I mean when was the last time you could buy Brawl?
Also i wanna do new things i already played ultimate a lot!
Yeah I get what you mean. Different control schemes could go a long way.Not a smash opinion, but one of plat fighters as a whole, but I sorta wish there was more variety in how movesets are set up, like Smash Bros controls well don't get me wrong, but the fact nearly every Plat fighter does this style of control make them all feel the same, does anyone else get that
Are you saying that command inputs should be more of a thing in platfighters?Not a smash opinion, but one of plat fighters as a whole, but I sorta wish there was more variety in how movesets are set up, like Smash Bros controls well don't get me wrong, but the fact nearly every Plat fighter does this style of control make them all feel the same, does anyone else get that
I have no idea who this is.I feel like Bandana Waddle Dee, as a Smash pick, isn't inherently terrible, but kinda just rendered irrelevant by two other picks: if you want a Wadde Dee from an inclusion perspective, just put in a generic Waddle Dee! More alt variety, more Kirby games to draw the moveset from, and would be a second mook as opposed to another sidekick (Not that sidekicks are bad ofc, I love the option to play a sidekick solo, but not as much as the option to play as a mook). And if from a functional standpoint you want a small spherical character who spins and pole vaults with a long, non-sword weapon then there's a way cooler character in the Nintendo library who could do exactly that and more.
It’s Bubbles from Clu Clu LandI have no idea who this is.
Also, I am mookophobic!
Thanks, captain!It’s Bubbles from Clu Clu Land
No worries manThanks, captain!
Who do you mean by the Hero of Legend? The one from the first Zelda game?As awesome as a Majora’s Mask inspired Young Link would be, I’d prefer it if they used the Hero of Legend instead for some pre-OoT representation.
The one from A Link to the Past, Awakening and the Oracles duology.Who do you mean by the Hero of Legend? The one from the first Zelda game?
Not sure how he would look (please, not the design from LA's remake), but there is plenty of source material for his moveset!The one from A Link to the Past, Awakening and the Oracles duology.