Yeah, lol. That was Minato.Is that who the Zero/Ko/Sent player is? Zero ***** me :/
And I still stand by X-Factor being dumb.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Yeah, lol. That was Minato.Is that who the Zero/Ko/Sent player is? Zero ***** me :/
And I still stand by X-Factor being dumb.
GGs, Matador. Fighting Wolverine with a level 3 X Factor sure is scary lol.Amaaaaazing games, Minato. Best I've played, definitely.
Rekkoha to any of Sent's supers doesn't work that well since Rekkoha pushes them up out of Plasma Storm or HSF later.Minato, you should try experimenting with Zero and Sentinel's DHCs. I'm pretty sure Rekkoha DHC Plasma Storm works, and I think HSF might work too.
Same here. I keep getting matched up with people way above my skill level for some reason. :/I'm actually learning how to play this game. Awesome, because I'm pretty clueless when it comes to 2D fighters.
Might pick it up when I get my next paycheck. :3
Hmm, I figured that might happen. Tensei Ha is a good idea though.Rekkoha to any of Sent's supers doesn't work that well since Rekkoha pushes them up out of Plasma Storm or HSF later.
Hold away from your opponent.I really need to learn how to block though. I'm still not entirely sure how it works...
You can't low block high attacks and you can't high block low attacks. Grabs can't be blocked of course. I suggest if you're having a problem you look into which moves are high and low because some are tricky.Hold away from your opponent.
Also note that some characters do have specials and normals on the ground that hit over head.Hold down-back unless they're jumping in, because it seems like everyone's jumping attacks are overheads.
Obviously, but it's easier to react to a grounded overhead than a low.Also note that some characters do have specials and normals on the ground that hit over head.
Yeah, get used to TKing Bonne Strike. Air Bonne Strike gives you advantage on block I think while the ground one is punishable.Has anyone beside me got the Brady Games guide?
I strongly recommend it if you don't have it already. I remember the guide mentioning that Tron can do an instant air Bonne Strike with a back DP jump input and one of her trials implicitly requires this.
I'm thinking of switching Tron and Trish with each other. Tron deals a lot of damage and builds the meter I need for Viper while Trish would function better as a zoner for She-Hulk with Hsien-Ko and Ammy both serving as my toolboxes. What do you guys think?
I TK Bonne Strike with that same motion. You have to do that motion fast, otherwise you'll just do a whiffed move in the air. Do 42147 as fast as you can and then tap L/M/H just as she leaves the ground. It was weird for me at first, but just keep doing the motion faster and faster until you get it.Minato, my teams are now Viper/Tron/Hsien-Ko and She-Hulk/Trish/Amaterasu. You misunderstood me. I was saying that Trish and Tron swapped teams. How would recommend doing TK Bonne Strike? I can barely do it with 42147.
Even when you're in a group of people waiting for your turn, it doesn't display the match?Had to leave last night sadly, but had some good games nontheless. still not sure who to stick with, I like chun and viper a lot and dante is a really solid character but for some reason I just don't like putting them in a team.
also, no spectator mode is terrible and ridiculously boring
only stats. like characters being played and health barsEven when you're in a group of people waiting for your turn, it doesn't display the match?