• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Tournament Mode [1.1.0] Community Patch Notes

Status
Not open for further replies.

LimitCrown

Smash Ace
Joined
Nov 30, 2014
Messages
636
NNID
LimitCrown
3DS FC
0903-2850-8324
The first two hits of Zelda's jab deal 2.5% each while the third hit deals 3%. This is to clarify exactly how the damage values of each of the hits were changed.
 

Raijinken

Smash Master
Joined
Dec 8, 2013
Messages
4,420
Location
Durham, NC
Robin's dthrow now sends the opponent virtually nowhere at low percents. Tested across two Robin players.
 

Browny

Smash Hater
Joined
Mar 22, 2008
Messages
10,416
Location
Video Games
Mewtwos fthrow shadowballs seem to do 2% now instead of 1.5% so his fthrow has gone from 10.5% - 13%

I even managed to get it to do 14% just before so it might even be doing 13.1-13.5% but for now its consistently doing 13, staling down to 12 on the second use.
 

LordWilliam1234

Smash Journeyman
Joined
Nov 26, 2014
Messages
410
Switch FC
7820-3654-7995
Hey everyone. I'll be counting frames and checking for changes starting tomorrow. I believe I've recorded everything I've needed.

If anyone notices any frame changes, tag me and I'll check for you when I get the chance.

In the meantime though, I can confirm the following for Greninja:

Shuriken: Uncharged version's start-up reduced by 5 frames, from 25 -> 20. Total frame count down from 50 -> 45.

Down throw total frames reduced by 7 frames, 49 -> 42.

Haven't checked everything else of his yet.
 

thehard

Smash Lord
Joined
Nov 29, 2014
Messages
1,067
NNID
Barbecutie
 

Anonano

is the mano, ya know?
Joined
Jul 25, 2008
Messages
1,769
Location
Utah
So, I looked at the raw data for Charizard from Dantarion's data dump (http://opensa.dantarion.com/s4/raw/diff-128-144/lizardon.html).

Looks like ftilt was changed from doing 10%/7%/7%/7% to 11%/7%/11&/7%, so more of his tail could be considered a sweetspot (and not just a change from 10%>11% on the already existing sweetspot).

Quick edit: Seems like the rest of the values for the 3rd hitbox were changed to match the "sweetspot" values as well, so it's not just a damage increase to the 3rd hitbox.
 
Last edited:

Spinosaurus

Treasure Hunter
Moderator
Joined
Sep 6, 2010
Messages
3,655
NNID
WarioLand
Wario's dash attack got changed according tot he dump, but can't read it. Seems negligible, though.
 

Dogmaster

Smash Cadet
Joined
Jun 16, 2015
Messages
29
Mewtwos up throw does 13% SPECIFICALLY TO Bowser Jr on the first time you use it. the next 4 up thorw do 14% to him, then it does 13% and then does 4 more 14% and repeats this cycle

Do not test damage on Bowser Jr., he receives differing damage depending if you hit the car or him
 

Lanzoma

Smash Cadet
Joined
Dec 22, 2014
Messages
51
NNID
Lanzoma
3DS FC
3024-6365-7774
Looking at the data dump for Falcon, comparing it with old data and verifying in game, I got this:

Visual:
- Rapid Jab and Rapid Jab Finisher have adjusted animations.

Game:
- Rapid Jab Finisher no longer has a huge horizontal hitbox (two values got reduced, from 14 -> 10 and 19 -> 15, but I don't know what they mean exactly).
- Sweetspot Bair does 13%, down from 14%. Sourspot has no changes.
 

FullMoon

i'm just joking with you
Joined
Nov 2, 2014
Messages
6,095
Location
Rio de Janeiro, Brazil
NNID
INFullMoon
Hey everyone. I'll be counting frames and checking for changes starting tomorrow. I believe I've recorded everything I've needed.

If anyone notices any frame changes, tag me and I'll check for you when I get the chance.

In the meantime though, I can confirm the following for Greninja:

Shuriken: Uncharged version's start-up reduced by 5 frames, from 25 -> 20. Total frame count down from 50 -> 45.

Down throw total frames reduced by 7 frames, 49 -> 42.

Haven't checked everything else of his yet.
Thank god I thought the placebo had gotten to me.

I didn't know D-Throw had less endlag though, that's awesome. I only knew about it doing 1% less damage, that more than compensates for it.

It's a good day to be a Greninja main.
 

Nobie

Smash Champion
Joined
Sep 27, 2002
Messages
2,251
NNID
SDShamshel
3DS FC
2809-8958-8223
I'm completely a novice at this reading raw data thing, but I think I figured out one of Mewtwo's buffs.

065 - - 6C3662BB
game
---

+++

@@ -1,8 +1,8 @@

AsynchronousTimer(18.0f)
?SetBit(0x2100001b)
AsynchronousTimer(21.0f)
- Hitbox-B738EABD(ID=0x0,Part=0x0,Bone=0x0,Damage=15.0f,Angle=0x37,KBG=0x70,FKB=0x0,BKB=0x14,Size=4.0f,X=0.0f,Y=3.5f,Z=13.6999998093f,Effect=0x13,Trip=0x0,Hitlag=1.0f,SDI=1.0f,Clang=0x0,?=0x1,SFXLevel=0x0,SFXType=0x2,Ground/Air=0x8,Direct/Indirect=0x3,0x0,0x0)
- Hitbox-B738EABD(ID=0x1,Part=0x0,Bone=0x0,Damage=15.0f,Angle=0x37,KBG=0x70,FKB=0x0,BKB=0x14,Size=8.69999980927f,X=0.0f,Y=3.5f,Z=13.6999998093f,Effect=0x13,Trip=0x0,Hitlag=1.0f,SDI=1.0f,Clang=0x0,?=0x1,SFXLevel=0x0,SFXType=0x2,Ground/Air=0x8,Direct/Indirect=0x1,0x0,0x0)
+ Hitbox-B738EABD(ID=0x0,Part=0x0,Bone=0x0,Damage=15.0f,Angle=0x37,KBG=0x76,FKB=0x0,BKB=0x14,Size=4.0f,X=0.0f,Y=3.5f,Z=13.6999998093f,Effect=0x13,Trip=0x0,Hitlag=1.0f,SDI=1.0f,Clang=0x0,?=0x1,SFXLevel=0x0,SFXType=0x2,Ground/Air=0x8,Direct/Indirect=0x3,0x0,0x0)
+ Hitbox-B738EABD(ID=0x1,Part=0x0,Bone=0x0,Damage=15.0f,Angle=0x37,KBG=0x76,FKB=0x0,BKB=0x14,Size=8.69999980927f,X=0.0f,Y=3.5f,Z=13.6999998093f,Effect=0x13,Trip=0x0,Hitlag=1.0f,SDI=1.0f,Clang=0x0,?=0x1,SFXLevel=0x0,SFXType=0x2,Ground/Air=0x8,Direct/Indirect=0x1,0x0,0x0)
AsynchronousTimer(23.0f)
RemoveAllHitboxes()
End()
I believe this is referring to Mewtwo's Down Smash.
D-Smash starts up on frame 21, and the first active frame is 23. Damage is also 15, which lines up with the damage about listed in the raw data.


Now, looking at what's changed, KBG (Knockback Growth) has been increased from "0x70" to "0x76."


It looks to me like Mewtwo's knockback growth on his down smash is higher.
 

Shaya

   「chase you」 
BRoomer
Joined
Jun 8, 2007
Messages
27,654
Location
/人◕‿‿◕人\ FABULOUS Max!
NNID
ShayaJP
Well, dantarion's website is too dead for me to access it for noting changes in the OP.
Will have to wait a bit I guess ;\

Also Mewtwo fthrow is still doing 10% for me in training mode on Bowser. And it's probably because I random'd bowser in it with those 1% damage reduction mechanics lol.
"It all makes sense now"
 
Last edited:

New_Dumal

Smash Lord
Joined
Feb 4, 2012
Messages
1,077
NNID
NewTouchdown
Someone know how to read dantarion´s dump here?

http://opensa.dantarion.com/s4/raw/diff-128-144/
I can read a lot of things, but I can't understand some terms the development team uses to attacks, throws, ...
Pit... for example.
What exactly it's being changed ?It's >> 055 - - 8427B6B7
But the change itself is the hitbox that lasted 5 frames, now looks to last until frame 6.
Something is changed to 8.5f( f looks to be frame?) from 9.0, I really think is the active hitbox in Y, but I will be only guessing.

At least KBG and damage changes are easy to spot.
 

Voiceuser

Smash Rookie
Joined
Feb 2, 2015
Messages
3
Location
Grapevine, TX
NNID
Voiceuser
3DS FC
3625-8658-6382
Luigi's Fair down 9%>8%
Up-smash uncharged up from 12%>14%
I havent had the time to look back and see if these are 1.0.8/1.0.9 changes, sorry if they are not new im very tired
 

kew

Smash Rookie
Joined
Jul 5, 2015
Messages
10
@ Shaya Shaya

Here are the Marth changes underlined:
Nair: 3/4% and 7/9%. Up from 2/3 and 6/8. No knockback changes. This is now the strongest Nair in the game (unless some other strong Nair also got buffed).

All aerials: No autocancel improvements.

Dair: Less landing lag. Don't know how much but Dair to tipper Usmash is faster and Dair (hilt hit, non-spike) to Utilt is now a combo.

Fair: Nothing! Same sh***y hitboxes, autocancel, and landing lag

Uair: Might have 1 or 2 frames less landing lag but I honestly have no proof right now.

Smash attacks: No changes! Not even to Dsmash!!!

Dolphin Slash: They did NOT correct hitboxes

Jab: They did not correct hitboxes. I'm guessing no changes here, I can't find anything.

Dtilt and Ftilt: Nothing

Utilt: Reduced end lag again (because forward facing Utilt combos into itself now)!!! Marth moving forward/backwards after Utilt is different in some ways but can't determine exactly what right now. GUESSING: 36 to 37 total frames now. Same hitbox issues.

Dash Attack: Nothing at all! What are they thinking?

Grabs and throws: same, same

Specials: Same
 

LimitCrown

Smash Ace
Joined
Nov 30, 2014
Messages
636
NNID
LimitCrown
3DS FC
0903-2850-8324
The visual effects used for the midair version of Meta Knight's Dimensional Cape and all of its custom variations were changed so that it matches the actual hitboxes of the attack instead of appearing at the last part of the animation, which doesn't have any hitboxes in the first place.
 
Last edited:

Gunla

It's my bit, you see.
Administrator
BRoomer
Writing Team
Joined
Aug 18, 2013
Messages
9,068
Location
Iowa
@ Shaya Shaya confirming some Greninja stuff, will get footage tomorrow morning if necessary.
  • Greninja's down throw had damage reduction as you noted (6%-5%), but endlag has been slightly decreased and it combos better into stuff (into footstool setups, might I add!)
  • Water Shuriken's endlag has decreased (EDIT: startlag). Can't say how much but it's a lot more like v3DS. Sadly don't have the old version to compare it to.
  • [Bugfix]: Greninja's Water Shuriken now properly shorthops when used in the air. Previously, it didn't always do so. I'll get more footage of this as it's hard to get, but it definitely is consistent.
Hey everyone. I'll be counting frames and checking for changes starting tomorrow. I believe I've recorded everything I've needed.

If anyone notices any frame changes, tag me and I'll check for you when I get the chance.

In the meantime though, I can confirm the following for Greninja:

Shuriken: Uncharged version's start-up reduced by 5 frames, from 25 -> 20. Total frame count down from 50 -> 45.

Down throw total frames reduced by 7 frames, 49 -> 42.

Haven't checked everything else of his yet.
Thanks for frame checks on this.
 
Last edited:

TheReflexWonder

Wonderful!
BRoomer
Joined
Feb 10, 2005
Messages
13,704
Location
Atlanta, GA
NNID
TheReflexWonder
3DS FC
2492-4449-2771
Wario's dash attack got changed according tot he dump, but can't read it. Seems negligible, though.
If I'm reading it right (and I may very well be reading it wrong), the sourspot of Dash Attack now hits both grounded and aerial opponents.
 

kew

Smash Rookie
Joined
Jul 5, 2015
Messages
10
I can confirm that Zelda's Down B was buffed: the "blindspot" was decreased. When using a fully charged Phantom Slash, the hitbox now comes out sooner after pushing an enemy instead of just pushing through enemies without hitting them. Tested on .08 3DS and .10 Wii U.

EDIT: also tested U-tilt, doesn't seem to be any quicker, and if it is it's only by 1 frame.
 
Last edited:

New_Dumal

Smash Lord
Joined
Feb 4, 2012
Messages
1,077
NNID
NewTouchdown
Okay, I'm getting how to read almost everything.
The thing with Pit that changed in that move was the ending frame for that hitbox, that was decreased, while the size was increased.
If people can help me with saying "The Pit (or next characters) move that begins in this frame is X" , will be good and I can help you out with a lot of characters.
 

Ray_Kalm

Smash Master
Joined
May 28, 2008
Messages
4,305
Location
Ontario, Canada
NNID
Ray_Kalm7
3DS FC
3626-0429-4546
Another confirmation: Ganon's Dsmash did indeed change.

It's angles are different, and it has more knockback.

Using just the last hit on the top platform of BF, a fully charged Dsmash killed Sheik at 80% on the 3ds unpatched. It killed Sheik at 57% on the Wii U.
 
Last edited:

Schiffe

PK Love
Joined
May 2, 2015
Messages
145
NNID
Schiffe
Y'all using Dantario's Master Core, right? You can read that code using it
 

Katakiri

LV 20
Joined
Dec 20, 2007
Messages
967
NNID
Katakiri
3DS FC
2492-5180-2983
If I'm reading this string correctly, and I'm not 100% sure I am, Meta Knight:4metaknight: has new hitboxes for Up-Tilt on top of his old ones still existing?

05C - AttackHi3 - 211A601B
game

---

+++

@@ -1,8 +1,11 @@

AsynchronousTimer(8.0f)
unk-AC811479(0x0,1.40129846432e-45f)
+ Hitbox-2988D50F(Id=0x0,Bone?=0x0,unk?=0x0,Damage=7.0f,Angle=0x5f,BKB=0x5a,WKB?=0x0,KBG=0x3c,Size=5.5f,X=0.0f,Y=23.8999996185f,0.899999976158f,0x19,0x0,1.20000004768f,1.0f,0x1,0x1,0x0,0x1,0x3,0x3,0x1,0xa,0x0,20.5f,1.39999997616f)

+ Hitbox-B738EABD(ID=0x1,Part=0x0,Bone=0x0,Damage=5.0f,Angle=0x5f,KBG=0x5a,FKB=0x0,BKB=0x3c,Size=8.0f,X=0.0f,Y=15.6999998093f,Z=2.20000004768f,Effect=0x19,Trip=0x0,Hitlag=1.20000004768f,SDI=1.0f,Clang=0x1,?=0x1,SFXLevel=0x0,SFXType=0x1,Ground/Air=0x3,Direct/Indirect=0x3,0x1,0xa)

+ SynchronousTimer(1.0f)

Hitbox-2988D50F(Id=0x0,Bone?=0x0,unk?=0x19,Damage=7.0f,Angle=0x5f,BKB=0x5a,WKB?=0x0,KBG=0x3c,Size=5.5f,X=0.0f,Y=7.5f,0.0f,0x19,0x0,1.20000004768f,1.0f,0x1,0x1,0x0,0x1,0x3,0x3,0x1,0xa,0x0,4.0f,0.0f)
Hitbox-B738EABD(ID=0x1,Part=0x0,Bone=0x19,Damage=5.0f,Angle=0x5f,KBG=0x5a,FKB=0x0,BKB=0x3c,Size=8.0f,X=0.0f,Y=-1.0f,Z=0.0f,Effect=0x19,Trip=0x0,Hitlag=1.20000004768f,SDI=1.0f,Clang=0x1,?=0x1,SFXLevel=0x0,SFXType=0x1,Ground/Air=0x3,Direct/Indirect=0x3,0x1,0xa)
- SynchronousTimer(3.0f)
+ SynchronousTimer(2.0f)
Hitbox-B738EABD(ID=0x1,Part=0x0,Bone=0x19,Damage=6.0f,Angle=0x55,KBG=0x78,FKB=0x0,BKB=0x23,Size=5.5f,X=0.0f,Y=-1.0f,Z=0.0f,Effect=0x19,Trip=0x0,Hitlag=1.20000004768f,SDI=1.0f,Clang=0x1,?=0x1,SFXLevel=0x0,SFXType=0x1,Ground/Air=0x3,Direct/Indirect=0x3,0x1,0xa)
SynchronousTimer(4.0f)
RemoveAllHitboxes()
 

|RK|

Smash Marketer
Moderator
Joined
Jan 6, 2009
Messages
4,033
Location
Maryland
Another confirmation: Ganon's Dsmash did indeed change.

It's angles are different, and it has more knockback.

Using just the last hit on the top platform of BF, Dsmash killed Sheik at 80% on the 3ds unpatched. It killed Sheik at 57% on the Wii U.
Oh, so Ganon's stronger. Great.

:p
 

Zylach

Smash Ace
Joined
Feb 11, 2012
Messages
652
Location
Madison, WI
NNID
Orienlithel
3DS FC
1934-1731-9287
Also confirming Zelda's default phantom slash has had the blindspot mostly removed. It can still whiff if the opponent is terribly close to Zelda. The phantom also pulls opponents offstage into the hitbox.
 

RidleyDX

Smash Ace
Joined
Jun 3, 2014
Messages
766
Another confirmation: Ganon's Dsmash did indeed change.

It's angles are different, and it has more knockback.

Using just the last hit on the top platform of BF, a fully charged Dsmash killed Sheik at 80% on the 3ds unpatched. It killed Sheik at 57% on the Wii U.
Don't forget, 3ds have bigger blast zones than the Wii U version.
 

SapphSabre777

Smash Journeyman
Joined
Oct 7, 2014
Messages
398
3DS FC
4742-5094-9684
Confirming on three changes for Kirby, Inhale buffed with significantly less startup, F-Throw losing 2% and now being a combo throw, and jab2 to jab3 transitions fast enough to register as a true combo. We will continue to let you know on any changes, @ Shaya Shaya . Even though you have the data dump.
 

HiNiTe

Smash Cadet
Joined
Oct 13, 2014
Messages
67
have the sheik fair nerfs actually changed anything significant? Are the low percent fair strings still a thing?
If it wasn't mentioned already, Sheik's Fair was reduced in sweetspot damage: 5.5% -> 5.0%

It's still used the same it just kills later.
 
Last edited:

san.

1/Sympathy = Divide By Zero
Moderator
Joined
Oct 26, 2008
Messages
5,651
Location
Rochester, NY
NNID
Sansoldier
3DS FC
4957-2846-2924
Gunner is super good now. Easy high+ IMO.

I believe I had my grenade get cancelled with a hitbox, but I need to test more.
 
Last edited:
Status
Not open for further replies.
Top Bottom