Fatmanonice
Banned via Warnings
95% of the people visiting this thread including me: Awesome! *clicks link* ... what the hell am I looking at? Guess I just need to wait a few hours for someone to translate it all...
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95% of the people visiting this thread including me: Awesome! *clicks link* ... what the hell am I looking at? Guess I just need to wait a few hours for someone to translate it all...
Mewtwos up throw does 13% SPECIFICALLY TO Bowser Jr on the first time you use it. the next 4 up thorw do 14% to him, then it does 13% and then does 4 more 14% and repeats this cycle
Thank god I thought the placebo had gotten to me.Hey everyone. I'll be counting frames and checking for changes starting tomorrow. I believe I've recorded everything I've needed.
If anyone notices any frame changes, tag me and I'll check for you when I get the chance.
In the meantime though, I can confirm the following for Greninja:
Shuriken: Uncharged version's start-up reduced by 5 frames, from 25 -> 20. Total frame count down from 50 -> 45.
Down throw total frames reduced by 7 frames, 49 -> 42.
Haven't checked everything else of his yet.
I believe this is referring to Mewtwo's Down Smash.065 - - 6C3662BB
game
---
+++
@@ -1,8 +1,8 @@
AsynchronousTimer(18.0f)
?SetBit(0x2100001b)
AsynchronousTimer(21.0f)
- Hitbox-B738EABD(ID=0x0,Part=0x0,Bone=0x0,Damage=15.0f,Angle=0x37,KBG=0x70,FKB=0x0,BKB=0x14,Size=4.0f,X=0.0f,Y=3.5f,Z=13.6999998093f,Effect=0x13,Trip=0x0,Hitlag=1.0f,SDI=1.0f,Clang=0x0,?=0x1,SFXLevel=0x0,SFXType=0x2,Ground/Air=0x8,Direct/Indirect=0x3,0x0,0x0)
- Hitbox-B738EABD(ID=0x1,Part=0x0,Bone=0x0,Damage=15.0f,Angle=0x37,KBG=0x70,FKB=0x0,BKB=0x14,Size=8.69999980927f,X=0.0f,Y=3.5f,Z=13.6999998093f,Effect=0x13,Trip=0x0,Hitlag=1.0f,SDI=1.0f,Clang=0x0,?=0x1,SFXLevel=0x0,SFXType=0x2,Ground/Air=0x8,Direct/Indirect=0x1,0x0,0x0)
+ Hitbox-B738EABD(ID=0x0,Part=0x0,Bone=0x0,Damage=15.0f,Angle=0x37,KBG=0x76,FKB=0x0,BKB=0x14,Size=4.0f,X=0.0f,Y=3.5f,Z=13.6999998093f,Effect=0x13,Trip=0x0,Hitlag=1.0f,SDI=1.0f,Clang=0x0,?=0x1,SFXLevel=0x0,SFXType=0x2,Ground/Air=0x8,Direct/Indirect=0x3,0x0,0x0)
+ Hitbox-B738EABD(ID=0x1,Part=0x0,Bone=0x0,Damage=15.0f,Angle=0x37,KBG=0x76,FKB=0x0,BKB=0x14,Size=8.69999980927f,X=0.0f,Y=3.5f,Z=13.6999998093f,Effect=0x13,Trip=0x0,Hitlag=1.0f,SDI=1.0f,Clang=0x0,?=0x1,SFXLevel=0x0,SFXType=0x2,Ground/Air=0x8,Direct/Indirect=0x1,0x0,0x0)
AsynchronousTimer(23.0f)
RemoveAllHitboxes()
End()
I can read a lot of things, but I can't understand some terms the development team uses to attacks, throws, ...
Waaaaaaaaaay too many people going through it.Well, dantarion's website is too dead for me to access it for noting changes in the OP.
Will have to wait a bit I guess ;\
@ Shaya
Here are the Marth changes underlined:
Nair: 3/4% and 7/9%. Up from 2/3 and 6/8. No knockback changes. This is now the strongest Nair in the game (unless some other strong Nair also got buffed).
All aerials: No autocancel improvements.
Dair: Less landing lag. Don't know how much but Dair to tipper Usmash is faster and Dair (hilt hit, non-spike) to Utilt is now a combo.
Fair: Nothing! Same sh***y hitboxes, autocancel, and landing lag
Uair: Might have 1 or 2 frames less landing lag but I honestly have no proof right now.
Smash attacks: No changes! Not even to Dsmash!!!
Dolphin Slash: They did NOT correct hitboxes
Jab: They did not correct hitboxes. I'm guessing no changes here, I can't find anything.
Dtilt and Ftilt: Nothing
Utilt: Reduced end lag again (because forward facing Utilt combos into itself now)!!! Marth moving forward/backwards after Utilt is different in some ways but can't determine exactly what right now. GUESSING: 36 to 37 total frames now. Same hitbox issues.
Dash Attack: Nothing at all! What are they thinking?
Grabs and throws: same, same
Specials: Same
Down Throw into Forward Smash was already doable.Falco has a buff where at 0% he can do this that I just connected ~ down throw into fsmash and it is a true combo by falco
Thanks for frame checks on this.Hey everyone. I'll be counting frames and checking for changes starting tomorrow. I believe I've recorded everything I've needed.
If anyone notices any frame changes, tag me and I'll check for you when I get the chance.
In the meantime though, I can confirm the following for Greninja:
Shuriken: Uncharged version's start-up reduced by 5 frames, from 25 -> 20. Total frame count down from 50 -> 45.
Down throw total frames reduced by 7 frames, 49 -> 42.
Haven't checked everything else of his yet.
It's funny because 95% of the people looking at it probably have no idea what they're looking at.Waaaaaaaaaay too many people going through it.
I'm lucky to even get to the main page before it dies on me.
If I'm reading it right (and I may very well be reading it wrong), the sourspot of Dash Attack now hits both grounded and aerial opponents.Wario's dash attack got changed according tot he dump, but can't read it. Seems negligible, though.
05C - AttackHi3 - 211A601B
game
---
+++
@@ -1,8 +1,11 @@
AsynchronousTimer(8.0f)
unk-AC811479(0x0,1.40129846432e-45f)
+ Hitbox-2988D50F(Id=0x0,Bone?=0x0,unk?=0x0,Damage=7.0f,Angle=0x5f,BKB=0x5a,WKB?=0x0,KBG=0x3c,Size=5.5f,X=0.0f,Y=23.8999996185f,0.899999976158f,0x19,0x0,1.20000004768f,1.0f,0x1,0x1,0x0,0x1,0x3,0x3,0x1,0xa,0x0,20.5f,1.39999997616f)
+ Hitbox-B738EABD(ID=0x1,Part=0x0,Bone=0x0,Damage=5.0f,Angle=0x5f,KBG=0x5a,FKB=0x0,BKB=0x3c,Size=8.0f,X=0.0f,Y=15.6999998093f,Z=2.20000004768f,Effect=0x19,Trip=0x0,Hitlag=1.20000004768f,SDI=1.0f,Clang=0x1,?=0x1,SFXLevel=0x0,SFXType=0x1,Ground/Air=0x3,Direct/Indirect=0x3,0x1,0xa)
+ SynchronousTimer(1.0f)
Hitbox-2988D50F(Id=0x0,Bone?=0x0,unk?=0x19,Damage=7.0f,Angle=0x5f,BKB=0x5a,WKB?=0x0,KBG=0x3c,Size=5.5f,X=0.0f,Y=7.5f,0.0f,0x19,0x0,1.20000004768f,1.0f,0x1,0x1,0x0,0x1,0x3,0x3,0x1,0xa,0x0,4.0f,0.0f)
Hitbox-B738EABD(ID=0x1,Part=0x0,Bone=0x19,Damage=5.0f,Angle=0x5f,KBG=0x5a,FKB=0x0,BKB=0x3c,Size=8.0f,X=0.0f,Y=-1.0f,Z=0.0f,Effect=0x19,Trip=0x0,Hitlag=1.20000004768f,SDI=1.0f,Clang=0x1,?=0x1,SFXLevel=0x0,SFXType=0x1,Ground/Air=0x3,Direct/Indirect=0x3,0x1,0xa)
- SynchronousTimer(3.0f)
+ SynchronousTimer(2.0f)
Hitbox-B738EABD(ID=0x1,Part=0x0,Bone=0x19,Damage=6.0f,Angle=0x55,KBG=0x78,FKB=0x0,BKB=0x23,Size=5.5f,X=0.0f,Y=-1.0f,Z=0.0f,Effect=0x19,Trip=0x0,Hitlag=1.20000004768f,SDI=1.0f,Clang=0x1,?=0x1,SFXLevel=0x0,SFXType=0x1,Ground/Air=0x3,Direct/Indirect=0x3,0x1,0xa)
SynchronousTimer(4.0f)
RemoveAllHitboxes()
Oh, so Ganon's stronger. Great.Another confirmation: Ganon's Dsmash did indeed change.
It's angles are different, and it has more knockback.
Using just the last hit on the top platform of BF, Dsmash killed Sheik at 80% on the 3ds unpatched. It killed Sheik at 57% on the Wii U.
I believe Samus was unchanged, unfortunatelyIt seems like Samus' homing missiles move faster. Can anyone confirm?
Really? That's really terrible on Sakurai's part...Samus received no changes.
Don't forget, 3ds have bigger blast zones than the Wii U version.Another confirmation: Ganon's Dsmash did indeed change.
It's angles are different, and it has more knockback.
Using just the last hit on the top platform of BF, a fully charged Dsmash killed Sheik at 80% on the 3ds unpatched. It killed Sheik at 57% on the Wii U.
Give me some time, I will try my best (my best is okay, I swear)http://opensa.dantarion.com/s4/raw/diff-128-144/pacman.html
Can someone translate this for me please?
http://opensa.dantarion.com/s4/raw/diff-128-144/pacman.html
Can someone translate this for me please?
If it wasn't mentioned already, Sheik's Fair was reduced in sweetspot damage: 5.5% -> 5.0%have the sheik fair nerfs actually changed anything significant? Are the low percent fair strings still a thing?