Hello and welcome to our sept-weekly ****fest!
Please avoid posting things you cannot confirm with evidence. Placebo be damned.
tl;dr if you don't read the blurb: I WILL INFRACT YOU
Global Changes
Character | Last (PST) | Changes |
Dant
Bowser | T 21:40 |
Bowser Jr | F 18:30 |
Captain Falcon | T 23:10 |
Charizard | F 23:30 |
Diddy Kong | T 22:30 |
Donkey Kong | F 06:00 |
Dr. Mario | F 00:00 |
Duck Hunt | Aug 2nd |
Fox | F 23:30 |
Ganondorf | T 19:30 |
Greninja | T 20:40 |
Ike | T 21:00 |
Kirby | Aug 2nd |
Link | - | Dash & Pivot grabs altered.
Little Mac | T 21:15 |
Lucas | Aug 2nd |
/ Falchions | Aug 2nd |
Luigi | F 23:30 |
Mega Man | F 23:30 |
Meta Knight | F 23:50 |
Mewtwo | T 22:50 |
Mii Brawler | Aug 10th |
Palutena | F 23:30 | Invisibility on dodges altered
Pikachu | Aug 1st |
Pitted | F 23:30 |
Robin | Aug 2nd |
Roy | Aug 10th |
Sheik | F 24:00 |
Shulk | Aug 8th |
Sonic | F 04:40 |
Wario | F 17:15 |
Wii Fit Trainer | F 23:30 |
Zelda | F 23:30 |
Please avoid posting things you cannot confirm with evidence. Placebo be damned.
tl;dr if you don't read the blurb: I WILL INFRACT YOU
Please avoid posting things you cannot confirm with evidence. Placebo be damned.
Please double check to see if something you've posted hasn't already been done so. In the top right corner you are able to search specifically within THIS thread, try the character name and see what others have said (+what's been disconfirmed or otherwise)
REMEMBER that damage decreases or increases nearly linearly affects knock back and hit stun. No need to say "this move kills earlier or later" when we already are aware of damage changes. IF damages aren't changed and knock back is different that should be noted.
For the most part, hitbox changes (size or angles) are hard to confirm without data backing and require hard evidence to be noted. Otherwise, hopefully we'll get a data dump some time soon #_#
Please be careful about comparing WiiU to 3DS with different versions, blast zones are different even on shared stages and other visual ques can be different. This means a move will kill at different percent in either version.
IF YOU ARE INSISTENT ON POSTING THINGS THAT ARE DUBIOUS AND DO NOT PRODUCE EVIDENCE YOU WILL BE INFRACTED AND/OR TEMPORARILY ROOM BANNED FROM THIS SECTION
Please double check to see if something you've posted hasn't already been done so. In the top right corner you are able to search specifically within THIS thread, try the character name and see what others have said (+what's been disconfirmed or otherwise)
REMEMBER that damage decreases or increases nearly linearly affects knock back and hit stun. No need to say "this move kills earlier or later" when we already are aware of damage changes. IF damages aren't changed and knock back is different that should be noted.
For the most part, hitbox changes (size or angles) are hard to confirm without data backing and require hard evidence to be noted. Otherwise, hopefully we'll get a data dump some time soon #_#
Please be careful about comparing WiiU to 3DS with different versions, blast zones are different even on shared stages and other visual ques can be different. This means a move will kill at different percent in either version.
IF YOU ARE INSISTENT ON POSTING THINGS THAT ARE DUBIOUS AND DO NOT PRODUCE EVIDENCE YOU WILL BE INFRACTED AND/OR TEMPORARILY ROOM BANNED FROM THIS SECTION
Global Changes
- Nintendo has now made it obvious it is watching you while you play, eat, sleep and go to the bathroom to help decide Mii costume DLC.
- I am so upset Winnie the Pooh Bear was deconfirmed as a future playable character. We need to show Nintendo our OUTRAGE...
- Strong attacks have new animation effects on hit.
- Momentum from actions no longer sliding off ledges (MK/Falcon's dash grabs) has been reverted.
- UNIVERSAL invincibility duration on spot dodge and both rolls have been reduced by 1 frame.
- Hit lag modifiers greater than 1.0 are now safer on shield than before (Marth, Ryu, Roy, etc) dividing the hit lag frames the attacker receives by 1.25 (minimum 1.0) **
Bowser | T 21:40 |
- Down Smash knockback angle altered 60° → 48°
Bowser Jr | F 18:30 |
- Clown Cannon (Neutral Special)
- Uncharged damage 4.4%/7% → 5.9%/8.5%
- Fully charged damage 12.6%/18% → 14%/20%
Captain Falcon | T 23:10 |
- Back Air damage reduced 14% → 13%
- Jab Rapid Finisher horizontal displacement reduced 14u → 10u
Charizard | F 23:30 |
- Forward Tilt
- Sweetspot damage increased 10% → 11%
- One of three sourspot hitboxes are now a 'sweetspot'
- Down Tilt windbox added that pushes opponents inwards (pre-animation modifier frames 6-9)
- Back Air landing lag reduced 36 → 33 frames
- Down Throw end frame reduced 73 → 70
Diddy Kong | T 22:30 |
- Down Smash knockback growth on both hits increased 69/74 → 72/76
- Up Smash (more consistent linking)
- First hit hitbox order altered
- Second hit angles altered 95°/105° → 105°/125°, higher hit weight based knockback increased 45 → 48
- Third hit horizontal displacement 3.5 → 4.0, vertical 0.0 → 0.6
Donkey Kong | F 06:00 |
- Up Smash hitbox size increased 7.5/6.0 → 8.8/7.0
- Forward Smash
- Bone intangibility on head and arms added frames 20-26
- Hitbox size increased 5.0u → 5.7u
- Dash Attack
- Hitbox duration and start up altered from 10-21 → 9-24
- End frame reduced 48 → 41
- Cargo Up Throw base altered 90 → 58, growth 30 → 52
Dr. Mario | F 00:00 |
- Up Smash
- Growth increased 108 → 117
- Duration increased 4 → 5 frames (now matches head swing)
Duck Hunt | Aug 2nd |
- Jab
- First and second strike now have two hitboxes with differing angles
- Third strike damaged increased 4% → 5%
- Third strike hitbox growth 130 → 125, base 40 → 50, size 5.0 → 5.8, vertical displacement 4.5 → 5.5
- Rapid finisher hitbox no longer stretches vertically
- Forward Smash Second and Third hitbox sizes increased 4.5/5.1 → 5.2/7.0
- Dodges (all)
- Air Dodge invincibility also reduced (along with universal nerf) frame 27 → 26
- Air Dodge end frame 31 → 30
- Spot Dodge end frame 25 → 24
- Roll end frame 27 → 26
Fox | F 23:30 |
- Jab
- First hit knockbase base/growth increased
- Second hit knockback base/growth increased and angles altered
- First Strike end frame increased 15 → 17
- Second strike end frame increased 17 →20
- Rapid start contains a new 0.4% hitbox appearing frame 3
- Shine (Down B)
- Hitbox duration increased 1 → 2 frames
- Hitbox size increased 4.0 → 6.0 and horizontal displacement altered 4.0 → 4.2
- Blaster (Neutral Special) end frame reduced by 3 (customs affected)
Ganondorf | T 19:30 |
- Forward Air damage increased 16%/17% → 17%/18%
- Up Throw damage increased 7% → 10%
- Down Smash second hit knockback and hitbox size increased
Greninja | T 20:40 |
- Water Shuriken (Neutral B)
- Start up decreased 25 → 20 frames (total: 50 → 45 frames)
- Bugfix: Aerial stall ability *
- Down Throw
- Damage decreased 6% → 5%
- Ending reduced from 49 → 42 frames
Ike | T 21:00 |
- Up Air
- Growth reduced 100→94
- Base increased 40→55
- Down Throw Collateral hitbox moved forward -7.0u → -5.0u
Kirby | Aug 2nd |
- Forward Throw
- Damage reduced 7% → 5%
- End frame reduced by 3
- Inhale (Neutral Special) start up and ending reduced by 4/5 frames respectively
- Jab transition frame from second strike to rapid hits reduced
- Copied powers have been adjusted to correlate to neutral special changes
Link | - | Dash & Pivot grabs altered.
Little Mac | T 21:15 |
- Neutral B
- Fully charged start up altered 7 → 6 frames
- early sweetspot extended for two extra frames, later hitbox extended four extra frames.
- Jolt Haymaker hitbox duration increased 5 → 7 frames
Lucas | Aug 2nd |
- Forward Air
- Sour spot damage increased 8% → 9%
- Sour spot hitbox size 3.8 → 3.3, vertical displacement 1.0 → 2.9
- Forward Tilt
- Sweet spot hitbox size increased 4.0 → 4.4
- Sour spot hitbox size increased 2.0u → 2.2u; horizontal? displacement 1.6 → 0
- Down Tilt
- Far hitbox horizontal displacement 7.0 → 7.2
- Middle hitbox angle altered 0° → 40°, growth reduced 50 → 45, horizontal displacement 2.7 → 3.0
- Close hitbox angle altered 70 → 76, base increased 10 → 18, y/z? displacement 0 → 3.5
- Grab (All)
- Grab Box (early) size increased 2.5 → 3.0
- Grab Box (late) size increased 2.4 → 2.8
- End frames reduced from 56/66/66 → 51/61/61
- PK Thunder (Up Special) hitbox size increased 3.5 → 3.8
/ Falchions | Aug 2nd |
- Neutral Air
- Marth first hit damage increased 2%/3% → 3%/4%
- Lucina first hit damage increased 2.375% → 3.325%~
- Marth second hit damage increased 6%/8% → 7%/9%
- Lucina second hit damage increased 6.55% → 7.6%~
- Up Tilt
- End frame reduced 39 → 36
- Lucina damage increased 6.65%/7.125% → 7.6%~/8.1%~ (early/late)
- Forward Air landing lag reduced 18 → 16
- Up Air landing lag reduced 16 → 14
- Down Air landing lag reduced 28 → 24
- Back Air landing lag reduced 19 → 17
- Dolphin Slash (Up Special) landing lag reduced 23 → 20 (customs affected)
- Shield Breaker (Neutral Special) end frame reduced 52 → 50 (customs affected)
- Dancing Blade input window duration on first, second and third strikes increased by 5 frames
Luigi | F 23:30 |
- Forward Air damage decreased 9% → 8%
- (Up Special)
- Custom 2? knockback growth increased 40 → 50
- Default Grounded hitbox size increased 1.7u → 2.2u
- Default Aerial hitbox size increased 2.2u → 2.7u
- Down Tilt
- Angle altered from 74° to Sakurai Angle?
- Growth increased 54 → 65
- End frame reduced 29 → 26
- Fireball (Neutral Special) end frames increased 40→43, 60→65, 49→52
Mega Man | F 23:30 |
- Leaf Shield (Down-Special) end frame on shield reduced 59 → 53
Meta Knight | F 23:50 |
- Up Tilt initial frame hitbox now centered on body for 1 frame before reverting
- Visual Effects Altered on Dash Attack, Forward Tilt, Forward Smash, Up Smash, Down Smash, Forward Air, Back Air, Up Air, Down Air and on Specials
Mewtwo | T 22:50 |
- Forward Throw projectile orb damage increased 1.5% → 2% (total damage 10.5% → 13%)
- Down Smash growth increased 112 → 118
- Forward Tilt Up angled hitbox duration decreased 3 → 2 frames
Mii Brawler | Aug 10th |
- Jab rapid jab end frame reduced 43 → 40
- Ultimate Uppercut (Neutral 2) charge speed increased, total charge 137 → 124 frames
- Up Air damage reduced 9% → 8%
- Forward Air first hit damage increased 3% → 4%
- Feint Jump (Down 2) damage on kick increased 8% → 10%
- Foot Flurry (Down 3) aerial version's end frame reduced by 10
- Burning Drop Kick (Side 2) base altered 76 → 85
- Up Air
- Final hit damage increased 3% → 4%
- End frame reduced 66 → 62
- Landing lag reduced 26 → 22 frames
- Charge Shot (Neutral 1) any charge end frame reduced 45 → 39
- Missile (Side 3) end frame reduced 76 → 62 on homing, 59 → 49 on smash
- Lunar Launch (Up 1) projectile knockback angle altered 70° - > 55°
- Laser Blaze (Neutral 2) damage increased on both close and long range hits 3.6%/2.6% → 4%/3%
- Grenade Launcher (Neutral 3) projectile now dissipates upon hitbox clash rather than exploding
- Slash Launcher (Side 2) start up reduced 17 → 13 frames
- Chakram (Side 3) end frame reduced 62 → 52
- Up Special 2 vertical travel distance increased
- Shuriken of Light (Neutral 2) damage values increased 1.2%/3.2%/4.8%/8.8% → 2%/4%/6.5%/10%
- Reversal Slash (Down 2) end frame reduced 40 → 38
- Down Air Meteor hitbox size increased 3.5u → 3.9u
Palutena | F 23:30 | Invisibility on dodges altered
- Forward Tilt
- Hitbox sizes altered 3.8/2.5 → 4.1/2.8
- Frames 17-24 angle altered from Sakurai-angle to 48°, growth altered 100 → 65
- Frames 25-39 are now replaced with original Sakurai Angle/100 growth hitbox
- Down Tilt
- End frame reduced 41 → 39
- Hitbox sizes increased 2.4/1.9 → 2.7/2.1
- Neutral Air hitbox sizes 3.0 → 3.4
- Forward Air damage increased 7% → 8%
- Grab
- Standard Grab ending frame 33 → 31
- Dash Grab ending frame 41 → 39
- Pivot Grab ending frame 38 → 36
Pikachu | Aug 1st |
- Thunder Jolt (Neutral Special) projectile hitbox angle altered from Sakurai angle to 0° on both default and thunder wave (in the latter case removing it's ability to lock)
Pitted | F 23:30 |
- Jab (Pit only)
- Rapid Finisher hitbox size 5.0u → 6.0u
- Rapid Finisher Z-axis? displacement 9.0u → 8.5u
- Arrow (Neutral Special)
- End frame reduced by 3 (customs affected)
- Dark Pit damage increased 3.3% → 3.7%
Robin | Aug 2nd |
- Up Smash Levin sword hitbox size altered 3.2u → 4.3u
- Forward Air
- Levin Sword damage increased 11% → 12.5%
- Bronze Sword damage increased 6.6% → 7.5%
- Down Throw
- End frame reduced 43 → 37
- Growth/Base altered 50/80 → 88/30
- Up Throw damage increased by 8% → 9%
- Thunder Spell (Neutral-B)
- Thunder damage increased 3% → 4.5%
- Elthunder damage increased 9% → 10.5%
- Elthunder 2? damage increased 11% → 12.7%
- Elthunder 3? damage increased 5% → 5.8%
- End frames reduced by 3 on Thunder, and by 10 on Elthunder and Arcthunder (customs affected)
- Elwind (Up Special) movement mechanics altered
Roy | Aug 10th |
- Up-Special hitboxes added to both ground and aerial versions
Sheik | F 24:00 |
- Forward Air
- Damage decreased 4.8%/5.5% → 4.3%/5.0%
- Sweetspot growth increased 125 →132 (trivializing knockback differences between patches)
- Sour spot hitbox now overlaps sweet spot hitbox (previously vice versa)
Shulk | Aug 8th |
- Back Slash (Side Special)
- Start up reduced 31 → 22 frames
- Movement mechanics altered
- Up Air
- First hit has a new hitbox trajectory 96°, both hitbox sizes increased with more horizontal coverage
- Second hitbox sizes increased 3.5/5.5 → 3.8/6.5
Sonic | F 04:40 |
- Forward Smash growth decreased 106 → 101
Wario | F 17:15 |
- Dash Attack sour spot now hits both ground/air opponents over just ground (reversion)
Wii Fit Trainer | F 23:30 |
- Sun Salutation (Neutral-B) heal effect increased 1% → 2% (customs affected)
- Side Special
- Landing lag reduced 29 → 16 frames
- Growth increased by 1 on head hitboxes (customs affected)
- Forward Smash hitbox sizes increased
- Up Smash
- Hitbox sizes increased
- Knockback growth increased by 2 on all hitboxes
- Down Smash
- Damage increased 10%/8% → 12%/10%
- Growth increased 107 → 110
- Neutral Air increased by 2 on all hitboxes
- Forward Air growth increased by 2 on all hitboxes
- Back Air growth increased by 2 on all hitboxes
- Up Air growth increased by 2 on all hitboxes
- Grab, dash grab, pivot grab Grab box vertical displacement lowered
- Back Air
- Aerial hitbox angle altered 365° → 366° (more consistent linking)
- Smash DI modifier altered 1.0 → 0.5
Zelda | F 23:30 |
- Down Tilt damage increased 4% → 5.5%
- Jab
- Damage on hits increased 2%/2%/2% → 2.5%/2.5%/3% (6% → 8% total)
- Final hit base 24 → 35, growth 150 → 130
- Heavy position, bone, angle, size, and wkb adjustments on all hits *
- Up Tilt End frame reduced 32 → 29
- Phantom Slash (Down Special)
- End frame reduced by 5 (customs affected)
- Windboxes on Slash altered reducing blind spots *
Code:
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