Dantarion
Smash Champion
Looks like the order of the names is wrong :/
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Didn't read the blurb. COME AT MEtl;dr if you don't read the blurb: I WILL INFRACT YOU
Buff. The angle changed from 60 to 48. You may think that would send people more directly to the upper corner where it's easier to survive, but it's actually angles farther above 45 that are the "perfect" variety, since a character's weight and fall speed affect their trajectory. Now the move's knockback angle is much more horizontal and takes the opponent more directly to the boundary. We didn't get exact data, but we guesstimated that the KO percent dropped by approximately 10%. Bringing the move more in line with Bowser's generally excellent Kill securing moveset. Still not one of our most notable moves, but we appreciate the improved reward for landing it.Also would the Bowser dsmash angle change be considered a buff or a nerf?
Bowser doesn't seem to have any hitlag modifiers above 1, so no.Does Bowser benefit at all from the modifier buff? It'd be great if d-tilt got the collarbone treatment.
In that case...Actually, he does have one. Grounded Dash Slash has a modifier of 1.5 on the strong hit, and 1.2 on the late. For Aerial Dash Slash, it's 1.8, and then 1.5.
Does Luigi get any of this shieldhitlag reductions too?In that case...
Grounded Dash Slash (Strong): 12 > 9
Grounded Dash Slash (Late): 8 > 7
Aerial Dash Slash (Strong): 14 > 11
Aerial Dash Slash (Late): 10 > 8
Thanks for the correction. I was quickly scrolling through the 1.0.4 dump and must have skipped past dash slash by accident.
Final hit of dash attackDoes Luigi get any of this shieldhitlag reductions too?
Because if there is one, might as well lab it out.
I assume anything that has x.x-Hitlag is affected?
Final hit of dash attack
Dash Attack
Frame 48-48: 2% 60b/128g (KO@ 327%) 361° 0.3-Trip 2.5-Hitlag
Max Damage: 2%
Anything above 1 is divided by 1.25, to a minimum of 1.I assume anything that has x.x-Hitlag is affected?
2%: 8 > 6Would anyone be able to check how Mr. Game and Watch's Bair has been affected by the shield hitlag changes? It has a few hitlag modifiers >1 but i'm not exactly sure how to calculate it on my own.
Bair
Frame 10-13: [2%]x3 100f/40w 25° 1.5-Hitlag Slash
Frame 10-13: [2%]x3 30b/40g 366° 1.5-Hitlag Slash
Frame 22-22: 3% 30b/170g (KO@ 239%) 361° 2.5-Hitlag Slash
The landing hitbox lacks a hitlag modifier
Thanks in advance!
Yes it is.Charizard's down tilt has a 1.2 hitlag modifier so does this mean it's definitely safer on shield now since the last patch?
I think this very thread was made pre-emptively before the patch dropped. Just not viewable to the public. But yeah, I think it's a good guess that the earliest the patch will drop will be at 9 PM PST tonight for the US.Shaya should we have a thread set up ahead of time to tackle the patch coming up in a few hours when it hits.
In my time zone here in America, you posted this at 9:21pm. :/I think this very thread was made pre-emptively before the patch dropped. Just not viewable to the public. But yeah, I think it's a good guess that the earliest the patch will drop will be at 9 PM PST tonight for the US.
In his time zone, which I assume is pacific, it was 12:21 AM. So yeah today for himIn my time zone here in America, you posted this at 9:21pm. :/
http://smashboards.com/threads/viab...ive-impressions.410551/page-256#post-20215684I think this very thread was made pre-emptively before the patch dropped. Just not viewable to the public. But yeah, I think it's a good guess that the earliest the patch will drop will be at 9 PM PST tonight for the US.
Getting server maintenance on the 3DS version now. Sounds like you've got the right assumption.http://smashboards.com/threads/viab...ive-impressions.410551/page-256#post-20215684
If this post is correct we'll get the patch at 3 AM EST and 12 AM PST.