If the hit lag modifier is above 1.0 and it hits shield, it is divided literally by 1.25.
It won't go below 1.0
Five divided by 1.25 = 4.
It won't go below 1.0
Five divided by 1.25 = 4.
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PK Thunder (PKT2)Also as an aside, this hit lag modifer thing also affects counters.
Marth has effectively lost the ability to use counter against Ness, Roy and Ryu's recoveries as they will no longer experience extended hit lag while Marth did not. I guess Marth's been compensated, but this hurts other counters in this game too.
Okay still a little confused. Using Marth's counter as the example, on some recoveries the opponent won't freeze for 16 frames. This I got. So instead will they freeze for hitlag duration on "shield"? Does this include the Marth? Will HE freeze with them in a shield hitlag or will he always freeze for 16 frames?On most recovery moves you can't be "stopped", however you will still proc hit lag.
Whoops on Ness then, that was just one anecdote, compared to numerous roy/ryu instances though.
I'm probably missing something obvious but how did Rosalina get stealth buffed? Do they have a bunch of hitlag modifiers that benefit from this change?http://smashboards.com/threads/412130/page-28#post-20007555
Also Rosalina&Luma got uber stealth buffed this patch then lol.
A majority of Rosalina and Luma's respective movesets have hitlag modifiers. Luma's are larger modifiers in general. Maybe this will help draw out Rosalina's "aggresive options" I keep hearing about but never see.I'm probably missing something obvious but how did Rosalina get stealth buffed? Do they have a bunch of hitlag modifiers that benefit from this change?
I feel like hitlag modifiers exist only for astetical effect. They realized how much it ruins things when it comes to shields (though I'm certain they always knew) so they figured, hey why not...?How significant is this change to self shield-lag? Obviously it helps out Ryu, Roy, and Marth, but how much? And are there any other characters who notably benefit?
Also, I have to wonder why this engine change was made. If it was to reduce the effectiveness of shields, then why did they go about it in such an odd way? Or maybe this was just a convenient way to buff certain characters? I don't know it just seems like an odd change to make, although I do like it.
Well, it seems that the "Online Notice" did not come with the September 1st or any patch after 1.1.0, so it came during 1.1.0 after being finalized and actually added in as a special part within the game (or the developers didn't have anything to put in at the time).Hey guys, with the september 1st patch bringing on some really minor tweaks will you guys include them on this OP? I mean, we are still on v1.1.0 but the little "Online notices" on the main menu wasn't there for instance.
I think your best bet is blocking the update servers in your router settings.Anybody got a way to turn off automatic updates for Smash Wii U? The option for turning them off in the wii u system settings does not work on these individual patches, which I found out last time.
The only way I can do it is yank my ethernet adapter when I know a patch is coming the next day. It works, but I'm afraid of the day we get a gameplay balance patch without any advance warning.
Nothing for moves without hitlag modifiers? Would this work if I substituted "1" as the modifier value for moves without one?It only applies on moves with hit lag modifiers.
There aren't that many jab 1/2s and landing hitboxes with hit lag modifiers that I've seen.
Floor[(Damage / 2.6) + 5) * hit lag modifier]
One more question. What if the formula yields a decimal? Would it be always rounded down, always rounded up, or what? (Thank you so much, btw.)The modifier is default 1.0
so yes it still works.
If the modifier is higher than 1.0, then the MODIFIER will be divided by 1.25 ONLY if it hits shield.
I was wondering what that meant. I'll take your post to mean that it always rounds down.Ever heard the terms floor/ceiling?
I said 'floor' in the original formula.
v128 -> v144: Miigunner[Uair Landing Lag] : 26.0 => 22.0
v128 -> v144: Marth[Fair Landing Lag] : 18.0 => 16.0
v128 -> v144: Marth[Bair Landing Lag] : 19.0 => 17.0
v128 -> v144: Marth[Uair Landing Lag] : 16.0 => 14.0
v128 -> v144: Marth[Dair Landing Lag] : 28.0 => 24.0
v128 -> v144: Metaknight[83] : 30.0 => 25.0
v128 -> v144: Metaknight[84] : 30.0 => 27.0
v128 -> v144: Lizardon[Fair Landing Lag] : 32.0 => 31.0
v128 -> v144: Lizardon[Bair Landing Lag] : 36.0 => 33.0
v128 -> v144: Wiifit[Fair Landing Lag] : 18.0 => 16.0
v128 -> v144: Wiifit[Bair Landing Lag] : 19.0 => 17.0
v128 -> v144: Wiifit[Uair Landing Lag] : 16.0 => 14.0
v128 -> v144: Wiifit[Dair Landing Lag] : 28.0 => 24.0
v128 -> v144: DLC3[3] : 0.819999992847 => 0.850000023842
v128 -> v144: DLC3[22] : 1.04999995232 => 1.10000002384
v128 -> v144: DLC3[Dair Landing Lag] : 24.0 => 21.0
v128 -> v144: DLC3[59] : 0.972800016403 => 0.973999977112
v128 -> v144: DLC3[64] : 0.819999992847 => 0.850000023842
v128 -> v144: DLC5[3] : 0.869000017643 => 1.10000002384
v128 -> v144: DLC5[7] : 0.0439999997616 => 0.0500000007451
v128 -> v144: DLC5[11] : 1.5 => 1.75
v128 -> v144: DLC5[17] : 29.8999996185 => 31.0
v128 -> v144: DLC5[25] : 1.64999997616 => 1.54999995232
v128 -> v144: DLC5[27] : 2.6400001049 => 2.48000001907
v128 -> v144: DLC5[28] : 16.0 => 12.0
v128 -> v144: DLC5[Fair Landing Lag] : 19.0 => 12.0
v128 -> v144: DLC5[Bair Landing Lag] : 19.0 => 12.0
v128 -> v144: DLC5[Uair Landing Lag] : 18.0 => 12.0
v128 -> v144: DLC5[Dair Landing Lag] : 26.0 => 12.0
v128 -> v144: DLC5[33] : 107.0 => 102.0
v128 -> v144: DLC5[56] : 0x23 => 0x24
v128 -> v144: DLC5[57] : 0.0823076888919 => 0.078461535275
v128 -> v144: DLC5[59] : 1.10476005077 => 1.06400001049
v128 -> v144: DLC5[60] : 1.02333331108 => 1.00666666031
v128 -> v144: DLC5[64] : 0.869000017643 => 1.10000002384
v128 -> v144: DLC5[68] : 34.9500007629 => 35.5
v128 -> v144: DLC5[115] : 0xf => 0x7
v128 -> v144: DLC5[188] : 0x10 => 0xf
v128 -> v144: DLC5[279] : 4.0 => 5.0
v128 -> v144: DLC5[280] : 18.0 => 17.0
v128 -> v144: DLC6[3] : 1.39999997616 => 0.639999985695
v128 -> v144: DLC6[7] : 0.070000000298 => 0.0450000017881
v128 -> v144: DLC6[11] : 2.09999990463 => 1.60000002384
v128 -> v144: DLC6[17] : 44.5 => 39.0
v128 -> v144: DLC6[19] : 44.1999092102 => 42.0
v128 -> v144: DLC6[22] : 1.20000004768 => 0.899999976158
v128 -> v144: DLC6[Fair Landing Lag] : 16.0 => 10.0
v128 -> v144: DLC6[Bair Landing Lag] : 11.0 => 10.0
v128 -> v144: DLC6[Uair Landing Lag] : 9.0 => 10.0
v128 -> v144: DLC6[Dair Landing Lag] : 30.0 => 10.0
v128 -> v144: DLC6[33] : 81.0 => 92.0
v128 -> v144: DLC6[44] : 1.0 => 1.02999997139
v128 -> v144: DLC6[57] : 0.0623076930642 => 0.0707692280412
v128 -> v144: DLC6[59] : 0.865999996662 => 0.945599973202
v128 -> v144: DLC6[60] : 0.936666667461 => 0.973333358765
v128 -> v144: DLC6[64] : 1.39999997616 => 0.639999985695
v128 -> v144: DLC6[68] : 42.25 => 39.5
v128 -> v144: DLC6[81] : 30.0 => 60.0
v128 -> v144: DLC6[82] : 30.0 => 60.0
v128 -> v144: DLC6[83] : 0.0 => 60.0
v128 -> v144: DLC6[84] : 0.0 => 60.0
v128 -> v144: DLC6[86] : 0x0 => 0x5
v128 -> v144: DLC6[188] : 0xc => 0xe
v128 -> v144: DLC6[263] : 0x0 => 0x1
v128 -> v144: DLC6[264] : 0x1 => 0x3
v128 -> v144: DLC6[286] : 0x1 => 0x0
v128 -> v144: DLC7[3] : 0.869000017643 => 1.20000004768
v128 -> v144: DLC7[7] : 0.0439999997616 => 0.070000000298
v128 -> v144: DLC7[17] : 29.8999996185 => 33.0
v128 -> v144: DLC7[22] : 1.08000004292 => 1.0
v128 -> v144: DLC7[28] : 16.0 => 14.0
v128 -> v144: DLC7[Fair Landing Lag] : 19.0 => 14.0
v128 -> v144: DLC7[Bair Landing Lag] : 19.0 => 14.0
v128 -> v144: DLC7[Uair Landing Lag] : 18.0 => 14.0
v128 -> v144: DLC7[Dair Landing Lag] : 26.0 => 14.0
v128 -> v144: DLC7[33] : 107.0 => 98.0
v128 -> v144: DLC7[44] : 1.0 => 0.980000019073
v128 -> v144: DLC7[45] : 10.8999996185 => 10.6000003815
v128 -> v144: DLC7[48] : 3.81500005722 => 3.71000003815
v128 -> v144: DLC7[57] : 0.0823076888919 => 0.0753846168518
v128 -> v144: DLC7[59] : 1.10476005077 => 1.02799999714
v128 -> v144: DLC7[60] : 1.02333331108 => 0.993333339691
v128 -> v144: DLC7[64] : 0.869000017643 => 1.20000004768
v128 -> v144: DLC7[68] : 34.9500007629 => 36.5
v128 -> v144: DLC7[86] : 0x0 => 0x5
v128 -> v144: DLC7[97] : 21.5 => 21.0
v128 -> v144: DLC7[153] : 17.5 => 17.0
v128 -> v144: DLC7[171] : 0x2 => 0x1
v128 -> v144: DLC7[188] : 0x10 => 0xf
v128 -> v144: DLC7[201] : 8.75 => 8.5
v128 -> v144: DLC7[263] : 0x0 => 0x1
I think DLC character slots were switched with final smash character slots.Who's down air is going from 30 to 10 frames landing lag and 26 to 12?
Good job finding those values though. I guess we missed WiiFit's extra changes. I'll get around to updating those soon.
We checked, and it's explicit modifiers only. Anything larger than 1.0 gets reduced, but it never gets reduced to be lesser than 1.0. The electric effect on moves still suffers the same amount of shieldlag as before.With regards to the hitstun multiplier effect (as I read it, hitstun is divided by 1.25 if you have a multiplier of 1.50 or greater and you hit a shield), does this work on electric effect attacks? Or is the electric effect multiplier something that's different enough to be excluded?