Patsie
Smash Journeyman
I think there's some confusion going on about what 'play to win' means.I never said I did not care about tiers at all. Just because you Play to Win does not mean you automatically care about tiers, either. It depends on how much you Play to Win. Are you saying Azen doesn't Play to Win when he picks characters using Random Select for tournaments or when he consciously goes Low Tier all the way? Are you saying Taj isn't Playing to Win when he goes Mewtwo for most of a tournament, resorting only to Fox when facing really hard opponents?
You can Play to Win and still play as Mewtwo or Pichu. People have done so, I know people who've done so, I've seen people doing so, I've played people doing so. Of course, if they stick to their Low Tiers all the way, they usually don't end up in the Top 5 (unless they're Azen) because eventually, their Low Tiers won't keep up.
From my understanding of the phrase, "play to win" means using any and all advantages you can get that maximize the chances of you winning.
That only makes sense, to me. If you define the term too loosely, then everyone has the intent of 'playing to win' in the sense that their end goal is usually beating their opponent. Very few people 'play to lose,' and when they do, it's because they want to give a pity win or something of that nature. No one plays a game competitively with the intent of losing.
But there are other goals that people have alongside winning. Playing for fun, playing for 'honor,' playing for fairness factor into some people's calculations alongside playing to beat your opponent. But that's not what 'playing to win' means, I think.
It means the people who will use infinites, chaingrabs, camping strategies, etc - any and all advantages that will increase the odds of winning - despite considerations of fairness, fun, etc. At least, that's what I interpret it as. If you just define it as people who have winning as a goal, then it falls under too many people.
You might be right, though, that playing to win doesn't entail abandoning all other goals for the sake of winning; it might just mean that they play more to win than anything. I'm not sure where to set a brightline for that definition.
That's why I don't think Taj is 'playing to win,' by that definition, by picking Mewtwo. You would be completely right if he couldn't play another character more effectively in terms of winning (if he couldn't have a greater chance of winning by playing Fox). However, he realized that he has bigger advantages with Fox, yet he decides to play Mewtwo, even though winning is still a goal. I just think that there are different goals - playing and developing underused characters and/or becoming the best in the nation with a certain character - that play large factors in his decision aside from winning. That's why I don't think he is 'playing to win' by the way we use the term. (Edit: You're also right that he wants to win at tournaments. I've got no doubt that he is fully confident bringing his awesome M2 against no-names, and I know he fully expects to win. I just mean that he would increase his chances by playing Fox, yet he still plays Mewtwo for other reasons than winning.)
The same applies to Azen, I think. You would be right if picking random had a huge advantage in this game that made him win moreso than not counterpicking a character (like in Starcraft), but that advantage doesn't exist in Brawl. Azen plays random characters for other reasons than strictly winning, because he would have more of an advantage by playing either characters he's the best with or characters that trumph his opponent's pick in a metagame.
Basically, I don't think playing to win = wanting to win in general. I think it means using all advantages, cheap or not, to maximize winning.
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Other than that, I enjoyed the thread. I think developing skillsets with newer characters will enhance Brawl's metagame overall as more variables are introduced. Also, people might do better with characters not showing in tournament statistics. For example, I think TL, Kirby, and especially Pikachu have been incredibly underrepresented in tournaments, mainly because I think they have a ton of potential.
There also might be advancements as people get a bit better handling certain things in the game. I can't back this up because I don't play either character, but I think Sonic and CF's speed might unravel more strategies as people can harness and control it more. That's just an opinion, but I really don't think CF will round out the bottom of the tierlist in the months and years to come.
When I played Melee, I realized that I didn't like the playstyles of Fox/Falco/Marth, but I loved Luigi/DK/Mewtwo despite the fact that they were low-tier. I thought they had a lot of potential despite their tier position, so I played them because of their playstyle. I'm actually kind-of upset now that my playstyle applies to characters that are well-represented in Brawl(GW/Wario/DK), because I normally think that all characters have potential.
Overall, though, I think people will choose a character that will fit their playstyle, and, of all the people the play Brawl now, I bet at least a handful of people per character will find things that make them tournament-viable. I always enjoyed watching the Taj/Simna/Gimpy type-players who could show with low-tier characters, anyway.