Sorry if my post is in a wrong thread but, which are the best Ganon custom moves to use in a competitive scene? Thanks!
After having tested his moves out quite a lot, my opinion on what his best custom moves are have changed. Though, remember, all of his custom moves have unique uses and each one may all be very useful for different match-ups, and even be switched around during the same match-ups if your opponent switches. The custom move which I find to be the worst is Wizard's Assault, in the air it has a straight downward hit which always spikes (seems good when used right at the ledge), but the move is just too slow and predictable both on the ground and in the air.
Forward B: Flame Wave is an underestimated move. I didn't think this before, but the move KOS. Yes, it KOS very early. The move starts up like a flame choke, but goes a smaller distance and has a bigger start-up time and more overall lag. It does 8% more damage than a normal flamechoke on the ground, and 5% more damage than an aerial flamechoke. I believe that in the competitive scene, Ganon's forward B customs will be the most interchangeable. All 3 of them have very good and useful uses.
Upwards B: Dark Fists seems to be the best here, but before I go into it, I want to mention that Dark Vault (two grabs special) seems kinda very good, but also kinda
mehish. I say this because it gives Ganon another command grab along with his others, and has the ability to grab twice, it also goes higher in distance which can help Ganon in those positions which he'll usually not be able to recover back. Though the bad factor about the grab seem to out weigh the good. No uppercut, only 4% damage per grab (for Ganon standard, that's horrible), though the grab potential on stages with platforms is amazing the RCO lag and normal lag on stage if used is horrible. Now to Dark Fists. Dark Fists is amazing, it's a move that can scare the opponent into not messing with Ganon off stage,
and it has the ability to setup kills even by taking a hit on stage! If you keep the normal wizard kick, flame wave, and warlock sword/punch along with this move, then nearly every move in Ganon's arsenal can kill.
Neutral B: Warlock Thrust. Yes. Warlock Thrust is probably his option. Warlock Thrust is probably the closest move to a projectile Ganon has. Underestimated, and in a quite decently fast paced game like Smash 4, you need faster moves. Warlock Thrust is like a very laggy flame-thrower, or more like a flame burst, but with darkness. It hits not only a good amount of range in front of you, it can hit opponents on platforms. Even then, I'd prefer this on stages with no platforms because of the disjointed 'projectile-like' range it has. The move won't ever kill though, it is good to use in unique situations (usually when your opponent is on a platform). This move can hit your opponent standing on the highest platform in Battlefield if you're standing on one of the two lower ones. The move has a different number of hitboxes, but all of which cancels if any other one hits. Damage ranges from 21% - 9% (reverse included). Warlock Sword is still not out of the box here, but I don't think a good player should get hit by that move at higher levels of play.
Downwards B: Wizard Kick default. I prefer this, and I also believe this to be Ganon's best down special. Wizard Drop Kick is amazing, don't get me wrong, and especially now when people don't know what to expect, but as the metagame develops the move will get more and more predictable, and the fact the it erases any early approach or 'fluke' options for Ganon is a horrible nerf for Ganon. I mentioned this elsewhere with a discussion with @
Thinkaman
, but I'll mention it again, Ganon's default kick also has intense kill power in a downward angle below him in the air, and this is hugely beneficial for a character like Ganon in so many ways.