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The people it could dunk (DK, charizard) would be too big to actually be knocked off the ledge, it's free damage and puts them back on the ledge thoWould Flame Choke work? I'm not sure if it's actually useful, but...
you can totally hit zard with an air-choke, video proof at 0:54 https://www.youtube.com/watch?v=bRTFDIrGX8wNope specials will never hit (tried dark dive and WP too)
I only tested ground choke.you can totally hit zard with an air-choke, video proof at 0:54 https://www.youtube.com/watch?v=bRTFDIrGX8w
In terms of follow ups I guess it depends, (Imagine they´re to the right of you) dtilt knocks people right but early DA knocks them up and you are put more right of them you with more time to put out a Bair or a later Uair that´ll launch them left. It probably depends on what kind of stage control you want. For people with small tech forward lengths(M2, Mac, Bowser, Falcon) it would probably hit them with late hit, meaning a free fair. Itś probably good against little mac and bowser just because it covers 2 techs and every techless option and leads to a Fair.Okay, guys.
After the Dash Attack Buff (end-lag), I was thinking that maybe iDA after Gerudo is a better option than Dtilt (provided you can perform a perfect iDA asap every time), which is hard vs 10-framers, but not very hard vs 12-framers+.
It does more damage, and sets ppl up for juggling better (debatable).
Dtilt is also better at getting kills a lot of the times, especially when kinda fresh.
I mean, if I knew a technique that let me buffer an iDA, I'd use it A LOT with the current Ganon.
Thoughts?
Ganon does lose a lot of matchups but honestly a lot of matchup charts seriously overstate it. If you actually asked them to explain what makes Ganon lose you'd probably they don't really know much about Ganon. That's exactly why I hate matchup charts actually, they're a format that actively prevents explanation and actual matchup discussion.Every time someone in the SoCal sm4sh community posts a mu spread, Ganon is always losing massively. It seemed strange to me, since I see good ganons beating many different characters that he apparently should pretty much never beat. It got me thinking. Why does he lose so many mu's so poorly in theory? Is there a specific flaw, or a few specific fundamental flaws in Ganon's competitive design that makes him lose pretty much every mu? What could be changed about Ganon, without changing his fundamental competitive design, and without making him stupid good in casual play, that would make him at least a mid tier threat? Or is his competitive design too fundamentally flawed?
I'm no expert, but I usually perform a ledgedrop DJ N-air to cover tether recoveries.I feel I can deal with most situations in the Game as Ganondorf, except edgeguarding ppl with Tether Recoveries.
As Ganondorf Mains, we are deadly when when get ppl off stage, but I feel Tether Recoveries greatly nerfs my edgeguarding.
Do we have an expert in this area?
Use ground Down B to gain horizontal distance from the stage, then meet them where they're not safe to tether (it doesn't grant them invulnerability unless they touch ledgesnap)I feel I can deal with most situations in the Game as Ganondorf, except edgeguarding ppl with Tether Recoveries.
As Ganondorf Mains, we are deadly when when get ppl off stage, but I feel Tether Recoveries greatly nerfs my edgeguarding.
Do we have an expert in this area?