• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Data 'The Wise Ganon' (ATS/Frame Data/Guides & Competitive Discussion)

Kyogokudo

Smash Apprentice
Joined
Mar 23, 2015
Messages
121
Location
France
NNID
yoshiboo62
3DS FC
0301-9917-1099
Nope specials will never hit (tried dark dive and WP too)
 

Theosmeo

Smash Journeyman
Joined
Sep 1, 2015
Messages
373
Location
Oakland, CA
NNID
LastOfTheM
3DS FC
0576-7286-5643
Would Flame Choke work? I'm not sure if it's actually useful, but...
The people it could dunk (DK, charizard) would be too big to actually be knocked off the ledge, it's free damage and puts them back on the ledge tho

Edit: NVN covered above
 
Last edited:

Z1GMA

Smash Hero
Joined
Sep 10, 2008
Messages
5,523
Location
Sweden
Okay, guys.
After the Dash Attack Buff (end-lag), I was thinking that maybe iDA after Gerudo is a better option than Dtilt (provided you can perform a perfect iDA asap every time), which is hard vs 10-framers, but not very hard vs 12-framers+.

It does more damage, and sets ppl up for juggling better (debatable).
Dtilt is also better at getting kills a lot of the times, especially when kinda fresh.

I mean, if I knew a technique that let me buffer an iDA, I'd use it A LOT with the current Ganon.

Thoughts?
 
Last edited:

Theosmeo

Smash Journeyman
Joined
Sep 1, 2015
Messages
373
Location
Oakland, CA
NNID
LastOfTheM
3DS FC
0576-7286-5643
Okay, guys.
After the Dash Attack Buff (end-lag), I was thinking that maybe iDA after Gerudo is a better option than Dtilt (provided you can perform a perfect iDA asap every time), which is hard vs 10-framers, but not very hard vs 12-framers+.

It does more damage, and sets ppl up for juggling better (debatable).
Dtilt is also better at getting kills a lot of the times, especially when kinda fresh.

I mean, if I knew a technique that let me buffer an iDA, I'd use it A LOT with the current Ganon.

Thoughts?
In terms of follow ups I guess it depends, (Imagine they´re to the right of you) dtilt knocks people right but early DA knocks them up and you are put more right of them you with more time to put out a Bair or a later Uair that´ll launch them left. It probably depends on what kind of stage control you want. For people with small tech forward lengths(M2, Mac, Bowser, Falcon) it would probably hit them with late hit, meaning a free fair. Itś probably good against little mac and bowser just because it covers 2 techs and every techless option and leads to a Fair.

I´ve tried instant DA because it seems like it´d work before but I never got it too work because my hands are kinda slow
 
Last edited:

free33

Smash Journeyman
Joined
Dec 17, 2014
Messages
245
Location
Socal
NNID
Intelctmeatbal
one thing i find frustrating about ganon's competitive design is that he thrives so much on the ledge and offstage with edgeguarding, side b, ftilt, ledge canceled wizard foot, jab into tumble dair, and powerful general base knockback, but then he struggles so much with recovering and getting off the ledge and gaining stage control. His biggest strengths require ganon to confront his biggest weaknesses, forcing him to have to always make the correct decisions, lest he be put in a terrible disadvantaged state. What do you guys feel about this?
 

Opana

Smash Lord
Joined
Jun 6, 2013
Messages
1,676
Location
NY
NNID
PINKYz
3DS FC
0748-3814-1504
I kinda like that aspect, it forces me to be precise. I guess I don't really mind it in this instance.
 

Litany

Smash Apprentice
Joined
Feb 3, 2016
Messages
143
Location
Ontario, Canada
NNID
Brushfire11
Switch FC
SW-6201-5293-0444
I don't mind it, even though it's fundamentally flawed design. It's what makes Ganon unique I suppose.
 

MGK

Smash Apprentice
Joined
Aug 31, 2014
Messages
109
I honestly wouldn't change a thing with ganondorf because I love playing such a high risk, high reward character. Making the right move is really satisfying and his edge guarding is one of the best things in this game. I probably get the most enjoyment out of his edge guarding to be honest.
 

Blobface

Smash Lord
Joined
Feb 21, 2015
Messages
1,283
Location
Labbing U-Tilt followups with Ganondorf
NNID
everyone1 (Bob)
3DS FC
3454-0482-6740
I'd only call Ganon's disadvantage state mediocre, not terrible or anything. He's pretty good on the ledge due to his stupid ledgehang and decent ledgehops and getups. U-air, N-air, and Wizkick aren't get-out-of-jail-free cards but they still do a good job of keeping people from just murdering you off a single hit.
 

Opana

Smash Lord
Joined
Jun 6, 2013
Messages
1,676
Location
NY
NNID
PINKYz
3DS FC
0748-3814-1504
I agree with that as well for most of his mus, he's no Bowser lol.
 

free33

Smash Journeyman
Joined
Dec 17, 2014
Messages
245
Location
Socal
NNID
Intelctmeatbal
Every time someone in the SoCal sm4sh community posts a mu spread, Ganon is always losing massively. It seemed strange to me, since I see good ganons beating many different characters that he apparently should pretty much never beat. It got me thinking. Why does he lose so many mu's so poorly in theory? Is there a specific flaw, or a few specific fundamental flaws in Ganon's competitive design that makes him lose pretty much every mu? What could be changed about Ganon, without changing his fundamental competitive design, and without making him stupid good in casual play, that would make him at least a mid tier threat? Or is his competitive design too fundamentally flawed?
 

Blobface

Smash Lord
Joined
Feb 21, 2015
Messages
1,283
Location
Labbing U-Tilt followups with Ganondorf
NNID
everyone1 (Bob)
3DS FC
3454-0482-6740
Every time someone in the SoCal sm4sh community posts a mu spread, Ganon is always losing massively. It seemed strange to me, since I see good ganons beating many different characters that he apparently should pretty much never beat. It got me thinking. Why does he lose so many mu's so poorly in theory? Is there a specific flaw, or a few specific fundamental flaws in Ganon's competitive design that makes him lose pretty much every mu? What could be changed about Ganon, without changing his fundamental competitive design, and without making him stupid good in casual play, that would make him at least a mid tier threat? Or is his competitive design too fundamentally flawed?
Ganon does lose a lot of matchups but honestly a lot of matchup charts seriously overstate it. If you actually asked them to explain what makes Ganon lose you'd probably they don't really know much about Ganon. That's exactly why I hate matchup charts actually, they're a format that actively prevents explanation and actual matchup discussion.
 

Z1GMA

Smash Hero
Joined
Sep 10, 2008
Messages
5,523
Location
Sweden
I feel I can deal with most situations in the Game as Ganondorf, except edgeguarding ppl with Tether Recoveries.
As Ganondorf Mains, we are deadly when when get ppl off stage, but I feel Tether Recoveries greatly nerfs my edgeguarding.
Do we have an expert :ganondorf: in this area?
 

adom4

Smash Lord
Joined
Dec 4, 2007
Messages
1,066
Location
Israel
NNID
adom15510
3DS FC
3179-6434-6692
i try to Nair with my face to the stage because it lasts for so long, falling Nair from a ledge hang works well too.
 

Litany

Smash Apprentice
Joined
Feb 3, 2016
Messages
143
Location
Ontario, Canada
NNID
Brushfire11
Switch FC
SW-6201-5293-0444
I feel I can deal with most situations in the Game as Ganondorf, except edgeguarding ppl with Tether Recoveries.
As Ganondorf Mains, we are deadly when when get ppl off stage, but I feel Tether Recoveries greatly nerfs my edgeguarding.
Do we have an expert :ganondorf: in this area?
I'm no expert, but I usually perform a ledgedrop DJ N-air to cover tether recoveries.
 

Daeyrat

Smash Journeyman
Joined
Aug 3, 2014
Messages
202
Location
Vitória, Brazil
I feel I can deal with most situations in the Game as Ganondorf, except edgeguarding ppl with Tether Recoveries.
As Ganondorf Mains, we are deadly when when get ppl off stage, but I feel Tether Recoveries greatly nerfs my edgeguarding.
Do we have an expert :ganondorf: in this area?
Use ground Down B to gain horizontal distance from the stage, then meet them where they're not safe to tether (it doesn't grant them invulnerability unless they touch ledgesnap)
 
Top Bottom