Lozjam
Smash Champion
- Joined
- Jan 26, 2014
- Messages
- 2,840
I actually don't think the C-stick glitch is a problem. You just need to quickly flick the C-stick while carrying your momentum to keep moving. And the stutter step is so useful I think you should keep the C-stick on Smashes. Also, I find that the dsmash is a lot more useful with the C-stick and if you can make sure it hits, it racks up a ton of damage.Yeah, now with the deduced nair lag, it'll always be wiser to wiff that after an onstage stage Dark Dive.
I'm sure you've probably heard about the cstick glitch with the Gamecube controller. You're stuck in one place if you try dairing with cstick and moving forward with the cpad. The turn around to this is that you'll have to dair with cstick after you move forward with cpad - but, obviously, this will make the attack slower. This would've hindered Ganon a lot if he had autocancelled dairs.
I think that this is the same case with all aerials as well. The glitch happens because Smash attacks automatically charge when you hold cstick.
What I did is, I switched my control from Smash Attack to Attack for the cstick. Because of this, I cannot Smash Attack with the cstick now, but this does make the glitch above go away.
As for your question though, yes. Ganon does sutterstep. Both in reverse and forward.
I tested in Smashville (unlockable) with the opponent on the top platform. For a normal fsmash it takes 19 times to travel all the way to the end. If you stutterstep forward by clicking the normal cstick input and cpad the same direction, it takes 14.5 times to travel to the end of Smashville. Ganon can also reverse stutterstep, pressing cstick forward while facing the opposite direction, this makes him move backwards a bit and then forward - roughly 20-21 fsmashes like this to travel Smashville.