Ussi
Smash Legend
Only Seibrik used DDD and was for 2 MUs so the results seem to infer
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Norfair isn't really a big stage lol, in fact it has one of the smallest ceilings in the game.I personally do not like those stages but I agree. I mean the WORST that happens is that we show the stages are not that great and ppl want them banned...I mean more data is better.
I think also we should try some stages in doubles/singles only
like norfair and other bigger stages in doubles only
I'm pretty sure he was referring to space. Not killzonesNorfair isn't really a big stage lol, in fact it has one of the smallest ceilings in the game.
I personally don't enjoy using stages in doubles but not singles, but it doesn't hurt to test. Singles and doubles are still the same game, and what can be abused in singles can still mostly be abused in doubles. Not to mention a lot of doubles matches can come down to 1v1s, which are singles matches.
The killzones are still going to affect the space you have to move safely in.I'm pretty sure he was referring to space. Not killzones
That's why. Also, it means that the Unity Rule Set cannot hand out punishments/cards due to actions at your event. The approval system ensures that the amount of the experimental events won't undermine the concept of the Unity Rule Set, which is for players to have a consistent tournament experience.Any tournaments that do not follow this ruleset will not be eligible for stickies on SWF or featured coverage on AllisBrawl.
You need to do so in order to get the BBR-RC perks for your tournament(Sticky, etc.)sorta wondering, why would one need an approval from you guys to actually do the experiment?
There are no Mexican TOs running full-Unity tournaments, iirc.no love for mexico </3
anyway... here i'm TO and I use unity ruleset... like all the people i'll try a variation of unity... but only in stagelist and i'll ask about stocks and timer.
btw. neutrals should be 3 at Unity 1.5
so like if they do practically the experimental rule-set but without "approval" you guys wont record it for data?You need to do so in order to get the BBR-RC perks for your tournament(Sticky, etc.)
Also, its to help us keep track of all tournaments running the experimental rule sets. We want to know so we can get all the data from these tournaments.
I forgot to mention pirate ship. The same points apply to it. All 3 should be legalized.I think Pitochat and/or Distant planet should be included. Their hazards are easy to avoid unless an opponent knocks you into them. Distant planet is balanced geometrically, and the vast majority of picto chat transformations are balanced.
Then get to it. I'm still waiting for you to tell me anything related to this.Technically I'm not a TO yet, but I'm already arranging to be one for the near future.
Is it not obvious that the only reason I have an account is to troll you to death?Why is it that whenever I do something, you're always right behind me, ready to push me on the spotlight and call me out? v___v
I also have a stalker 0_0And to get MK banned, don't forget that El.
There's no such thing as a "neutral". Each stage gives advantages and disadvantages to different characters; limiting stages arbitrarily hurts certain characters and playstyles.What is the purpose of having a time limit?
Why are there so many stages to choose from? Wouldn't it be better to just have the neutrals as the only stages?
No.Why are there so many stages to choose from? Wouldn't it be better to just have the neutrals as the only stages?
The point is you can't NOT do that. If you go to FD, then you find characters like ICs do much better overall. Sometimes it is matchup specific; many characters with poor recoveries love Smashville because their recovery is aided so much by the platform. The solution is to have MANY stages, not just one, or one type.Fair enough, but the non "neutrals" tend to give drastic advantages and disadvantages to certain characters. Some characters are bad, some are good. That's a fact. I don't see the need to give any character an advantage or disadvantage. What's the point?
Running out the timer is a viable strategy; that is where your issue lies. It's been used in every sport before us, no reason to stop now.If planking is still an issue, the only way I see to "balance" it is to make it unreasonably difficult to do. An 8 minute timer is nothing. Close matches generally last around 7 minutes so 8 minutes is way too quick. Why not set the time limit to 15 or 20 minutes? Running out the timer is really just a poor way to win and shouldn't be a viable strategy at all, in my opinion.
Draconian rules can be useful and I'm all for them in many circumstances, but actively punishing people to the extreme for accidents doesn't make them less likely to happen in the future, which is the intent of these rules.If you pause, you lose, accident or not. The button doesn't push itself and it's the individual's fault either way. I don't see a reason to be so nice about something like this, especially since the rule can be abused in a scenario where one person is on 3 stocks while the other is on 1 and the first player pauses and screws the other guy over. Based on the rule, he would still win the match.
We work with the reality we're given. People have schedules, and venues have time limits.EDIT: Having a time limit just for managing tournaments... doesn't seem right. It's up to TOs to do that. And having such a short time limit encourages longer games imo.
You'd have an incredibly dull, biased, and self-serving game then.I also don't agree that more stages = higher skill. There's a high enough skill ceiling as it is without so many stages; having them over complicates the game. I'd personally see a couple stages like SV, FD, BF, PS:M be the only stages with each person getting a single ban or something.
This doesn't make any sense whatsoever. How is learning LESS more skillful than learning MORE?I think that less stages = higher skill because then you focus on a small set of stages to improve your play.
According to you, less stages = higher skill because more stages would just over complicate things.I also don't agree that more stages = higher skill. There's a high enough skill ceiling as it is without so many stages; having them over complicates the game. I'd personally see a couple stages like SV, FD, BF, PS:M be the only stages with each person getting a single ban or something.
I think that less stages = higher skill because then you focus on a small set of stages to improve your play.
I think that less stages = lower skill because then you focus on a small set of stages to improve your play.I think that less stages = higher skill because then you focus on a small set of stages to improve your play.
Okay, name me one stage which is neutral. Just one.Fair enough, but the non "neutrals" tend to give drastic advantages and disadvantages to certain characters. Some characters are bad, some are good. That's a fact. I don't see the need to give any character an advantage or disadvantage. What's the point?
Okay, but what's bad about overcomplication in such cases?I also don't agree that more stages = higher skill. There's a high enough skill ceiling as it is without so many stages; having them over complicates the game.
Nonsense, this doesn't follow.I think that less stages = higher skill because then you focus on a small set of stages to improve your play.