Maharba the Mystic
Smash Master
yet pit has the fastest glide lol. it is weird that MK can glide longer even when pit is faster but i gues that would involve weight.
also, please don't say you are gonna consider scrooging as stalling. that's like the only way pit can safely recover with his WOI on like every high and top tier character and to take away our ability to go to the safer side of the stage would just be cruel and destroy so many of our match ups and that would just be dumb. i mean i only switch sides of the stage when i can't get up on the other side because while pit is safe on the ledge, he has plenty to worry about when coming back against good aerial characters and if you take away the ability to go lower than they can it is just outright unfair. i mean do what you want with MK, he doesn't rely on being able to switch which ledge he comes up on but for pit (and hell even ROB and charizard if you wanna get technical about it) the ability to switch sides is essential to our gameplay. especially pit because WOI has the speed to out do most characters on the stage so we can gett there and get up before they can punish us. seriously scrooging, unless you are MK, is completely vital to my character's gameplay and greatly assists several others. it's not like they are stalling because there are conditions that force you to get up eventually (like the lgl, pit's wing fatigue for using WOI to soon after using the last WOI, ROB's fuel, the ability to edgeguard charizard due to his slow glide, etc...)
seriously, it's not a broken tactic by any means, they have to come up, and that can be punished. plus you already have a lgl, there is no reason to limit our ability to go under the stage. and i will argue this point forever and ever if people try to take away the one truly safe recovery option i have (and it has weaknesses. like tjolt from pika, rob's lazer and gyro, diddy's banana, any projectile really)
edit:
forgot to list some examples of stalling. here goes:
dk's planking- it has no offensive capabilities unless he is edgeguarding. it's only purpose is too run the timer.
IDC- the ultimate stalling technique when mastered. can't be touched or even seen.
Chaingrabs past 250%- why do we allow them to go to 300% anyways? that is such a ridiculously high percent. hell 200% should be fine but ill say 250% just to not be declared unreasonable. seriously there is no infinite in this game that can't kill by 250% even against snake so why do we give them that extra 50% to run the timer?
character's techniques that only repeat but do no damage and have no way to be stopped- isn't it possible to something like that with jiggly puff when they use sing near the edge where she can just keep them asleep and run the timer indefinately? stuff like that the opponent has no control over (unlike HA which apparently the opponent controls) so things that are proven to do nothing but run the timer should be banned or limited in the amount of times it can be done in a row.
not undoing character glitches (i.e. character freezing or imobility glitches)- if the opponent is made immobile (like the diddy kong uthrow thing) the opponent should only get 1 minute to wait before they do something to them. i say this because characters with ability to rack up hella damage to punish something like but need time to set up should totally get the opportunity to humiliate the opponent for it (for example diddy is frozen in uthrow, snake needs time to set up a wargasm to punish it hard and humiliatingly)
inescapable wall locks past 250%- some wall locks may not be infinite as the wall may disapear like if you had a lazer lock at PS 1 but to do it past 250% (or atm 300%) (although why no1 was dead before they got locked within the time it takes to lazer lock to 250 would be beyond me) would be stalling
how's that?
also, please don't say you are gonna consider scrooging as stalling. that's like the only way pit can safely recover with his WOI on like every high and top tier character and to take away our ability to go to the safer side of the stage would just be cruel and destroy so many of our match ups and that would just be dumb. i mean i only switch sides of the stage when i can't get up on the other side because while pit is safe on the ledge, he has plenty to worry about when coming back against good aerial characters and if you take away the ability to go lower than they can it is just outright unfair. i mean do what you want with MK, he doesn't rely on being able to switch which ledge he comes up on but for pit (and hell even ROB and charizard if you wanna get technical about it) the ability to switch sides is essential to our gameplay. especially pit because WOI has the speed to out do most characters on the stage so we can gett there and get up before they can punish us. seriously scrooging, unless you are MK, is completely vital to my character's gameplay and greatly assists several others. it's not like they are stalling because there are conditions that force you to get up eventually (like the lgl, pit's wing fatigue for using WOI to soon after using the last WOI, ROB's fuel, the ability to edgeguard charizard due to his slow glide, etc...)
seriously, it's not a broken tactic by any means, they have to come up, and that can be punished. plus you already have a lgl, there is no reason to limit our ability to go under the stage. and i will argue this point forever and ever if people try to take away the one truly safe recovery option i have (and it has weaknesses. like tjolt from pika, rob's lazer and gyro, diddy's banana, any projectile really)
edit:
forgot to list some examples of stalling. here goes:
dk's planking- it has no offensive capabilities unless he is edgeguarding. it's only purpose is too run the timer.
IDC- the ultimate stalling technique when mastered. can't be touched or even seen.
Chaingrabs past 250%- why do we allow them to go to 300% anyways? that is such a ridiculously high percent. hell 200% should be fine but ill say 250% just to not be declared unreasonable. seriously there is no infinite in this game that can't kill by 250% even against snake so why do we give them that extra 50% to run the timer?
character's techniques that only repeat but do no damage and have no way to be stopped- isn't it possible to something like that with jiggly puff when they use sing near the edge where she can just keep them asleep and run the timer indefinately? stuff like that the opponent has no control over (unlike HA which apparently the opponent controls) so things that are proven to do nothing but run the timer should be banned or limited in the amount of times it can be done in a row.
not undoing character glitches (i.e. character freezing or imobility glitches)- if the opponent is made immobile (like the diddy kong uthrow thing) the opponent should only get 1 minute to wait before they do something to them. i say this because characters with ability to rack up hella damage to punish something like but need time to set up should totally get the opportunity to humiliate the opponent for it (for example diddy is frozen in uthrow, snake needs time to set up a wargasm to punish it hard and humiliatingly)
inescapable wall locks past 250%- some wall locks may not be infinite as the wall may disapear like if you had a lazer lock at PS 1 but to do it past 250% (or atm 300%) (although why no1 was dead before they got locked within the time it takes to lazer lock to 250 would be beyond me) would be stalling
how's that?