Conviction
Human Nature
Maharba, that rule is horrible. You just said that MK can now plank ICs with no LGL because they have an infinite on him.
Hey a lot least you didn't get blown off Mystic.
Why are so many people's self made rules so bad?
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Maharba, that rule is horrible. You just said that MK can now plank ICs with no LGL because they have an infinite on him.
Ice Climbers deserve to get planked thoughMaharba, that rule is horrible. You just said that MK can now plank ICs with no LGL because they have an infinite on him.
1) Gain % leadCan someone explain to me why walk-off stages are banned that doesnt involve an overpowered character?
Actually yes, I have seen Castle Siege get counterpicked many times. Its very important for Olimar. Even Razer used it vs ADHD. It offers a good advantage for Olimar in most matchups. I know which charaters do well there and which don'tTo be honest, I think that the most productive thing at this point is not "replace FD with PS1" or something like that, I think it's "Add PS1 and CS/DP/whatever to the starter list". FD (or more precisely, the FD/SV/BF combination) simply isn't as big of an issue with 7 starters. And the more starters you get, the more valid "just strike it" becomes to any "standouts" like CS or PS2... Or, in fact, FD. The question of "what's the 7th starter" remains open, sure, but I think just saying "we're going to upgrade to 7" and then figuring out the details is best. Even if you won't place PS2 as a starter, CS is really very balanced (when was the last time you saw it counterpicked in a tournament set? I think DDD even usually goes for FD over CS!), and Delfino provides a nice counterpiece to stages like FD and SV in most matchups.
Olimar also deserves to get planked.
Definitely agree.I'm not done reading the thread yet, and I like the ruleset, but I wanted to just say tat this is possibly the best post I've ever seen from BPC, and I LIKE FD as a neutral (and I play Marth/MK)
Good so far.*All Infinites are Legal*
*SD Moves Goes by game*
NO ONE ELSE NEEDS A LEDGE-GRAB LIMIT.*LGL 35 MK 50 Everyone Else*
Yay.*Pictochat Legality*
*PS2 is legal?*
Two stage bans is very obviously the best option.*Rainbow Cruise or Brinstar, Can't have Both?*
If people won't accept this ruleset due to FD being a CP, then too bad, they don't get a sticky. We shouldn't try and cater for people's warped and wrong opinions, we should try and shape them so they are correct. Doing otherwise is just as scrubby as banning Ike's fsmash because noobs find it hard to avoid.*FD as a starter?*
Thank god we don't craft rulesets based on YOUR OPINION.Because both tactics are gay? That isn't fair IMO.
The difference is that D3 infinite CGing DK is an effective way to end the match by putting him into kill range, land a kill, etc. DK planking D3 doesn't force D3 to take on damage and end the match.
It may force D3 to approach if he doesn't have the percent lead, but say he doesn't and DK planks for 185 ledge grabs. Do you find it fair that the DK won the match by time-out instead of taking stocks? IMO, it isn't.
Another interesting use of the LGL rule is to limit stalling maneuvers. D3 isn't forced to approach DK outside of percentage lead, which becomes second priority to LGL once DK hits the limit. DK isn't forced to approach D3 either, especially when the field is in D3's favor, but is when he hits his LGL.
Herp a derp, that's not what stalling is. They are both camping, a legitimate tactic. Stalling is doing something which only has the purpose of wasting time and doesn't net any advantage other than that, for example:Hypothetical analysis time!
What if there was no LGL and this scenario occurred? D3 is on stage, DK is planking with the percentage lead. Neither player wants to approach the other. Who is the "staller?"
tl;drI completely agree. I tend to stop arguing with "brawl gen" people because simply because they just dont have the EXPERIENCE.In general, All they know is BRAWL or 08 melee(aka everyone moved on to brawl and doesnt care about melee). They sit there and form these HUGE essay with fancy words and "logical this" and "logical that" and it looks REALLY REALLY good(and thats how they get their supporters because people naturally follow "smart" people) but at the end of the day what they say works just ON PAPER and almost NEVER in game. They also sit there and try to tell you whats "fair/unfair" "logical/illogical" "neutral/counterpick" "broken/not broken" and to be honest, the definitions of those terms were set back in melee but since they dont like that or dont wanna admit they suck/are wrong/******** they just decide to rewrite these terms into what THEY want. You cant win with these people. ROFL.
Then you have the people like inui(no offense)/dmbrandon(is that the same guy as diem?) and other people who literally wake up in the morning, eat a bowl of wheaties and make it a "GOAL OF THE DAY" to find something to complain about and look like total poop scoops just so they can feel like a hero or feel noticed or maybe even feel like they are worth something(i dont know or care, they are messed up either way). These people will always be a thorn in your side but since you cant drive to their house and ram a butcher knife in their eye you just gotta carry on and do whats right regardless of what they say. Thats pretty much what i have done for over 7 years.
In which case we can just use tournament results, data and statistics... Which will tell you basically the same thing as match-ups and AREN'T theorycraft.Two, Matchups are all theory craft. We should not base a ruleset around theory craft.
We shouldn't be trying to balance the game with our rule-sets, too many double standards.Im kinda in the middle about this, but overall I see no problems lol. It really does give mk an easy *** time though I have to be honest. Like everything that seemed more even I just get 6:4s (game one... lets not even go on after that lol)
LOL at delfino being balanced with metaknight in the game.
Just because it isn't broken doesn't mean that it can't be better.My honest reply to this is... does it really matter though. >_>
Its not like you see those characters winning tournaments that often in American let alone EU metagame. Youre trying to balance something that isnt even broken
Err... whether a stage is aerial-based, ground-based, limiting, whatever should have NO affect on it's status as a starter. The only thing that matters is match-ups.Okay, let's drop the "nerf MK argument." I apologize for bringing it up.
I'm not defining any norm. I'm stressing the idea of "as balanced as possible." Aerial combat isn't shut down on FD. You see plenty of Aerial combat from the likes of MK/Marth and others on this stage.
Can you really argue the same for ground combat on RC and Brinstar? The entirety of RC is forcing you to move into the air. Brinstar has similar elements: extreme lack of permanent ground space (due to hazards). I'm not going to delve into straight floor and tilted floor because it would complicate the topic and I'm sure someone would bring YI's, a starter stage, into this. So let's not delve into that yet. I think my first reason is strong enough to separate FD from these two stages.
Just address my argument of how FD doesn't limit aerial combat, it just doesn't favor it, but RC and Brinstar limit ground combat and thus should stay as counterpicks compared to FD's starter status.
No... Defense doesn't win out especially in Brawl, it wins out only in Brawl. Walk-offs are balanced in both Melee and Smash 64.Walkoff camping is high-risk high-reward, but in Smash defense wins out (especially in Brawl) more often than not so it becomes overpowering.
CG kills are also cited but aren't nearly as much a problem.
IDK about 64, but Melee's rulesets (AFAIK) do not reflect this. The balance is closer in those two games (remember that 64 is the game for which "don't get hit" was coined), but defense wins.No... Defense doesn't win out especially in Brawl, it wins out only in Brawl. Walk-offs are balanced in both Melee and Smash 64.
Rolleyes.jpg*links the vid of Chibo's (or am I thinking of somebody else?) Jiggs nearly timing out a Falco by hanging on FD's ledge for roughly 7'45"*
He'd have done it but he screwed up at the very end and got hit by a laser. Before that it was 0-0 both ways IIRC.Rolleyes.jpg
Budget Player Cadet said:The fact that Xyro is considered a pillar of the community is honestly kind of depressing. I mean, it could be worse, we could be listening to M2K, but still... kinda sucks.
Xyro's tournaments run said:HOBO 1 (41 Entrants)
HOBO 2 (63 Entrants)
HOBO 3 (43 Entrants)
HOBO 4 (81 Entrants)
HOBO 5 (83 Entrants)
HOBO 6 (27 Entrants)
HOBO 7 (36 Entrants)
HOBO 8 (88 Entrants)
HOBO 9 (45 Entrants)
HOBO 10 (110 Entrants)
HOBO 11 (113 Entrants)
HOBO 12 (59 Entrants)
HOBO 13 (36 Entrants)
HOBO 14 (54 Entrants)
HOBO 15 (51 Entrants)
HOBO 16 (73 Entrants)
HOBO 17 (100 Entrants)
HOBO 18 (80 Entrants)
HOBO 19 (71 Entrants)
HOBO 20 (40 Entrants)
HOBO 21 (47 Entrants)
HOBO 22 (41 Entrants)
HOBO 23 (38 Entrants)
HOBO 24 (40 Entrants)
HOBO 25 (62 Entrants)
HOBO 26 (43 Entrants)
HOBO 27 (49 Entrants)
HOBO 28 (64 Entrants)
HOBO 29 (35 Entrants)
HOBO 30 (32 Entrants)
QuakeCon 2010 (123 Entrants)
World HOBO 1 (140 Entrants)
World HOBO 2 (107 Entrants)
World HOBO 3 (139 Entrants)
Is it really such a shame to have a consistent tournament host who has held among the most events for the community and who constantly adapts his tournaments and works with his scene? Xyro is not very politically correct with how he posts, but I'm going to let actions speak way louder than words here (he has held a massive six [maybe seven if you count Quakecom] tournaments with 100+ attendance, I believe a record for Brawl tournaments for a single TO). Also there was truth in his statement (if you can read between the lines a bit), there are a lot of people who will write entire essays that revolve little around reality.Budget Player Cadet tournaments run said:.
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You kind of have a point, but if I hosted tournaments in Alberta Canada that had MK banned, do you think people would come? We're probably closer to the northern states than texas so why not?^His MK banned tournament got a few people from northern states to come down just to play in a MK free tournament, so the "ruleset doesn't attract people" is kinda wrong.
PassportsYou kind of have a point, but if I hosted tournaments in Alberta Canada that had MK banned, do you think people would come? We're probably closer to the northern states than texas so why not?
Passports
Since youre taking this long it either meansEDIT: ****ing live topic not working. Will respond to orion's post shortly.
A. Static stages generally have more even matchups (bar, ps2 but that stage hasnt even been around enough for me to believe that lol)Firstly, to the people who think that "neutral" stages should be synonymous with static stages... Why do you believe that the first match should be played on a static stage while dynamics are fine for any later matches?
Even if that was correct, and you managed to prove that it was true with data, which I havent seen. It still isn't healthy for the game, and if you actually cared about the community you would understand that.NO ONE ELSE NEEDS A LEDGE-GRAB LIMIT.
People that think like that are always a problemWe shouldn't try and cater for people's warped and wrong opinions, we should try and shape them so they are correct. Doing otherwise is just as scrubby as banning Ike's fsmash because noobs find it hard to avoid.
Or yours... or anyones singular. Its a group opinion generally.Thank god we don't craft rulesets based on YOUR OPINION.
Yeah... coming from someone who planks. It's to run the timer LOOLOLOLOOLOLOLPlanking is just making it hard for the opponent to approach you. You aren't wasting time necessarily, you are just trying to keep your lead by playing defensively.
well... I dont really know how much tournament experience you have but. Generally there are a LOT of factors that go into a tournament match.In which case we can just use tournament results, data and statistics... Which will tell you basically the same thing as match-ups and AREN'T theorycraft.
That doesnt give anyone an excuse to make it worse lolWe shouldn't be trying to balance the game with our rule-sets, too many double standards.
So its better to give the characters that already win tournaments MORE of an advantage? Sounds like youre definitely making a better metagame lolJust because it isn't broken doesn't mean that it can't be better.
again... MUs are subjective.Err... whether a stage is aerial-based, ground-based, limiting, whatever should have NO affect on it's status as a starter. The only thing that matters is match-ups.
thisRolleyes.jpg
You did lolHe'd have done it but he screwed up at the very end and got hit by a laser. Before that it was 0-0 both ways IIRC.
Though I suspect I'm missing the point.
Na chill nobody goes to tournaments JUST for the players if the host is booty. Im sure Xyro is a **** host and I have never been to TXOk yeah Xyro has held a ton of tournaments that all appear to be really successful. I am not going to say he isn't a successful tournament host, but at the same time I am not gonna say he's successful because he's a fantastic TO. The region he lives in has really good players and also has a lot of players. This could explain by OoS people want to come (large and skillful player base). A ruleset doesn't attract people, and honestly it never really drives people away. If the tournament is guaranteed good players and a lot of them, it will succeed.
EDIT: by fantastic I meant his rule set. He's probably very catering to players, and makes the tournament experience great (another reason why he might get large attendance).
I just want to say that I very much agree with this.Brinstar/RC both being legal.
Honestly, I have no idea what even brought on this topic. This was the general trend ALL OF BRAWL until, what, the Apex stagelist was released and he did that SOLELY FOR OOC COMPETITORS WHO AREN'T USED TO THE STAGES!!!! He didn't do it because they were both unfair/made MK too powerful, he just wanted the stage list to seem more appealing on people coming from overseas that simply weren't used to the stages, basically the same as the japanese getting 2 bans or whatever he did (I honestly don't remember the rule).
Anyway, to discuss the actual reasoning...RC/Brinstar are very aerial based stages, obviously. This just so happens to be the best type of stage for the best character: Metaknight. However, there are stages that do this for the opposite type of character: Grounded characters. FD/SV/Pictochat are characters like Diddys/Falcos/ICs strong stages, and they are synonomous to RC/Brinstar for MK. If you ban either RC/Brinstar, you must also limit the grounded stages, even though there are infinitely more of them (SV, FD, BF, Castle, Pictochat, PS1/2).
But I don't agree with this.STARTER STAGES!
We have made the starter list 5 stages as opposed to 7 or 9 because honestly, it doesn't make that much of a difference. In the typical ICs/Falco/Diddy scenario, you have FD, SV, and BF as starters. In a 7 stage list, you are going to (probably) add PS1 and Castle Siege (Maybe halberd instead of Castle). So...you went from having their best 3 to...their best 5? Sweet, that totally makes a huge diff-Oh wait it doesn't. That basically converted me to 5 starter.
So you're saying that you don't want static stages as neutrals, you want neutral stages as neutrals and you believe that static stages are generally more neutral than dynamic ones?A. Static stages generally have more even matchups (bar, ps2 but that stage hasnt even been around enough for me to believe that lol)
Maybe this is the case if you are only considering hardcore counter-picks, but if I bring up PS2 or Delfino, both stages that require a wide range of diverse skills that no static stage provides, why would you disagree?B. Gotta be honest, static stages require you to actually outskill your opponent LOL
That's not how the burden of proof works. It's your job to prove that what I said is incorrect (as I am arguing for the game's default).Even if that was correct, and you managed to prove that it was true with data, which I havent seen. It still isn't healthy for the game, and if you actually cared about the community you would understand that.
What? Thinking in a way which will help the community in the long run? You realize how a metagame works right? Someone discovers a powerful tactic, someone else discovers a tactic to counter it, etc... If we just go around banning things with no justification the metagame won't develop properly and we'll be left with a less skill-based game.People that think like that are always a problem
...Okay?Or yours... or anyones singular. Its a group opinion generally.
Good job missing the point. I said that it isn't necessarily used to run the timer. You can't prove that people are planking just for a time-out, so you can't discretely ban it. However if it was something like Jigglypuff's sing lock, that serves no purpose other than to run the timer.Yeah... coming from someone who planks. It's to run the timer LOOLOLOLOOLOLOL
Alright, let's say your right and it is impossible to objectively determine match-ups. It is now completely pointless to create a starter list, as the main point of it (even ground for game 1) is impossible to determine.well... I dont really know how much tournament experience you have but. Generally there are a LOT of factors that go into a tournament match.
Even worse that doesnt show the relative SKILL level of the players involved. Believe it or not that matters!
Err, we aren't making it worse, we are keeping it how it is. If you think that is already bad, play a different game.That doesnt give anyone an excuse to make it worse lol
I've already explained why surgically balancing the game is dumb.So its better to give the characters that already win tournaments MORE of an advantage? Sounds like youre definitely making a better metagame lol