theunabletable
Smash Lord
It is important in rounds 2 and 3. I never said it wasn't.
I'm saying that first round should have the most emphasis out of all of them on pvp based combat. There shouldn't be really gimmicky stages first round.
Your question is so unnecessary lol. It's like saying "Why do we allow people to gain an advantage in rounds 2 and 3 via the counterpicking process when we can't in round 1?"
Round 1 is different from rounds 2, 3, 4, and 5. The stage selection process is different, and thus the things you take into account when deciding what stages are available is different.
And PS2 is super gimmicky. That doesn't mean it shouldn't be legal, but it shouldn't be a starter, unless there are few enough that you can guaranteed go somewhere that isn't super gimmicky.
I was saying that subjective opinions aren't inherently wrong, and tend to be based on more than you initially think, and aren't completely without merit. But alright, you can forget all of that. We can start with one subjective opinion, and from now on we'll be completely objective.
Yeah, they perform well on those stages. THEY'RE GOOD CHARACTERS. Those stages provide a good pvp experience, and those characters happen to be REALLY good when there aren't stage gimmicks holding them down. If we didn't give a **** about what provides the best pvp experience, we could strike from the entire stagelist, and have a separate list for what's legal in the games after game 1.
Say that we have 41 stages legal, and each player gets 20 strikes. You'll end up on your 21ST BEST STAGE. So why don't we do that? We wouldn't need to have any stages banned in the first round, the two players would just come to the absolute, most even possible stage in the matchup, right?
What's objectively wrong with that?
I'm saying that first round should have the most emphasis out of all of them on pvp based combat. There shouldn't be really gimmicky stages first round.
Your question is so unnecessary lol. It's like saying "Why do we allow people to gain an advantage in rounds 2 and 3 via the counterpicking process when we can't in round 1?"
Round 1 is different from rounds 2, 3, 4, and 5. The stage selection process is different, and thus the things you take into account when deciding what stages are available is different.
And PS2 is super gimmicky. That doesn't mean it shouldn't be legal, but it shouldn't be a starter, unless there are few enough that you can guaranteed go somewhere that isn't super gimmicky.
hella strawmanWhat's your assumption, though? That subjective opinions matter? That's ridiculous; I have some friends here who I can use to prove that Temple is the best stage in the game.
I was saying that subjective opinions aren't inherently wrong, and tend to be based on more than you initially think, and aren't completely without merit. But alright, you can forget all of that. We can start with one subjective opinion, and from now on we'll be completely objective.
lol "get this, it's not that simple" as if I didn't argue the same thing you're arguing now for 6 months, and I don't understand what you're saying.Except that, get this, it's not that simple. See above. Furthermore, "diversity" is one thing, it's just that the same characters that love FD usually love most of the rest of the starter list too.
Yeah, they perform well on those stages. THEY'RE GOOD CHARACTERS. Those stages provide a good pvp experience, and those characters happen to be REALLY good when there aren't stage gimmicks holding them down. If we didn't give a **** about what provides the best pvp experience, we could strike from the entire stagelist, and have a separate list for what's legal in the games after game 1.
Say that we have 41 stages legal, and each player gets 20 strikes. You'll end up on your 21ST BEST STAGE. So why don't we do that? We wouldn't need to have any stages banned in the first round, the two players would just come to the absolute, most even possible stage in the matchup, right?
What's objectively wrong with that?