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What does this have to do with D3 using an infinite on DK and other characters?I'd like to know why Snake is still allowed to use Up Tilt against my Jigglypuff please.
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What does this have to do with D3 using an infinite on DK and other characters?I'd like to know why Snake is still allowed to use Up Tilt against my Jigglypuff please.
Either ghostbone or Grim Tuesday (the guy below). I always mix those two up. You know, the guy who made the big-*** refutation to that post?@ BPC
double edit:
Im not letting this drop LOL who is ghostbone and where is any response to my post LOL
K, on a theoretical level, you may be right–now make a functional rule, then demonstrate that you're right. Your rule makes a character who is hardly competitive anyways slightly less ****ty in a matchup that is still ridiculously bad, with a rule that cannot be effectively implemented without replay hacks and will probably lead to a bunch of unintentional DQs. On a practical level this fails completely.I'd like to know why Snake is still allowed to use Up Tilt against my Jigglypuff please.
Well tbqh every stage has some but others have more than some ._.Err... no, not every counter-pick is littered with abusable, skill-less gimmicks.
Pro banners have a habit a lot of times of arguing **** that doesnt help the current metagame, and argue for rulesets that many times would be okay if MK was banned. However the problem is that he isnt, and unless he is its just eitherWhat do you mean?
LGL..............................She is definitely mid tier in terms of match-ups. It's just that no one uses her and the people who do, don't plank.
There was no large refutationEither ghostbone or Grim Tuesday (the guy below). I always mix those two up. You know, the guy who made the big-*** refutation to that post?
I agree with this thoughK, on a theoretical level, you may be right–now make a functional rule, then demonstrate that you're right. Your rule makes a character who is hardly competitive anyways slightly less ****ty in a matchup that is still ridiculously bad, with a rule that cannot be effectively implemented without replay hacks and will probably lead to a bunch of unintentional DQs. On a practical level this fails completely.
I already said that there is no reason to treat the Up Tilt and infinites differently in this discussion, and you've yet to give a reason why I should.Unless Snakes Up-tilt is going lock Jigglypuff(lol) and take her to whatever percent he wants to, that's a bad argument.
It was me.Either ghostbone or Grim Tuesday (the guy below). I always mix those two up. You know, the guy who made the big-*** refutation to that post?
Firstly, Jigglypuff is not hardly competitive. I can tell you right now that D3 vs. DK is still ridiculously bad without the infinite, and the rule can be implemented just fine.K, on a theoretical level, you may be right–now make a functional rule, then demonstrate that you're right. Your rule makes a character who is hardly competitive anyways slightly less ****ty in a matchup that is still ridiculously bad, with a rule that cannot be effectively implemented without replay hacks and will probably lead to a bunch of unintentional DQs. On a practical level this fails completely.
Thanks for putting it so well.a rule that cannot be effectively implemented without replay hacks. On a practical level this fails completely.
I'm not suggesting she is mid tier with a ledge-grab limit.LGL..............................
please dont assume everyone uses the rules that are going on in that head of yours because they arent. and if youre proposing she is mid tier with one you are absolutely out of your mind LOL
Last I checked, compared to infinites on other characters, up-tilt isn't a guaranteed stock on Jigglypuff at low percents.I already said that there is no reason to treat the Up Tilt and infinites differently in this discussion, and you've yet to give a reason why I should.
>___>;Yeah, I thought the "ban MK" movement died with M2K at MLG DC and APEX 2011. GIVE UP. IT WILL NEVER HAPPEN.
you can't be serious, the difference is so clear, if you argue against it your just stubborn and addicted to argue. Your comparison is bad and you should feel bad for saying that (BPCs former favorite sentence <3)I'm getting to that, but I'd like BPC to address my current point first, which is: "Why should we differentiate between these two depth-increasing rules?"
Savvy?
It's just the fact that the comparison that you're making is indeed just bad. It's not affecting Jigglypuff's viability near the amount that infinites affect other characters.Yikarur, I'd prefer if you read this post before calling me stubborn, addicted to arguing, and calling out my comparison/argument as bad.
Try again.
It's amazing how many people think that me making a comparison means that I am saying two different things are exactly the same.
And at no point did I claim that it does. You people did read that post, right?It's just the fact that the comparison that you're making is indeed just bad. It's not affecting Jiglypuff's viability near the amount that infinites affect other characters.
Yikarur isn't wrong in his post at all.
I wasn't the one who started this pointless argument.Honestly, the argument is just irrelevant. If Snake couldn't use his up-tilt, then his MU's with the entire cast would suffer. HE would move down. I couldn't see Jigglypuff getting that much of a boost because Snake isn't her only problem.
Edit: And now you're going to post below me that she still would be more viable. This argument is pointless.
It doesn't make Jigglypuff useless, you're right.since when is banning a move an increament of depth?
Dededes Infinite does make a whole character useless.
Snake's uptilt doesn't but if you think it does re-learn the game, the game is not that simple.
I agree with this completely. Nice post.I will be using the typical EC rules with D3 and Marth Standing chain-grabs banned.
I try to look at things in a more GREATER GOOD whole as opposed to what is truly "fair".
We can all argue and theorize what is legal and fair but we are not a community that have the game created for tournaments as SF or MVC is. We made the rules and with that we have to live with the fact that we have to balance what is great for the community and the casuals.
Many TOs are about the numbers and not about improving the event itself. Very few realize how many tools we have as a community to get things better. That is something we need to focus on more and not the rules. We can have people who run events everyday in the back room but that does not mean they do not improve the community and help to change things.
We need to step up and work on that as this is so insignificant to the bigger picture.
Not everybody wants to play MK. Look at his point about balancing what is great for both the community and the casuals. How do you pull a casual into the tournament scene when they enter a tournament for the first time, only the see their character losing a game just because there's nothing they can do against an infinite.i didn't say using MK is a bad thing lol, i'm just not sure of the big picture you're talking about. YES we want more people in this community, YES we want to keep the scene alive, but i don't see how banning infinites is part of this plan for expansion (sorry if it's obvious).
also you KNOW that saying a d3 main can do well without infinites is not a fair statement to make, lol...in that case we may as well just remove falco's ability to CG because he can do well w/out it