infiniteV115
Smash Hero
If 'learning to win' and 'learning to be good' are 2 different things, and practicing the latter results in you winning more often than practicing the former, then you haven't practiced the former properly.
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Changing the stages will not solve that and leaving them the same in of itself doesn't cause a problem. It's the mindset. The US players have the mind set of doing gimmicky things. Some based on the stage and other not so much (planking). It's about leaning how to play solid, and you can do that on the other stages. Changing them will mean people will do different gimmicks.I used to play SC2 heavily so I got everything you said, and it's completely true. You can learn how to win, or how to be good. But, sadly, stage gimmicks come into play for "learning to win", not "learning to be good". When, in the case of Brinsar as to not pick on FO only, 97% of the stage becomes inaccessible due to the lava/acid rising, that's interfering int he gameplay itself, and it can turn around the outcome. That should not happen at a competitive level. I'm not saying the stage list should be cut down to just 2 or 3, but it needs to be revised because right now, due to stage gimmicks, a lot of people learnt how to win, not how to get good.
Also, again, cultural differences, differences in mindset, you cannot outrule them all and claim it was only because of the stages. Did it factor in, most surely, but it was definitively not the only factor.
Finally, the japanese are good, but not miles ahead. You guys just got outplayed, not wrecked.
Not really, since by "learning to win" means you learnt how to exploit one facet of the game to win more, while "learning to be good" means you learned how to adapt mid match. So, if you learnt how to win, and try to exploit a mechanic to score more wins, yet face someone who knows how to counter that one strategy...what do you do? You didn't learn to adapt, or other strategies, just this one broken one.If 'learning to win' and 'learning to be good' are 2 different things, and practicing the latter results in you winning more often than practicing the former, then you haven't practiced the former properly.
Wario doesn't have the power to win a national by himself (at least at this point in the metagame). Especially if you cut down the stage list, he won't have the ability to beat Dedede/Marth with CP's. Soon as your bracket looks like Atomsk, Mikehaze, etc it's basically over lol.
Also, if we instill a higher timer and a ground time rule, then yeah there's no way he's gonna win vs certain bad MU's.
/agreeWhy not stop worrying so much about weakness and what you can't do and work on what you can do. This is one of the reasons USA meta game is flawed and boring as hell.
That same thing applied to ocean vs M2K. You really think this dude was here worring "oh ****, I am off stage, I am **** since I have lil to no options making it back." No worry about that is not gonna get you the win or make the match easier. When you orry to much about things your mind is not focus, you won't play your best. You will not focus alot on your strengths. That is what gets you through tuff match ups. Not saying that you can't do this and that. You already completed step one on knowing your flaws. Now why not focus on your strengths to deal with hard match ups. That was ocean did.I mean what's a better strategy vs Dedede than getting the lead and running circles?
YOU WANT ME TO APPROACH THAT CHARACTER WITH STUB AND FLUB?
Hell that MU could be fun if he didn't get ****ed over for getting grabbed, and if Dedede didn't have a grab range the size of a Beluga Whale.
Lol blah blah blah. Just telling you the truth. Wario's a hard character to solo with, and will get harder to do so if the stage list shrinks and something like a ground time rule/additional timer gets added. That's just how it will be.
Amen to both points.I would love to see more people move toward that Japanese mindset because it feels more competitive, but it's probably a battle where you can't convince everyone imo.
I would love to hear what you define as Japanese brawl.It's gonna be interesting when people realize that this isn't a mindset that only defines Japanese Brawl. Also these days people seem to talk about match ups like they're all 10-0 or 5-5 and accordingly switch characters.
The rule change would be good for convincing people to host events in this fashion. People can dedicate time to practicing on the big 3, but that doesn't necessarily mean that people will continue that line of though in tournament. There need to be points at which you're forced to experienced a reduced stage list in an event environment, to help us deal with nerves.I also disagree with radically altering rules and stages to "get better fast". If you want to get better at the game, then stop worrying so much about what ruleset supposedly makes you improve faster and just get better at the game.
Play more Snake!!I didn't troll/play with him. Either no practice or it's how my mind wanted to play Snake.
This is incorrect. The ruleset is a compromise where no one got what they wanted.Nothing changes the fact that for almost 4 years, you guys were 100% dead certain that your ruleset was the best out there. Then in the space of 3 sets, suddenly its been wrong.
I couldn't, was at my gf's with no brawl.ugh that kinda makes my body cringe. I like u Ally as a smasher but that shows alot of weakness. Why would u not train for the biggest tourney of the year in the world.
That is either alot of cockyness or foolishness.
Unless u had some health issues and couldn't then I would understand.
In anything in life you should always prepare.
I'm salty about dubs cuz I tried to train with Fow but he refused. Even friday he wouldn't practice and look what happened. Was so frustrating. I wanted to teach him team spacing but he acted like he knew everything but when it came time to play his was off.
Anyways always do yer best to prepare for everything in life.
this is a misconception, though.literally if they had any random excuse for why japan won, they would find it, even something like how they have less stages, even tho like 80% of matches happen on bf or sv
this tooooooDisregard stages, acquire skill. It all makes sense.
Nothing changes the fact that for almost 4 years, you guys were 100% dead certain that your ruleset was the best out there. Then in the space of 3 sets, suddenly its been wrong.
Tell me, what would have happened, if nairo clutched and took 1st with japan 2nd and 3rd? Bet my *** you guys would be sticking with your current ruleset. THEY BEAT YOU BECAUSE THEY ARE BETTER THAN YOU. Theres no other reason. How they got to that point, is because they play the game, instead of spending ungodly amounts of time bickering about crap like tier lists, matchups and trash talking other states.
A lot of the time m2k was being dumb. Mk pretty much has no excuse to ever get hit by rob's Nair.So either M2K wasn't playing as safely as he could have been, or Ocean WAS playing safely. Either way, Ocean got more opportune moments to reap the rewards of nair with very little risks. I'd chalk that up as playing safely.
This was said in another thread and, again, I think it's the real factor at play.I appreciate the mention, and I wholeheartedly agree with the sentiment.I know what you mean, but I'm not trying to comfort people by saying "just give it your best and you'll win!" because it's a lie. What I mean is that people quitting the game or switching mains stagnates the metagame and thus, it just reinforces the OPness of MK. Again, he can be beaten (possibly not by the entire cast), but for that you need to be a great player, and that takes a lot more dedication and commitment to the game than most people are willing or capable of giving it.
Plus, Verm mains freaking ganon and he hasn't given up, but keeps on going and has done amazing things with the character, just like San. They stuck to their character even though people said it's impossible and they now lead the metagame. That's what the entire cast needs, passion and commitment, and that's probably the only thing the Japanese have on top of the US, hence why they haven't banned MK.
But in the US? It is necessary imho.
Japan won because of passion for their characters. Ocean is passionate about ROB--he plays nothing but, and look where it got him as opposed to other ROBs who defect in hard MUs. You have to be passionate about your character. In my opinion, you've got to want to prove something to yourself more than others, and I think Japan has that mentality in a much larger way than the US does. The US has an all-or-nothing mentality, and we see where that's landed us on the shoulders of giants. If someone defects from their character, they're doing themselves a disservice in the grand scope of things. If someone defects from their character and isn't placing top 3, then they're doing nothing but needlessly dividing their focus for the sake of validation.