I figure a proper banning criteria would be:
If it gets to the point that there's no reason to not exclusively play Meta Knight.
Some characters have worse counters than MK (even tho MK might still have an advantage, if slight). So if you're playing competitively, you might want to main MK but switch to Pikachu if you're faced with a Snake. Or something like that. Does that count as not exclusively playing MK? Your statement is similar to MK having "no disadvantageous matchups", which is only
part of OS' proposed criteria... am I wrong?
If you could pick a character that did as well against meta as meta does against them, that would be different in my eyes. But as it stands, if one person is meta, and the other isn't, it's never a fair fight.
Actually I think you're probably right about this, but now the issue is to prove it. According to matchup info, MK is claimed to hvave some pretty close match-ups. It's quite possible that this is
wrong, but so few (if any) people play those matchups at a competitive level, so it's hard to demonstrate that it can't be done. To repeat an old idea, I think it would be good to collect some videos of top MKs facing top Yoshis, (other possible near-evens here), etc., so we can analyze them to see if the contenders are actually playing at the highest level or if there are clear points of error that could be improved upon before we make a final verdict.
MK might be too good or he might just be a frustratingly easy-to-play best. We need some way to prove the difference, that can stand as evidence to anyone who questions the ban throughout the rest of Brawl's competitive lifespan.
The Homebrew hack stuff can edit the game, but that will never be a part of tournament play, and your proposed patch doesn't exist. Or did I misunderstand something??
You have any better ideas?
Yeah, we either ban MK or we leave him alone.
It sounds like you want a stamina system, similar to what they gave PT in Brawl. Which sucks
![Frown :( :(](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
(It's not like he'd be doing so great without it.) And if you take such an idea to extremes, that after using a move you get tired... well you'll end up with something a lot more turn-based than the fluidity of a fighter, ie. we borrow Pokémon-type dynamics
![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
but that's kinda silly thinking, not what I'd originally meant.
That's a pretty bad analogy, considering that pit's arrows aren't even remotely close to being broken.
They are so broken. Just like Grit, who--big surprise--camps like crazy. And you can't say they aren't, if you try dodging, you're just delaying the inevitable just like with the snipers in a certain game reviewed recently by the Angry Nintendo Nerd, he's gonna shoot you unless you put yourself into a prime position to get rammed by a Side B.
I don't know what references you're making, but LOL about Pit's arrows. They're
good, not
broken. If they were broken, Pit would be higher on the tier list, and maybe doing well in tournaments? But he's not, particularly. Broken means
too good. Arrows are avoidable, and as Sonic you won't fire many before I can run up and kick you in the groin. Just sayin'.
1) The priority physics are a mess. How does Falcon Kick get nullified by a move that is nullified by Raptor Boost? That makes no sense.
I'll grant you that priority is a
mess, but it's not our job to fix it.... that's way
way beyond our ability or responsibility. The answer to your question about Falcon Kick makes perfect sense when you understand how Brawl's priority system works, which I guess you don't.
Tornado will be used from beneath or right in your face. You can't even block it, I have tried.
And we're to take your word on how to avoid a tornado? You think Pit's arrows aren't avoidable. This thread has had some of Brawl's worldwide best players post about the game; and yet there's a reason the top MKs don't just spam tornado all day. Are you so sure you're playing at the highest known level of play?