I'm not sure how you come up with that conclusion. Applying the analogy to the Meta Knight situation is straightforward: if you fail to ban Meta Knight, the long term consequences on the state of the game will be worse than if you immediately ban.
The "one step at a time" you're referencing was only in relation to that analogy. Selectively responding to it was taking it completely out of context.
Now, I know you disagree with the idea that leaving MK around will be worse in the long run, but I think the analogy expresses the idea quite well.
Obviously the principal is quantified by the analogy, I just wasn't taking issue with THAT PARTICULAR CASE. In that situation the long-term and short-term decision is clear.
If you wish to present a case for not considering long-term consequences in favor of short term consequences, present a case where there is an overwhelming short-term issue with a risk of an enormous long-term consequence. From there we can argue the prudent course.
But the analogy as it stands feeds just as well into my point as yours.
As for the issue of banning immiediatly or failing to ban, the issue isn't whether it's better to ban sooner rather then later if it's warranted. The issue is clearly WHETHER it's warranted, and having enough time to make that distinction.
Because if you ban MK in the short-term and it's unwarranted, the consequences of the ban will be greater by several magnitudes then waiting long enough to make that distinction.
sorry bud but I'm going to have to disagree.
-99% of the serious criteria for a ban would leave marth unscathed. (marth is reliably beatable by characters other than himself. He has bad stages. He has exploitable weaknesses, there are other charcters at his level, etc.)
-so what if marth DOES become bannable? that doesn't change whether or not MK is. Discussing Marth was novel at first, but now it's just old and is, still, hardly relevant.
1. As long as the criteria that is ultimately decided upon to judge MK makes that distinction, then I am fine. Unlike Yuna, I am merely urging caution, I am not trying to make sure he's never banned.
2. If that happens, then so be it. But the point is, he is nowhere near bannable, either now or in the in hypothetical future with MK gone (which is looking less and less hypothetical now). It is a reductio ad absurdum argument, same logic applied to a different case that is obviously ridiculous to illustrate the flaws.
Well I don't, see how that works?
if it gives the exact same reward as any other strategy one might find, then its not the best, as in: not better than the rest. just the best right now because we haven't learned everything yet, so its the easiest, not the best because we don't know enough to have an end all be all strategy
Best = best result with least amount of effort.
Read Sirlin please.
we haven't been looking long or hard enough. How do i know this? because meta knights goodness is an all around thing, there's not one overwhelming thing he just does to his opponents, its his application. these kinds of things are always beatable and always counterable, we just haven't reached the level of skill to execute it yet.
as long as something can be overcome with skill its not broken enough to ban it
If there is enough of a skill gap between me and a super turbo akuma player, I'll still win.
Does that mean Akuma isn't worthy of a ban?
The going assumption is the top levels of play, where skill gaps are really quite minute.
question
What criteria do you think is necessary to ban a character (ANY CHARACTER) in brawl?
1. Character has no counters or poor matchups
2. Character has no poor stages
3. Character has shown to do reliabily well in local tournaments across the US, taking at least one placement in the top 3 on a consistent basis.
4. Character wins a multitude of local tournaments across the US
5. Character has shown to do reliably well in national tournaments across the US, taking several of the spots in the top 8.
6. Character fits the previous criteria consistently at high levels of play for at least half a year
7. Character prevents a large majority (3/4) of the other characters from being played competitively
8. Character has a even matchup at worst with a large majority (3/4) of the highest ranking characters on the tier list
9. Character has no other characters in the game that share these qualities
All of this criteria must be met.
This is mine
I take issue with criteria 1. Sometimes a single character can utterly dominate the metagame and have one counter (which generally results in the countering character being top). That counter fares reletively poorly against others (early metagame Snake/MK was a good example of this dynamic, but not to a banable level).
Criteria 2: Again disagree, it's an order of magnitude. 1 Bad stage that's a counter-pick (or 2) won't really destroy a character's placements, especially if it isn't a major effect, aka, doesn't result in a soft counter).
Criteria 3, 4, and 5: Cherry-picking, it needs an actual standard. I could probably meet this with Ganondorf, except 5, but with more tournaments it would be a possibility.
Criteria 6 is good, use it for the entire thing.
Criteria 7, the number is arguable, but the principal is good. It prevents over-centralization.
Criteria 8 are pretty useless, with a character with this level of metagame dominance, the tier list will be dominated by characters that have reletively good match-ups against the character in question.
Criteria 9 is vital, but the range should be larger, sometime 2 characters need to be banned. It should be a portion of the cast, not an absolute.
I know they are meant to be used together, but if they're bad criteria it doesn't matter, they have to be useful individually and as a group.
This is absurd.
Wolf loses to every top tier character except Snake.
Pit has more than enough troubles with Marth, GaW and Falco.
Mario gets anihilated by Dedede, Gaymanwatch and does terrible vs Falco and Marth
Luigi..fails vs Dedede, Marth, Game and Watch
and lol Sonic
Mother boys boys? No chance vs Marth, Falco, GaW amd god knows who else
The charactes, who benefit most from MKs ban will be the other top tiers (I consider Marth top tier btw), followed by Pikachu, Wario and maybe Lucario
Still, everything become more viable, because none of those counters will be as comon as MK is.