No it's not 'cuz Akuma could beat everyone anytime he likedIts a perfectly valid arguement , right?
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No it's not 'cuz Akuma could beat everyone anytime he likedIts a perfectly valid arguement , right?
It's 50:50 if R.O.B. doesn't know the match-up well, which most R.O.B.s wouldn't. So it's easy to assume.yes, ROB/sonic is 50-50, trust me.
but nobody in their right mind who plays a good character is going to admit a 50-50 match with sonic... thats obvious
but tenki is right, i cant prove it on paper, only in practice.
No but he's beatable therefor he's fair, it's such a great arguementNo it's not 'cuz Akuma could beat everyone anytime he liked
meh, I'm just bitter, one of my posts in an online basic brawl thread elaborates, but essentially I've learned this game w/o the c-stick and don't normally use it. ne way back to MKahh... mannnn, you done effed it up with that last sentance, lol. you know nobody's gonna listen to that post now right?
im glad you can see where i am salab are coming from.
about the controller thing... all i will say, is that whose decision is it that wii-chuck is THE default controls, as opposed to just the wii mote or the classic controller. thats why i disagree with that but i want this to stay on topic now that i just broke big ground with yuna.
The problem is Yuna's only point seems to be "MK is beatable so he can't be banned." It's utterly inflexible, it's utterly true (Edit: That he is beatable), it makes no recognition (Or cares about) the tournament scene losing players, it makes no allowances for stagnation of the metagame. It also is based on other games that are more technical and allow player skill to have a greater impact than Brawl does, but it doesn't recognize this either.No but he's beatable therefor he's fair, it's such a great arguement
those are yunas criteria for a ban, but he still hasnt said whether only one or both of these things needs to be done in order for him ot concede to a ban1. Meta Knight does not yet (on paper and in practice) dominate the metagame to such an extent that no other character has a reasonable chance of beating him. Insofar, all of the reasons for why Meta Knight is dominating can be explained by "He's popular".
2. Neither in practice nor on paper does Meta Knight win over everyone else to such a degree there's no reasonable chance of defeating him. The mere fact that there are still characters who have arguable 45:55s and 5-4s against him makes him, at this moment, unbannable.
Those two reasons are both "He can be beaten"those are yunas criteria for a ban, but he still hasnt said whether only one or both of these things needs to be done in order for him ot concede to a ban
Yes, in fact, in Japan Akuma isn't "technically" banned, just sort of "soft" banned, meaning that high-level players will not play him out of respect.Some people really don't know their Street Fighter. Akuma was not the easy button. If you were significantly better than your opponent, and they picked up Akuma, you could beat them. Ergo, he was beatable. The thing is, if you were of equal skill to your opponent, and they knew the match-up against your character, and they picked Akuma, they would always win.
The reason MK is compared to Akuma, is because between two players of equal skill, at the highest level of play, if one player picks MK, they have the advantage. Granted, this is nowhere near as extreme a case as Akuma, but it still makes MK a very worrisome aspect of the Brawl metagame, and it's certainly reminiscent.
I dunno, yo he's up 4 ...Sucumbio, that doesn't prove anything. Don't waste your time; you might as well spend it playing Brawl instead of watching Brawl.
He's not hard banned in Japan? Man, some American ST pro should go there and just **** with Akuma. lol respect, if I could win hundreds or thousands of dollars, I'm freaking using Akuma.Yes, in fact, in Japan Akuma isn't "technically" banned, just sort of "soft" banned, meaning that high-level players will not play him out of respect.
However, every once in a while, a scrub will come along playing Akuma, he will get ***** in tournament, and people will cheer.
I believe he's not hard-banned. I'm not 100% sure on this, but that's what I've been led to believe.He's not hard banned in Japan? Man, some American ST pro should go there and just **** with Akuma. lol respect, if I could win hundreds or thousands of dollars, I'm freaking using Akuma.
I always though he was hard banned worldwide though
truth. i wish we were more respectful, but nothin doin...Yes, in fact, in Japan Akuma isn't "technically" banned, just sort of "soft" banned, meaning that high-level players will not play him out of respect.
However, every once in a while, a scrub will come along playing Akuma, he will get ***** in tournament, and people will cheer.
Wait, that sounds kind of familiar.
Unfortunately, this'll never fly in America since the concept of "respect" doesn't extend as far.
i think this effectively kills yunas arguementSome people really don't know their Street Fighter. Akuma was not the easy button. If you were significantly better than your opponent, and they picked up Akuma, you could beat them. Ergo, he was beatable. The thing is, if you were of equal skill to your opponent, and they knew the match-up against your character, and they picked Akuma, they would always win.
The reason MK is compared to Akuma, is because between two players of equal skill, at the highest level of play, if one player picks MK, they have the advantage. Granted, this is nowhere near as extreme a case as Akuma, but it still makes MK a very worrisome aspect of the Brawl metagame, and it's certainly reminiscent.
and thats because your a douche bag, and thats also why you will be the hypothetical personin my first quoteHe's not hard banned in Japan? Man, some American ST pro should go there and just **** with Akuma. lol respect, if I could win hundreds or thousands of dollars, I'm freaking using Akuma.
The problem is that MK is super adaptable, and people are only now learning how to abuse his moveset in hard to punish ways to respond to anything their opponents can bring against them. The newest tactics against G&W utilizing shuttle loop's invulnerability is just the most recent example of this.Yes, he CAN be beaten...he always will have that possibility. But, not even bringin' numbers into play, will banning him ultimatly benefit the community?
lol what?Because Marth suffers no disadvantageous matchups that Meta Knight destroys that Marth doesn't already beat? And we answered this already. Many pages back. You not seeing it does not mean we didn't.
Then, using what I said, banning him will benefit the community at large.The problem is that MK is super adaptable, and people are only now learning how to abuse his moveset in hard to punish ways to respond to anything their opponents can bring against them. The newest tactics against G&W utilizing shuttle loop's invulnerability is just the most recent example of this.
People keep saying "Maybe we'll figure out how to beat MK". I only see MK figuring out how to beat everyone else occurring. He's simply got too many usable options, it's just taking time for people to learn how to apply them to beat everything you can throw at him.
The only thing that will help is something like an infinite against him that he can't use any move in, because that's the only time his major advantage won't come into play at all -- and since we haven't found one yet, the odds are diminishing as people quit playing against him (Either by switching or quitting) that we will find one (Except maybe an MK vs. MK inescapable )
Just to be clear, I was supporting your point about MK being worrisome (Or at least trying to. My goal was to provide further reasoning that was in agreement with yours but not repeating exactly what you had already said)Then, using what I said, banning him will benefit the community at large.
I wasn't trying to argue you...Just to be clear, I was supporting your point (Or at least trying to. My goal was to provide further reasoning that was in agreement with yours but not repeating exactly what you had already said)
Akuma would like to have a word with you.Never, in video game history, has there been such a **** up...
MetaKnight is a mistake...and as such, needs to be corrected.
I'm pretty sure Akuma is hard-banned in Japan. O. Sagat is the only one that I'm sure is soft banned over there.He's not hard banned in Japan? Man, some American ST pro should go there and just **** with Akuma. lol respect, if I could win hundreds or thousands of dollars, I'm freaking using Akuma.
I always though he was hard banned worldwide though
http://www.smashboards.com/showthread.php?t=193040I'm pretty sure Akuma is hard-banned in Japan. O. Sagat is the only one that I'm sure is soft banned over there.
Thats EXACTLY is going on! the Wario forums have learned a new CG, semi infinite, and we aren't testing it on all characters, we are devoting all of our energies to try to get it to work on MK, who it doesn't work on. No other character, just MK, Maybe a little Snake and D3, but 90% on MK, How is that right? We are making such an effort on ONE character, same for all other characters, all their AT's are being based around killing JUST MK, and ONLY MK.Then, using what I said, banning him will benefit the community at large.
The thing that truly bothers me is a different issue...
MetaKnight is restricting Brawl.
People, whether you wish to admit it or not, make decisions based on MK. I have never seen so much controversy and hatred in-game related in my life.
And I was gaming at the age of 8 months.
Now, if suddenly MK is banned...imagine what would happen...
The game would seem...free.
MetaKnight is a restriction...
No, a bind. One that is influencing decisions on every individual.
No one can deny this, because arguing this point contradicts that.
And those who disagree simply are ignorant... And the fact that the SBR is considering this...kinda validates this.
But if MetaKnight is hard banned...people will instantly, upon instinct, try to find a substitute.
But, there is none...
Never, in video game history, has there been such a **** up...
MetaKnight is a mistake...and as such, needs to be corrected.
This is not what I am saying though, I am not trying to state this point to get others opinions or thoughts...
I don't care.
This is just a little...anxiety towards this.
When the stakes are turned, where will people go?
No where to run to baby...
...no where to hide...
Playing on random would deal with MK but would just make everything lame. Nobody wants to go to a tournament and lose after getting Yoshi and Jigglypuff on random (I swear to god random always gives me that f***ing dinosaur). It would also add a large element of luck to the game. What if you get Link and your opponent gets MK. The best players in the world can't win with that matchup vs. a respectable player.Another seemingly obvious solution to this debacle is to require tournament goers to play on Random. I mean isn't that more a true test as a brawler? A test of a full and complete understanding of Brawl. If you gonna get paid, you should be the best of the best, you should be able to win always regardless of who you are, who your opponent is, what stage, items, etc. All of it, really. If not, you're changing the game to fit YOUR shortcomings. In fact, that said, it seems that a MK mainer is doing that because they can't with anyone else SO totally. Too risky for them... at least MK is a sure thing. Yeah? I dunno my head hurts.
You could use random to determine dittos. Whoever player 1 ends up as, you restart the match and both play as that character.Playing on random would deal with MK but would just make everything lame. Nobody wants to go to a tournament and lose after getting Yoshi and Jigglypuff on random (I swear to god random always gives me that f***ing dinosaur). It would also add a large element of luck to the game. What if you get Link and your opponent gets MK. The best players in the world can't win with that matchup vs. a respectable player.
Making tournament-goers play random would be an AWFUL idea. One person could get link and the other MK and who do you think would win.Another seemingly obvious solution to this debacle is to require tournament goers to play on Random. I mean isn't that more a true test as a brawler? A test of a full and complete understanding of Brawl. If you gonna get paid, you should be the best of the best, you should be able to win always regardless of who you are, who your opponent is, what stage, items, etc. All of it, really. If not, you're changing the game to fit YOUR shortcomings.
^I agree with this. Rather than list my reasons for my support of his ban (since I'll just repeated what others have said) I'll just say it's amazingly obvious he was designed to supercede all other characters. I'm for the ban.Part of me really feels bad about believing we should ban a character, but in this case I really have to make an exception..
Yuna, you don't need to reply to that guy's request. You don't need a reason for believing MK should not be banned other than that you have no reason to believe that he should. Burden of proof.Meta Knight does not yet (on paper and in practice) dominate the metagame to such an extent that no other character has a reasonable chance of beating him. Insofar, all of the reasons for why Meta Knight is dominating can be explained by "He's popular".
Neither in practice nor on paper does Meta Knight win over everyone else to such a degree there's no reasonable chance of defeating him. The mere fact that there are still characters who have arguable 45:55s and 5-4s against him makes him, at this moment, unbannable.
Same goes for you. Just because people are shooting down arguments to ban MK, doesn't mean they're "on his side" or something (as if that would be bad). They're just trying to defend THE TRUTH, which we reach by being careful about our inferences.lol MK is so good he has people defending him from being banned
Lawl guy, playing on random is just a stupid idea. Seriously. That's all the reason there is. Alternative format tournaments, go right ahead. But there's a huge scene of people that like to think that a fighter game is about choosing a character because they think they can be good with that character, maybe a handful of others, and telling that whole assembly to pick Random as a tourney standard, will just get empty looks, and rightly so.Playing on random would deal with MK but would just make everything lame. Nobody wants to go to a tournament and lose after getting Yoshi and Jigglypuff on random (I swear to god random always gives me that f***ing dinosaur). It would also add a large element of luck to the game. What if you get Link and your opponent gets MK. The best players in the world can't win with that matchup vs. a respectable player.