I will point out though; the G&W boards have become so stagnant. His metagame is at a complete standstill, and I'm pretty sure you can say the same thing for a lot more characters.
And you honestly blame this on MK? It's because
1. Melee was a very rich, technical fighting game, with lots of discoveries being made and put to good use long after its release date. So when Brawl came out, this community instantly began scouring Brawl for all the "game-changing goodies" we'd all hoped to find. And,
2. Brawl lacks depth. This was an intentional decision, to make the game more accessible (more "party game", if you will), and to ensure that characters look and act the way the designers intended (none of this magic dashing around in puffs of smoke nonsense). And finally,
3. The community is more connected now than ever (err, at Brawl's release, anyway); the game has WiFi and the ability to save and trade replays, and Smashboards has hosted a tremendous amount of discussion.
All this indicates that we've swept through almost every nook and cranny of any serious game-changing mechanics we might find, and finally the n00bs are quieting down with all the insufferable "OMG new wavedash AT!!" nonsense. Call this "stagnation" if you will. Brawl might not get a whole lot different than it is now; people will find new ways to play their characters better, and perhaps a few new character-dependent tricks. That's it.
I take issue with criteria 1. Sometimes a single character can utterly dominate the metagame and have one counter (which generally results in the countering character being top). That counter fares reletively poorly against others (early metagame Snake/MK was a good example of this dynamic, but not to a banable level).
While Snake countered MK, MK was certainly not ban-worthy. It meant there were at least two reasonably playable characters. OS wants MK banned, and you're saying OS' ban conditions are too weak?
Frankly, I'm a bit suspicious your list consists of "He can still be beaten." and that's where every post you make comes from. I'd like to be proven wrong, but for some reason I'm feeling a bit skeptical.
(The above was about Yuna's ban criteria.) Yes, MK can still be beaten. Not just that, he can still be
reasonably beaten. There are many tournaments where non-MK characters are placing very high in the list, and many matches against MK come close. I don't understand why that isn't enough to show he's not ban-worthy yet. Honestly, I've been studying MK and I think he
is over-powered enough to merit a ban, but IMO the tournament results don't show it yet! They'd need to show that other characters don't stand
any reasonable chance! It doesn't matter if MK wins every tournament, if every tournament is a close match against a Lucario for 2nd. Hence we need to determine a broad set of practical criteria for a ban (such as what OS brought to the table), and show that MK satisfies all the criteria (which he doesn't). Yuna's statement "do other characters have a reasonable chance to win" is
still the goal; OS' criteria are a way to
measure if it is true.
Thats EXACTLY is going on! the Wario forums have learned a new CG, semi infinite, and we aren't testing it on all characters, we are devoting all of our energies to try to get it to work on MK, who it doesn't work on. No other character, just MK, Maybe a little Snake and D3, but 90% on MK, How is that right? We are making such an effort on ONE character, same for all other characters, all their AT's are being based around killing JUST MK, and ONLY MK.
Ban him, and we'll discover lots of new things, since people wont be trying to make a million stratigies to kill this one overused character, and have all of them fail.
Oh, not to mention, the whole Metagame is based around killing MK, who has no weaknesses besides being light.
There's nothing inherently bad about the game having a best character, and for other characters to work the hardest at beating the best character; especially if he's overrepresented at tournaments. If you think we'll suddenly discover lots of new things about Brawl with MK gone, I think you're sadly mistaken; see my first rant in this post. We'll spend more time on other matchups, sure, but it's not like there's going to be a new break out of ATs or something.... there's just not that much to this game; accept it.
And MK has weaknesses besides being light. You just don't seem to know what they are.
im sorry but im going to have to bring up my idea like once every 10-20 pages or so...
ban MK, but if they are man enough to play random, let them play whatever character appears on the field
There's nothing more to be said here. "Ban MK" is your opinion, sure. Whether or not MK is allowed to be selected by Random, if MK were banned, is entirely unrelated to the current topic. It's not like that's some compromise situation we should all agree on.... it's a low-impact decision that could be made after a ban. *shrug*