However, we'll have an immediate growth in multiple other characters' metagames, and possibly people returning who quit because their main had no chance whatsoever against MK (Or just got bored always fighting MK).
The damage is counteracted a bit by benefits for banning, there is nothing really mitigating it for leaving him alone.
As far as playing vs. MK, people will remember him -- and any new strategies that pop up I'm quite certain will be tested against him. If one is ever found that destroys him, I bet he'd begin being unbanned soon after it was verified.
Given MK becoming balanced by new discoveries, those players with return anyway.
Once he's banned, he's gone, unless it's a temp ban (which won't bring the players back). This is because he'll be gone from friendlies and tournaments. Friendlies are playing to learn generally speaking, and playing as or against a banned character doesn't teach you anything, so the counter-MK metagame will stop.
No counter-Mk game means that MK will never be unbanned, barring extraordinary circumstances that something happens which illustrates their power against MK. Barring that minute chance, they will never be tested against MK in the top levels of play, which means, MK will never be unbanned and we'll never know the banning was unjustified.
Sure, there are effects from waiting a ban if it's justified, but removing a valid character has more severe long-term consequences.
Looks like its tilting in the favor of a ban. I'd just like to ask, Would it be so hard that, If a new AT was discovered a year after hes banned, to just say "Sorry" and unban him? Is that just too much to ask?
How would we know and discover an effective technique or set of techniques against MK?
Without his presence in the tournament environment, the counter-MK game will stagnate and we'll never find anything to justify unbanning him, barring an amazing chance circumstance.
WOAHHHHHHHHHHH, that is an entirely new arguement can you give specific examples, and if you can will it be more than the number of people that have already dropped brawl because of MKs inclusion? cause from what ive heard, Mk mains will jsut switch characters. M2K and dojo both said that. im just giving names because i asked the same of you
M2K will go where the money is, I would assume Dojo is the same.
It's more the potential big names that are still developing. You won't see this until the actual ban occurs, but it's the exact same effect as you are pointing out.
ok, im glad i figured out where you stand on his matches.
and yes, bad does need to be more objective, but i dont really know any stages that clearly disadvantage MK.
Yoshi's island (pipes).
if you noticed, my quote had the word"dominated" in it you cant dominate tourneys on any level if every one elses numbers are several times as high as ganon, so I will ask again.
Is there a way in this situation for you (you referenced yourself alone in that post put it doesnt have to be just you) to dominate wins, top 3s and top 8s on a local, regional, and national level
The phrasing deals with individual tournaments, not an aggregate of tournaments at that level (making it an aggregate would also work).
What if the same character is the top 3 slots in 400,000 tournaments?
Now how about we consider that this is out of 400,000,000,000,000 tournaments?
400,000 is a lot of tournaments to dominate, but reletive to the total number of tournaments it's very unimpressive.
That's the point, given the wording, you could cherry-pick those 400,000 to represent a portion of a case for a character's banning.
It has to be based on every tournament result at that level, not "a large number" or any similar wording.
the thing is is that that if its more than 2 characters that do that, than they are just top tier, (sorry for the incoming reference) in melee, 4-7 characters could do everything on the list, but nobody was banned because they were all near even at the top if you only have 2 characters that dominate than they both should be banned, if its 3, it makes for a paper, rock scissors game, in which i really dont know what to do, but if its 4 characters that do these things, than you cant ban all four, that just makes them top tier
The issue with that is, if you're dealing with a cast of say... 9999 possible characters, only 4 viable characters is a very insignificant portion of the metagame.
I'm pretty sure Akuma is hard-banned in Japan. O. Sagat is the only one that I'm sure is soft banned over there.
No, they didn't hard ban anyone.
While Snake countered MK, MK was certainly not ban-worthy. It meant there were at least two reasonably playable characters. OS wants MK banned, and you're saying OS' ban conditions are too weak?
Two reasonably playable character does NOT make a metagame...
If one of those characters is restricting the entire rest of the cast, then that character is ban-able.
Too weak and too strong on different criteria.
They aren't. As unfair and pants-on-head ******** as they are they actually aren't.
IC's infinites I can half accept because they require skill to perform.
There's nothing skillful about standing there, grabbing, mashing A, and then regrabbing like a faggot.
I wonder about this community sometimes. Why are we giving people free wins?
It's called playing to win, and having a bad match-up. I can play haphazardly with just about any character that hard counters another and still win. That's what being a hard counter is, an easy match.