ShadowLink84
Smash Hero
Link to essay now!This is true, I wrote an essay on this subject.
Random fact: The same people win Rock-Paper-Scissors tourneys consistantly.
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Link to essay now!This is true, I wrote an essay on this subject.
Random fact: The same people win Rock-Paper-Scissors tourneys consistantly.
Ok, this is what's bothering me a lot. I don't know what you or other new people are trying to do, nor do I know what your motives are...But you all quote M2K and try to prove him wrong. Fact is, you can give me all of your frame data that you want, as many stats too. If M2K says that he got hit by Snake's Ftilt in between his F/Dtilt, he's NOT lying. He has no reason to lie, and although your stats suggest something different, if the best player in the world got hit by it, that means everyone else can and will at some point or another. I'm not dickriding him either, I'm using simple logic. Not to mention, he's a good friend of mine and I know he wouldn't lie. Maybe rather than using stats to prove your arguments, you should look at the "whys" of why M2K got hit by that Ftilt, because there is a reason.I went and found this, because it was one of M2K's posts on which I base my belief that MK's dtilt can be more effective vs. Snake than people are giving it credit for:
The reason this is a problem is easy: By the frame data, M2K either screwed something up or is not telling us the whole story. So there is a bias involved on his part in making this seem like what Snake will always do. Let's take it apart a bit more.
He says he's spaced dtilts on Snake. That means he should be out of range of the first hit of Snake's ftilt. We have gone over the frame data, and after MK dtilts Snake does not have the range to hit back with the first hit of his ftilt. This means before he gets hit, MK has time to do a second dtilt, an ftilt (Because the first of Snake's ftilt should have carried him forward into range of this and it's just as fast activating as MK's dtilt), or simply shield the second hit of Snake's ftilt -- but M2K says "before I knew what was happening." So he either wasn't actually spaced even though he said he was and got hit by Snake's first ftilt hit, or he's exaggerating the speed it happened and most likely was just unprepared for this response.
This is where theorycrafting is valuable, because in the heat of battle without having practiced for a situation things can often seem unanswerable; in reality some of them can be dealt with if you're already prepared for the possibilities and acting based on what your opponent can do.
And from the same post, he's saying if MK tries to ftilt from too close to Snake, then any mistiming will punish MK. The easy answer is that MK must be as patient as Snake in this matchup and only engage when he has set up the spacing he needs, and not use ftilt when he should be using dtilt. But note the bias here, MK is using a shorter range attack than he has available, and M2K is still saying if he is perfect in his timing he can hit Snake first -- shouldn't this end up more strongly in favor of MK, not a point against him?
I kinda explained this: If in the heat of competition you don't realize exactly what is going on, something can seem unbeatable. If M2K didn't spend a while practicing dtilt pressure against Snake and learning exactly how the ftilt response looked like and could be dealt with, it could very well seem instant -- "Before I knew what had happened" does not mean it is beyond the realm of human reflexes, it means he was not watching for the exact speed that Snake could react at.Ok, this is what's bothering me a lot. I don't know what you or other new people are trying to do, nor do I know what your motives are...But you all quote M2K and try to prove him wrong. Fact is, you can give me all of your frame data that you want, as many stats too. If M2K says that he got hit by Snake's Ftilt in between his F/Dtilt, he's NOT lying. He has no reason to lie, and although your stats suggest something different, if the best player in the world got hit by it, that means everyone else can and will at some point or another. I'm not dickriding him either, I'm using simple logic. Not to mention, he's a good friend of mine and I know he wouldn't lie. Maybe rather than using stats to prove your arguments, you should look at the "whys" of why M2K got hit by that Ftilt, because there is a reason.
So you ... block ? Or ftilt yourself (So it lands after his ftilt's first hit but before the second hit), which should hit Snake. That would mean dtilt -> ftilt if he begins his ftilt is what would be safest. Can this work?I used to use mk vs snake in the past when ppl had the snake problem. When snake does the first hit, he lifts his knee up meaning the dtilt wont even hit his front leg. It'll miss. Then snake does the second one and if ur arent blocking...........get *****...
This.Ok, this is what's bothering me a lot. I don't know what you or other new people are trying to do, nor do I know what your motives are...But you all quote M2K and try to prove him wrong. Fact is, you can give me all of your frame data that you want, as many stats too. If M2K says that he got hit by Snake's Ftilt in between his F/Dtilt, he's NOT lying. He has no reason to lie, and although your stats suggest something different, if the best player in the world got hit by it, that means everyone else can and will at some point or another. I'm not dickriding him either, I'm using simple logic. Not to mention, he's a good friend of mine and I know he wouldn't lie. Maybe rather than using stats to prove your arguments, you should look at the "whys" of why M2K got hit by that Ftilt, because there is a reason.
personally, i would like a thread dedicated to getting around mk's dtiltIs Dtilt the new whorenado? >_>
How about mis-remembers?Ok, this is what's bothering me a lot. I don't know what you or other new people are trying to do, nor do I know what your motives are...But you all quote M2K and try to prove him wrong. Fact is, you can give me all of your frame data that you want, as many stats too. If M2K says that he got hit by Snake's Ftilt in between his F/Dtilt, he's NOT lying. He has no reason to lie, and although your stats suggest something different, if the best player in the world got hit by it, that means everyone else can and will at some point or another. I'm not dickriding him either, I'm using simple logic. Not to mention, he's a good friend of mine and I know he wouldn't lie. Maybe rather than using stats to prove your arguments, you should look at the "whys" of why M2K got hit by that Ftilt, because there is a reason.
...This.
This whole debate has become really aggravating. Any points brought up in favor of not banning Meta Knight either end with personal discrediting claims to disprove points, or just random dreck that makes no **** sense.
Yes, he is, HOWEVER, MK's IASA frames kick in at 15 (hitbox from 3-7), which is signifigantly before Snake's second hitbox can come out on reaction.From what i remember i dont believe u can block being u'll still be in the dtilt animation while snake can just go along into his second hit. MKs ftilt i 'think' can hit snakes ftilt(first hit) being its more in the air. I'll test later.
Not really. He doesn't spin when using it for one.Is Dtilt the new whorenado? >_>
Which means snake can't do much other than drop a grenade.I asked hotgarbage to test D-tilt.
From the moment he hits your shield with D-tilt:
Assuming you release shield ASAP (7 frames to drop shield [?]), you have 4 frames after release before MK can do anything >_>
And that's not counting grabs, or jumping to cancel shield.
U-air is MK's fastest aerial.uair~jump?
Snake's F-tilt is 4.Snake
Jab: 3 (too little range)
Forward Tilt: 4 , 18 (second hit has the hitbox on frame 18 which is too slow)
Mk's Dtilt= 3
Not sure about Snake's grabs but I now or sure he doesn't have the range to them he needs.
Snake does have moves that can be used within that 4 frame moment. Only problem is that they don't have the required range to counter MK.
Yes, if you use it for MK, it stops ALL momentum, I can survive snake Utilts til 140% sometimes with it too.uair~jump?
ROFLMAO!Podcast convinced me even more MK needs to be banned. Not to mention after I listened to te whole thing, my MK became 8x better >.> Now I can survive upto 200% with him due to the whole Uair to jump tech... And my MK is 4 hours old...
Marth is theoretically the best character because he has a 1 frame move that beats everything. Nobody cares about this because it's not reality and you'd have to surpass human limits.The problem with saying this is that it still admits MK has the theoretical edge -- if he plays flawlessly.
No, it really doesn't. MK is punished much more severely for his mistakes and trades are always in favour in Snake. That's a lot more advantageous to me than having to play super safe and campy and frame-perfect in order to have an advantage.The fact that MK has to make more mistakes then Snake to lose is what DEFINES an advantagious match-up.
Wait... Counter?Marth is theoretically the best character because he has a 1 frame move that beats everything. Nobody cares about this because it's not reality and you'd have to surpass human limits.
its possible, but it requires the IDC, which is banned, so...yeaWhat..
what is this about MK living to 200%?
Dolphin Slash.Wait... Counter?
GRAB! lol but yeah your point stands.
And Rehab. In the Podcast discussing MK's banning it was mentioned that a Snake uaired a MK and lived at 200 percent.
Unfortunately, you haven't proven that spacing properly with MK to pressure anyone trying to camp him is beyond human limits.Marth is theoretically the best character because he has a 1 frame move that beats everything. Nobody cares about this because it's not reality and you'd have to surpass human limits.
We have been over why dtilt works. Why don't you tell us why it can't be used against Snake after he's just dropped a grenade?Btw, MK's only option vs Snake when he's dropping grenades is u-throw. Literally everything else makes MK blow up. Because of this, the Snake player will always predict that MK will either camp more or u-throw.
wasnt there a thread about MK using the IDC to live to ridiculous percents? but IDC is banned anyway...The IDC doesn't have anything to do with surviving anything. It was Smash DI plus interrupting the momentum with an uair letting MK gain control more quickly.
If you use the IDC, you're not getting hit. If you're getting hit, you're not using the IDC. Whatever you're thinking of, it's not the IDC.wasnt there a thread about MK using the IDC to live to ridiculous percents? but IDC is banned anyway...
no like, if you get hit up, and since theres so little hitstun in brawl, you use IDC immediately, and get all the way down safely...i think thats what the thread said.If you use the IDC, you're not getting hit. If you're getting hit, you're not using the IDC. Whatever you're thinking of, it's not the IDC.
I'm pretty sure that the IDC only works if you impact the ground while teleporting.no like, if you get hit up, and since theres so little hitstun in brawl, you use IDC immediately, and get all the way down safely...i think thats what the thread said.
if your in the air, and you use it, then you fall. i think.The IDC only works if you impact the ground while teleporting.
You may mean DC. Adding I to it changes things entirely.
I'm pretty sure they weren't talking about that. More like using U-air and double jump to break momentum lol.its possible, but it requires the IDC, which is banned, so...yea
Which means snake can't do much other than drop a grenade.I asked hotgarbage to test D-tilt.
From the moment he hits your shield with D-tilt:
Assuming you release shield ASAP (7 frames to drop shield [?]), you have 4 frames after release before MK can do anything >_>
And that's not counting grabs, or jumping to cancel shield.
Snake
Jab: 3 (too little range)
Forward Tilt: 4 , 18 (second hit has the hitbox on frame 18 which is too slow)
...
Mk's Dtilt= 3
Not sure about Snake's grabs but I now or sure he doesn't have the range to them he needs.
Snake does have moves that can be used within that 4 frame moment. Only problem is that they don't have the required range to counter MK.
Anyway, here's basically what I was trying to get across:Snake's F-tilt is 4.
Are you suggesting that if MK spams D-tilt and Snake shields+releases immediately, he cannot hit MK as MK continually spams D-tilt?
If you DC, then you fall, then you're not doing the IDC. I stands for Infinite, and means you must be able to continuously be cloaked. Thus if you use it then fall, you're not staying cloaked and it's not the IDC. You might want to learn the proper labels for things before accepting other people using them.if your in the air, and you use it, then you fall. i think.
The point is the first hit of Snake's ftilt is outreached by MK's dtilt, so all the dtilt has to do is arrive before the second hit of Snake's ftilt. And the second dtilt hit can arrive before anything else Snake can do offensively, other than pull a grenade.And regardless, if MK uses any move, especially another D-tilt, not named shield or spotdodge, Snake should be able to catch him in startup lag.
The Ftilt (first hit) comes out on frame 4. however the range on the first hit of the Ftilt is outranged by the Dtilt. So Snake is forced to use the second part of his Ftilt if he is going to hit MK with it which comes out on frame 18. I mentioned this earlier Tenki.Snake's F-tilt is 4.
Are you suggesting that if MK spams D-tilt and Snake shields+releases immediately, he cannot hit MK as MK continually spams D-tilt?
I was thinking in melee my error.Marth is theoretically the best character because he has a 1 frame move that beats everything. Nobody cares about this because it's not reality and you'd have to surpass human limits.
Wait what? how is it more advantageous for Snake to play riskily than it is for MK to play safely?No, it really doesn't. MK is punished much more severely for his mistakes and trades are always in favour in Snake. That's a lot more advantageous to me than having to play super safe and campy and frame-perfect in order to have an advantage.
Cause the Snake player is totally perfect an will powershield the Dtilt repeatedly, perfectly.If you powershield anything, it takes 1 frame to act out of your shield IIRC. Snake can powershield the d-tilt and punish it. Also, what NinjaLink said was true.
I've never heard of you until recently Inui.I find it EXTREMELY amusing that multiple top players and highly experienced tournament goers, such as Mew2King, myself, NinjaLink, and Jesiah have come in here saying Snake wins the match and have given good reasons, and the people disagreeing are all players I've never heard of. Fun fact.
Yeah, I believe shield lag would throw that off.I'm pretty sure they weren't talking about that. More like using U-air and double jump to break momentum lol.
Anyway, since I cbf'd to wait for shadowlink to fall into my trap,
Anyway, here's basically what I was trying to get across:
If hotgarbage's data is correct and that you have 4 frames after shielding a D-tilt (immediately), then Snake's F-tilt should be able to hit MK during his ending lag.
And regardless, if MK uses any move, especially another D-tilt, not named shield or spotdodge, Snake should be able to catch him in startup lag.
So in the situation that MK d-tilts a shielding Snake:
taking into account hotgarbage's data:
D-tilt lasts 15 frames. Hit on frame 3.
Frame:
1
2
3 MK's D-tilt hits Snake's shield
4 Snake releases shield.
5
6
7
8
9
10
11 Shield is released
12 Snake F-tilt begins
13
14
15 ------------ MK is free (?) or in ending lag. Let's assume MK is free. MK starts D-tilt. Snake F-tilt connects.
16
17 MK's second D-tilt would make contact.
18
Meh, who knows. Maybe his D-tilt has more shield stun than 1 frame.
regardless, alot of this 'frame data' war is based on startup lag only, or ending lag only. If you take into account both, it might actually be more than you'd think.
I think the main problem with most people and MK's matchup is they wait too long to release shield. I wasn't aware that after shielding tornado, it was possible to run up to and punish him with faster characters. And then I saw a video and realized that you have to release shield as soon as you can, then run after and try to punish. Same thing with Shuttle loop. If you manage to shield the rise, you have to jump ASAP and throw out a quick aerial to counter it.
oh, alright...but how does SDI and uair make you survive until 200%? maybe like, 130 at most, but 200?If you DC, then you fall, then you're not doing the IDC. I stands for Infinite, and means you must be able to continuously be cloaked. Thus if you use it then fall, you're not staying cloaked and it's not the IDC. You might want to learn the proper labels for things before accepting other people using them.