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This thread.
IT'S OVER NINE THOUSAAAAAND!
On topic:
Like Metaknight.
Which needs complete frame data.
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This thread.
IT'S OVER NINE THOUSAAAAAND!
And remember that unlike Melee, you have poor spacing tools and no real combos so you can't easily punish for mistakes beyond one response hit -- so the superior character must make mistake after mistake compared to you to allow you to win, and even their worst mistake will rarely do more than give you one free hit.Remember unlike melee, you can do ANTHING you want out of the shield. Use this tool to help in fights.
No cause there are characters that are great at spacing and they use that toll to help them win.And remember that unlike Melee, you have poor spacing tools and no real combos so you can't easily punish for mistakes beyond one response hit -- so the superior character must make mistake after mistake compared to you to allow you to win, and even their worst mistake will rarely do more than give you one free hit.
I'm sorry but you just made it sound like the way to beat MK is to not make mistakes. even if its true couldn't you just tell the MK to do the same and incase you both play your roles as humans and screw up his mistakes count less than W/E character your using.No cause there are characters that are great at spacing and they use that toll to help them win.
and with the rest of your post. thats how it is with every bad match much for characters. And its not even about them making mistakes, its about you not making any and being onpoint in a fight. Cause they could make mistakes and you can still get your butt handed to you.
Ganondorf can make zero mistakes and still get two-stocked. >_>But what if some characters played without mistakes beat other characters who aren't played with mistakes?
Like Olimar vs MK?
Its kind of a useless topic, but 2 players not making mistakes doesn't mean it'll be a tie.
snake make 0 mistake and still get 2 stocked? im missing something here.so can snake technically...
Yeah, I think thats a bit off.snake make 0 mistake and still get 2 stocked? im missing something here.
No thats not what I am saying. reguardless you are at a disadvantage. Not making mistakes increases your changes of winning.I'm sorry but you just made it sound like the way to beat MK is to not make mistakes. even if its true couldn't you just tell the MK to do the same and incase you both play your roles as humans and screw up his mistakes count less than W/E character your using.
edit: also that last part where you said they could make mistakes and still own you well thats pretty much a given since MKs mistakes don't leave him open for as long.
Dark, no offense intended at all ( <3 ) I think you really don't understand the argument here. Nobody's complaining that MK is "too hard". Actually, I consider G&W a much harder matchup for Peach than MK, and I would never, ever advocate a G&W ban.Seriously banning meta wont change a damm thing. Its pointless.
Ok meta is gone, who do we have still thats a pain?
G&W (omg)
Snake
DDD
Wario
ROB
These characters are still up there in tournaments. You compare the balance of taking out one character and having these guys still here. We wont see low tiers raising up on tournaments. You still got all the bad azz characters behind meta.
Sheik never went this far, and was just as bad. But look at who was beating up sheik. Marth fox and falco. and even smart Peachs got at sheik. and Sheik was so broken. And not even made TOP tier.
People don't understand having characters being used so much helps you learn them better. I played so many of them whoring metas that I learned the match up faster than my easier ones for Peach. meta has weaknesses and they have to be abused. How? Pick up your character and figure it out.
Peach Vs meta is not a pretty match up for me at all. But I took the time from all my wins and loses against one to learn what worked and what I am doing wrong. The main reason People cry about him is cause they get annoyed. and when annoyed, you don't think. And it gives the character more of the advantage then they already have.
I have seen the basics of meta. Even from the pros and how they play him. If you see something over and over, dont you think you would take a hint as to what to expect? People are just lazy and want the easy way out so they can still have a chance at tournaments.
Meta does not need to be banned. people need to just stop being lazy and wanting the easy way out. If meta is gone, you still have 5 more trouble makers to deal with. Fighting meta with Peach is fun to me. He really puts me to the limits. He always keeps me on point and he helps me get better FASTER when I play a really good one. And when I beat them with Peach, it lets me know I did something right.
This is comming from a Peach main, who people said back then that Peach was horrible and even the melee Pros quit her. Now if I am saying this about meta, then I trully dont see an excuse for characters above Peach or even on her level to complain about him. And if anyone is gonna come and tell me that Peach does good against meta and thats why I am saying this, get your Peach up there and fight a good/great Meta. then come back to me and tell me how simple it was.
Not at all, a disadvantage is not an auto loss, and I win matches with a disadvantage all the time. The danger is having a character to which everyone is at a disadvantage.Ether way you put it, you are screwed in a match up that you are at a disadvantage. So does that mean its over? just drop the controller and call it quits?
Even if he has unfair match-ups, is it broken enough to warrant a ban?Dark, no offense intended at all ( <3 ) I think you really don't understand the argument here. Nobody's complaining that MK is "too hard". Actually, I consider G&W a much harder matchup for Peach than MK, and I would never, ever advocate a G&W ban.
You're reducing the argument to "oh everyone's just johning because they can't beat him", which isn't the case at all.
The problem with MK is that he has NO disadvantaged matchups. His worst matchup is another MK, his next worst matchup is slight disadvantage/almost even (Snake).
MK breaks the counterpick system, and picking MK instantly eliminates all of your bad matchups because he has none. This implies an inherent imbalance, and picking up MK as your main will instantly result in better tournament rankings after your adjustment period ends. Unless an MK counter is discovered (becoming less and less likely), more and more people will start picking up MK, because there's only two ways to beat MK:
1) Be considerably better, spending two or three times as many hours practicing if not more compared to your opponent
2) Play MK yourself.
While #1 sounds like a good option, it doesn't work at the highest level. If the best player in the state plays MK, it's unrealistic to expect yourself to be able to be considerably better than him, thus, there is very few options left. As MK's dominance will only spread, until every region is like Texas excepting those that have soft-banned MK (meaning, regions where people look down on MK players out of some kind of "honor system"), where MK's take all of the top three spots.
Only a few people that are ridiculously good with their characters will have a shot at placing if the scenario plays out- and character diversity will be greatly reduced. Banning MK significantly balances Brawl regardless.
It's one thing of MK just had a good matchup on Peach- but he has a good matchup on everybody barring one or two almost-evens-but-still-disadvantaged. That's what makes him unbalanced.
Not at all, a disadvantage is not an auto loss, and I win matches with a disadvantage all the time. The danger is having a character to which everyone is at a disadvantage.
From a Sirlin-puristic, "Play To Win" mentality, anyone who does not pick Metaknight is disadvantaging themselves in all matchups.
MK breaks the counterpick system; If everyone switched to Game & Watch after MK was banned, then all the Snake and Marth players would eat them for lunch. If everyone went Snake, you'd see Dedede's and ROB's beating them up.
Where do you get the idea it's easy to win with MK at a high level? What high level players do you see winning with MK who wouldnt be winning with other characters? If MK was 2-3 times easier than other characters than it would be impossible to beat him. You are WAY overexaggerating him. He is the best, but not by nearly that far at all, and if he was so easy to use at a high level, ****ty players would be using him there and competing with good onesDark, no offense intended at all ( <3 ) I think you really don't understand the argument here. Nobody's complaining that MK is "too hard". Actually, I consider G&W a much harder matchup for Peach than MK, and I would never, ever advocate a G&W ban.
You're reducing the argument to "oh everyone's just johning because they can't beat him", which isn't the case at all.
The problem with MK is that he has NO disadvantaged matchups. His worst matchup is another MK, his next worst matchup is slight disadvantage/almost even (Snake).
MK breaks the counterpick system, and picking MK instantly eliminates all of your bad matchups because he has none. This implies an inherent imbalance, and picking up MK as your main will instantly result in better tournament rankings after your adjustment period ends. Unless an MK counter is discovered (becoming less and less likely), more and more people will start picking up MK, because there's only two ways to beat MK:
1) Be considerably better, spending two or three times as many hours practicing if not more compared to your opponent
2) Play MK yourself.
While #1 sounds like a good option, it doesn't work at the highest level. If the best player in the state plays MK, it's unrealistic to expect yourself to be able to be considerably better than him, thus, there is very few options left. As MK's dominance will only spread, until every region is like Texas excepting those that have soft-banned MK (meaning, regions where people look down on MK players out of some kind of "honor system"), where MK's take all of the top three spots.
Only a few people that are ridiculously good with their characters will have a shot at placing if the scenario plays out- and character diversity will be greatly reduced. Banning MK significantly balances Brawl regardless.
It's one thing of MK just had a good matchup on Peach- but he has a good matchup on everybody barring one or two almost-evens-but-still-disadvantaged. That's what makes him unbalanced.
Not at all, a disadvantage is not an auto loss, and I win matches with a disadvantage all the time. The danger is having a character to which everyone is at a disadvantage.
From a Sirlin-puristic, "Play To Win" mentality, anyone who does not pick Metaknight is disadvantaging themselves in all matchups.
MK breaks the counterpick system; If everyone switched to Game & Watch after MK was banned, then all the Snake and Marth players would eat them for lunch. If everyone went Snake, you'd see Dedede's and ROB's beating them up.
EDIT: Also, Sheik was not as bad. Sheik had several equals/better characters.
I didn't say it was easy to win with MK.Where do you get the idea it's easy to win with MK at a high level? What high level players do you see winning with MK who wouldnt be winning with other characters? If MK was 2-3 times easier than other characters than it would be impossible to beat him. You are WAY overexaggerating him. He is the best, but not by nearly that far at all, and if he was so easy to use at a high level, ****ty players would be using him there and competing with good ones
Overswarm effectively proved this. Switched to MK, within two weeks was placing higher.What high level players do you see winning with MK who wouldnt be winning with other characters?
Did those characters have others with the same properties? If there are multiple characters with no bad matchups, there is no problem. See Marth/Fox/Sheik.Even if he has unfair match-ups, is it broken enough to warrant a ban?
Other games have had character who had no bad match-ups, but weren't banned. The main cases to ban him are; "he's too good"(his match-ups) or his dominance will destroy the competitive circuit (this one has yet to happen or have evidence of such.)
The only one among those who debateably had no bad match-up was Fox. Even then he was beatable, heck other game have had characters who 60:40's everyone but the meta game didn't fall to hell.Did those characters have others with the same properties? If there are multiple characters with no bad matchups, there is no problem. See Marth/Fox/Sheik.
It's because we've had a precedent of banning things even if they didn't break down the metagame.The only one among those who debateably had no bad match-up was Fox. Even then he was beatable, heck other game have had characters who 60:40's everyone but the meta game didn't fall to hell.
I know this argument has been posted before, but seriously, if those game can handle it I can;t understand why Brawl can't unless the meta game starts to fall apart from his existence.
The difference between items and MK is that fact items give random advantages to on player or another based on where they appear. This doesn't promote skill.It's because we've had a precedent of banning things even if they didn't break down the metagame.
Items technically were competitively viable, but we chose to ban them for the sake of making the game more satisfying.
Meta Knight technically is competitively viable, but we can choose to ban him for the sake of making the game more satisfying.
The Halo 3 community has already done similar things just for the sake of making the game more satisfying. They mess around with the game's built-in settings to make things faster and certain things less overpowered (I think? I know for a fact they make things faster). The already given product of Halo 3 technically is competitively viable, but people chose to change things for the sake of making the game more satisfying.
Reading over the old arguments, I would say it is.No drags, yet again, that is NOT why they banned items, stop saying that as its complete bull -.-
Items do actually invoke a skillset, a very different skillset than that of Smash without items. It does promote a certain kind of skill.The difference between items and MK is that fact items give random advantages to on player or another based on where they appear. This doesn't promote skill.
MK's huge advantages come from good players playing MK like the beast he is. It's more skill.
I can see how communities have changed the game for the better, but is taking out a core element, a character, going to be worth it in the long run?
why did they ban them then? AZ and some others seem to be fine playing with them.No drags, yet again, that is NOT why they banned items, stop saying that as its complete bull -.-
Simple, we never did. Items are not in the metagame in the same way that 1.1 damage ratio isn't, and metal melee isn't.why did they ban them then? AZ and some others seem to be fine playing with them.
Actually the game only forces you to have 2 players choose a character. You never have to change it to stock or turn items off, not even choose a stage you can just hit start and go random.Simple, we never did. Items are not in the metagame in the same way that 1.1 damage ratio isn't, and metal melee isn't.
It's a competitive standard, the game forces you to pick between various options before the game starts. Items on, items off, fire breath on, fire breath off, low gravity, normal gravity. We can't get around making that choice, so we have to, and they are all considered equally valid in a vacuum (before the advantages and disadvantages are accounted for).
This part actually supports some of the ban MK argument.So what happens when certain formats have actually disadvantages (like "make the game less skill-based")? We pick a format that doesn't do that or does it less.
Yeah, and if that one person you sent switched to MK, they'd **** them a lot harder.praxis the problem is you are winning 2nd place in a ****ty region with no good players
same with overswarm
we could send one of 30 players from our region to yours and they would beat your god awful metaknight and win your god awful tournaments
1. Is there research, data, or articles about the game having a specific item spawning process for evening the game out? If you could link to those that'd be great.items are NOT auto win, yes they give random advantages, but the items have been proven to distribute themselves evenly to both players, giving them the exact same chances of getting those items..
as a matter of fact the game was suspected to have a self evening system that is made to help the losing player which just makes teh game that much even, and in that case item play is AN EVEN BETTER display of skill because if the game is subconsciously helping your opponent. and if you can defeat your opponent under those circumstances, there should be absolutely no debate on who the better player is.
I guess other people are starting to take the M2K approach to this now.praxis the problem is you are winning 2nd place in a ****ty region with no good players
same with overswarm
we could send one of 30 players from our region to yours and they would beat your god awful metaknight and win your god awful tournaments
How is it complete bull?Natch, stop copying that over and over, its complete bull and says absolutely nothing.