hay guyz! ;D
Tornado
You fight bad MKs if they tornado you when it's easily punished.
Almost every good MK I play pulls out the nado like once a match, no matter what character I play :x. It's not that great of a move and kinda a bad basis for the argument. The better argument is the taking over the metagame/counterpick system one, just because he's easy to pick up and play... which is gonna be a flimsy point coming from me XD.
Tornado, if being used to be a good shield poking attack, NEEDS to be used in a way that's pretty easily punished. Otherwise they graze you and go too far away for either character to threaten the other. It's kinda like when you throw a projectile at someone just to make sure they aren't being lazy.
QFTs
Yes. I fight bad MK's. Either that or I am actually good and can shield drop/reshield correctly if they come back at you once you go after them. It's not difficult, and since I am a MK player I know how to do it correctly. People are just inexperienced. It helps to be certain faster characters or characters with quick shield/shielddrop animations, but it's punishable with almost every character.
Yesss this.
Releasing shield ASAP can set up for major success when chasing a tornado. Jumping + aerial immediately after shielding a shuttle loop is also quite full of win.
Try it. It's really cool.
I've been to enough local tournaments, and no one but the anti-ban people seem to believe that the tornado is easily punished. Unless you're a horrible MK, the tornado cannot be punished easily. The tornado has enormous priority and speed. Stick close to the ground when using tornado, and the ending lag will be too minimal to punish.
Says who, you? You can say Snake, perhaps, but not Lucario or Falco.
...I typically just, you know, hit Meta Knight out of his Tornado with something that outright beats it.
cold lol.
...
1. If the tornado is used on the ground, the tornado is not in the air.
2. If the tornado is not in the air, the top of the tornado is exposed.
3. The top of the tornado is weakest overall.
4. The tornado does not move faster than a character's jump.
Are any of the above incorrect?
#4 might be incorrect, unless I misinterpreted it. Tornado vertically rising compared to most characters' jumps? Then you're right, it's slower. However, horizontally speaking, it's like MK's running speed, but in the air. That makes him like, one of the fastest characters in the air, ever.
Yoshi Chaingrab.
You'll have to talk to Bwett about it.
The chaingrab, in and of itself (no pummels) is inescapable. The F-air he talked about isn't a jump+F-air, it's a:
[perfectly spaced grab near the edge] > [run+ walk-off F-air]. If you try to jump after him, he can escape.
DMG very well may have found this out, possibly even before me. However this does not remove the fact that I discovered a full proof way of escaping MK's chaingrab vs. Bwett's yoshi.
Video: http://www.youtube.com/watch?v=duzasgAA8ZQ (@ time 1:31)
Mind you I suck at MK cause I never play him.
On first glance- OMG! MK GROUNDINSTAESCAPED FROM MK!
If you pay attention closely, MK seemingly takes damage as he gets grabbed, then he gets ground-released.
He escaped as Yoshi was doing the first pummel and got groundreleased. Simple as that.
So with that said, it's pretty useless for anything except stage control/placement or some U-smashes here and there.
...Until MK is at a kill %,
then he doesn't want to get grabbed.