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The blade of Wolfs gun throws the pikmin away before they deal any dmgHow do those moves do anything to Olimar's Pikmin if he's throwing them WHILE JUMPING, which is the best thing to do? They go right over and hit them.
M2K has said a camping Olimar is very difficult for MK.lol wut?
Olimar has poor priority and is restricted to the ground.
Peachf or example using floating Dairs to pressure him .
Considering MK has greater range and greater speed than Peach as well as the ability to remain in the air, you should not ahve an issue with Olimar.
buddha winsM2K has said a camping Olimar is very difficult for MK.
Of course, Olimar can't do anything back against a camping MK either so I guess the match is just who can bore the other to tears first.
Perhaps spam him.... I'd consider that as being able to do something.M2K has said a camping Olimar is very difficult for MK.
Of course, Olimar can't do anything back against a camping MK either so I guess the match is just who can bore the other to tears first.
Marth doesn't have a one frame move, and DB is not getting Olimar off stage with any DI at all.Nope.
Marth's magical 1-frame move and 4-frame punisher that gets Olimar off the stage > MK's options.
Run foward and stop outside of Olimar's grab range. Tossing Pikmen at this range is punishable. Jumping at this range is punishable (Sonic's uair is rediculous, and up smash has invincibility frames) Olimar is forced to retreat. Repeat until Olimar runs out of room.I've yet to see Blue, our best Sonic, beat BlackWaltz. They are relatively the same in skill.
maybe you shouldn't make mistakes and things would be otherwise?Actually approaching when the Olimar isn't making mistakes is another story.
Are you hitting with the bottom of the tornado?No. Safe tornado spam is what made me beat Atomsk and Bum and win teams. I know what I'm doing. ROB can get out INSTANTLY. The moment it hits him, he EASILY gets out. It's terrible against ROB.
We already know that Oerswarm is a skilled ROB user.Why?
Garbage characters? *sigh*I strongly disagree. Olimar players clearly don't camp enough if those garbage characters that can't approach are considered counters.
nationally all the data says otherwise.MD/VA players think the match is even. ChuDat has beaten Forte's MK and other MKs in tourny many times with Kirby. What actually has happened in tournaments proves Kirby can win.
DD vs. Olimar=bad.Like I have said many times, Olimar players CLEARLY aren't camping enough. When Atomsk camped me in tourny and in crews yesterday, approaching him with Meta Knight wasn't possible. I had to wait for blatant mistakes, which he didn't make. When BlackWaltz decided to camp Atomsk's Dedede MASSIVELY, Atomsk couldn't win.
Let's totally forget Marth's range, speed, aerial mobility.Nope.
Marth's magical 1-frame move and 4-frame punisher that gets Olimar off the stage > MK's options.
My pet peeve is when people say our best Sonic.I've yet to see Blue, our best Sonic, beat BlackWaltz. They are relatively the same in skill.
underrated? No one doubts Olimar's camping capabilities and power and range.It's not my fault that people don't play him because he's extremely underrated. And those that do play him, obviously don't camp enough.
Flames=bad.Why?
Speed doesn't have anything to do with priority.@Shadowlink:
Poor priority and Olimar shouldn't be in the same sentence, unless there is a negative in there as well ^_^
Priority is a combination of speed range, and location of hitbox in relation to body. Olimar has quick, long distance, disjointed attacks, and thus priority. His upsmash is really fast, and has deceptively large overhead protection. I don't think you method of pressure from above has been tested very much (I know that it can hit G&W out of his d-air, and that's much "safer" attack from above that MK's/Peach's d-air...
My mistake on that.Also, don't take statements out of context: he was saying that kirby and rob had ways to beat the nado, he didn't say anything in that post about their overall matchup.
I am speaking with Inui not OS otherwise I would call him out on it as well.Furthermore, how is Inui flaming OS any different from OS flaming Inui? People have been doing that all thread--it's wrong for both people...
Falco and wolf have reflectors. And therefore can camp back. >_>Apparently Olimar players aren't camping enough, because I don't see how those characters, especially can't-do-anything-but-camp ROB, can approach Olimar if he's camping intelligently. Chibo, a decent ROB over here, says Olimar wins. BlackWaltz, a top Olimar, says Olimar wins. Hmm HMM.
Who says Olimar is ever shielding? He's running away and throwing Pikmin. When you finally get near him, you already dimished your moves and took lots of damage. And then you have to somehow safely attack him when he has a 6 frame gigantic grab you can't normally sidestep.
It's not, people just like to start arguing that X character will be unbeatable if MK is gone.Why is this even relevant?
Considering the community and the way new players tend to whine (And some veterans too), the SS argument in this case is more valid, though not so much more than usual.It's not, people just like to start arguing that X character will be unbeatable if MK is gone.
Completely unfounded and generally the start of a slippery slope argument that's been thrashed every time it's been mentioned, but it's a popular thing to get distracted by.
As was commented earlier, it's all been said anyway, except for ways to actually beat MK...so why not get distracted discussing other matchups, that's more interesting anyway.
It's completely invalid. There will be nothing close to the popular support against anyone else because there are strategies that can be used successfully against everyone who isn't MK. It's why Sheik was never banned in Melee, or ever got so much support built up to ban her in the first place.Considering the community and the way new players tend to whine (And some veterans too), the SS argument in this case is more valid, though not so much more than usual.
You do know that Wario can autocancel dair into bite or a shieldgrab, right? And Wario has more than enough DI to jump in with an attack and then get out if he must. The point of fsmash isn't necessarily to hit Olimar, but it can kill Pikmin, keeping Wario safe. The thing that Olimar has to make this even-ish is that Oli's uptilt beats almost everything of Warios (and his fair is great if you can get it out, too) and Pikmin still rack up damage like a *****. Even then, though, an Oli will have a hard time keeping up w/ Wario's pressure. Oli, unlike most, cannot survive without spacing due to his fragility, and Wario is the master of closing distance and pressuing w/o fail, add to that his ability to gimp and farts being uber and you've got a difficult time dealing w/ him. There's a reason the best this matchup has ever been for Oli is even. Wario is also much more diverse and effective w/ his recovery, making counterpicks much less effective against him than they would be Olimar. And what I mentioned about the ftilt holds true at any range, if you manage to land within grab range and they do it, your ftilt will hit them out of it. If Oli fsmashes, you clank with it.@Dark Sonic--you're assuming that Olimar is just standing while you run up to him. Otherwise, it's virtually impossible to gauge where that perfect safe spot is.
@Shadowlink--"garbage char" correction--lower tiered characters have tricks to use against higher tiered chars, but in few cases are those actually advantages. Think about the pichu, ness/fox matchup--although they could both combo fox up the wazoo, that didn't give them an advantage, just helped them in one case.
Back to Olimar, people seem to be forgetting that even if the ->B can be easily gone through, in some cases dodged, once you do he can still push you back away with his up-smash, d-smash, etc, which come out quick and are hard to hit through.
--"priority" comment. Speed is a part of it. it's just that all of wario's aerials have hitboxes overlapping the characters body directly, and none protruding out at all, meaning if a char has any move where that isn't the case--even short moves like bowser's jab, or long ones like marth's f-air, he'll be hit instead of clashing. That's why Ike isn't considered as having high priority attacks, even if they have great range, great hitbox, because of the speed. It's a combination.
On ground, they do have priority. They have the priority of a really quick projectile, able to cancel with most attacks, and hit through others, and in some cases just eaten up (marth's fair vs doc's pills)--in which case they are killed. While that makes them a bit weaker than traditional disjointed hitboxes, they still have priority.
@PhantomX: Because of olimar's attack range, wario has to approach. d-air is predictable, and punishable, especially when it's the only viable option--using others to remain unpredictable can get you punished. F-smash has too short a range. It's useful for punishing sloppy olimar spacing, but the brevity of the hitbox, and the abysmal range mean that if you throw it out, you'll be eating a spaced f-smash. Bite too has short range, and leaves you open to punishment if you try using it to do anything but punish mistakes.
to sum up, you are right, if you are playing an olimar that can't space. But one that can space, doesn't grab at a punishable range, and knows how to avoid d-air (shield, and SD d-smash or jumping f-air out of shield--or just run back/run forward depending on how wario moves) + pivot grab.
You misunderstand.@Shadowlink--"garbage char" correction--lower tiered characters have tricks to use against higher tiered chars, but in few cases are those actually advantages. Think about the pichu, ness/fox matchup--although they could both combo fox up the wazoo, that didn't give them an advantage, just helped them in one case.
the problem though is that his Usmash and Dsmash both have blind spots.Back to Olimar, people seem to be forgetting that even if the ->B can be easily gone through, in some cases dodged, once you do he can still push you back away with his up-smash, d-smash, etc, which come out quick and are hard to hit through
Dude that supports my argument. That is hurtboxhitbox that does not involve speed in anyway.--"priority" comment. Speed is a part of it. it's just that all of wario's aerials have hitboxes overlapping the characters body directly, and none protruding out at all, meaning if a char has any move where that isn't the case--even short moves like bowser's jab, or long ones like marth's f-air, he'll be hit instead of clashing. That's why Ike isn't considered as having high priority attacks, even if they have great range, great hitbox, because of the speed. It's a combination.
well what i mean by no priority is an exaggeration. They ahve a little priroity but they hve much less.On ground, they do have priority. They have the priority of a really quick projectile, able to cancel with most attacks, and hit through others, and in some cases just eaten up (marth's fair vs doc's pills)--in which case they are killed. While that makes them a bit weaker than traditional disjointed hitboxes, they still have priority.
I must interject again.@PhantomX: Because of olimar's attack range, wario has to approach. d-air is predictable, and punishable, especially when it's the only viable option--using others to remain unpredictable can get you punished. F-smash has too short a range. It's useful for punishing sloppy olimar spacing, but the brevity of the hitbox, and the abysmal range mean that if you throw it out, you'll be eating a spaced f-smash. Bite too has short range, and leaves you open to punishment if you try using it to do anything but punish mistakes.
Wrong. It isn't that Olimar can't space, its that he CANNOT space.to sum up, you are right, if you are playing an olimar that can't space. But one that can space, doesn't grab at a punishable range, and knows how to avoid d-air (shield, and SD d-smash or jumping f-air out of shield--or just run back/run forward depending on how wario moves) + pivot grab.
Wrong. It isn't that Olimar can't space, its that he CANNOT space.
No, I'm assuming that they're jumping and throwing Pikmen, while moving either foward or backward while doing so, in order to make me approach hopping that I will overshoot my distance and run right into their range.@Dark Sonic--you're assuming that Olimar is just standing while you run up to him. Otherwise, it's virtually impossible to gauge where that perfect safe spot is.
Blame the guy who inaccurately said "an Olimar that can't space" instead of "an Olimar who isn't good enough to space", then it makes sense to say can't as a correction.CRAP! I thought I understood simple contractions. ****it.
I was just being a grammar Nazi. Calm down.Blame the guy who inaccurately said "an Olimar that can't space" instead of "an Olimar who isn't good enough to space", then it makes sense to say can't as a correction.
I'm likely at least as calm as you.I was just being a grammar Nazi. Calm down.
I am completely serious.Because he's joking, you aren't apparently.
Because apparently we got bored.YAY! Rehab to my rescue <3
I hope you're who I think you are or this is awkward.
Although for the sake of being on topic, WHY is there a Sonic vs. Olimar discussion going on in a MK thread?
I thought it was a Wario Vs Olimar discussion? >_< WTF, this thread needs to get on topic again... BAN MK I SAY, BAN MK SO WE CAN STOP THIS STUPID THREAD.YAY! Rehab to my rescue <3
I hope you're who I think you are or this is awkward.
Although for the sake of being on topic, WHY is there a Sonic vs. Olimar discussion going on in a MK thread?
Not just a safe pick -- he's *the* safe pick. Nobody else is a better choice when you don't know who your opponent will be playing as.It's not that MK is everyones WORST matchup it's that he is a safe pick.
Which is exactly why he SHOULDN'T be banned.60:40 doesn't mean you will win every match or even most matches against an equally skilled player.