Reading this last page alone makes me sad
why?
People who dont know a god ****ed thing about Melee.
I like people pretending to know things
MLG wasnt even around for Smash in 2003. It was half heartedly added in 2004, and it was really big in 2005 and 2006, and then they took it off the circuit and had the grassroots tournaments in 2007.
Ken was barely starting his reign as smash champ at 2003, and L-cancelling and wavedashing were known probably weeks into the games lifespan, and were mainstream months thereafter. He was using all the basic advanced strats by 2004 easy, because the was the Game Over and early TG's era.
The basic tier list was for the most part decided by late 2004 anyway. The only major changes were Falco moving way up and sheik being dethroned as best in game. Oh, and Ice Climbers, but the consensus then was more like "We know we dont know anything about IC's, so they'll be mid until someone good with them *****" Then chudat came and it was insta-upper tier. After those three no character has moved more than a handful of placings. Luigi went down to mid tier from bottom of upper, some stuff moved around with Bowser and Mewtwo, but other than those 3, we had a very good idea of character strength.
The only game breaking strategies to be discovered after the first year of two of melee (and to compare to brawl, we did not have online matches, nor the absurdly large user base on smashboard we had back in 2003.) Was some discoveries into DI/SDI/ASDI, ledge teching, and that stupid light sheild strategy that made edge hogging marth absurdly easy with some characters. Wall bombing I suppose was neat, but other than that, nothing much.
Even early on in Melee's lifespan, there was never one character so dominant in the metagame as MK is right now. There is so much anecdotal and empirical evidence to support this. No one saw sheik and went to main her in droves like MK. And she was never far and away the best character like MK. Ankoku already has shown MK's dominance with that rankings thing.
Even looking at his abilities and moveset. Up B is absurdly powerful, and only a handfull of moves actually beat it, while also being an easy edge guard move. His glide attack cannot be beaten by any move in the game if spaced correctly, tornado is absurd and makes many characters unplayable.
HE CAN FLY
Most of his moves come out way faster than any move in the game, His Dair is absurdly good at edgeguarding, and he has the added bonus of being able to remove his hitbox from the screen and move about the stage with impunity.
Look, the funny part is that even if you ban MetaKnight, you are left with a terrible game anyway. Random tripping alone makes this game an absolute joke. Then you have basic mechanics like air dodging and auto sweet spotting that strip the game of any semblance of edge guarding (unless you're metaknight) and then characters with rolls and dodges which only leave you with 1 or 2 frames of vulnerability. Chain grabs with Dedede and Falco for literal 10-0 matchups, and the fact that sheilding in this game is like the only way to go because you can simply to anything out of it if you simply release it.
what's a sheild grab?
The only way to win is to quit brawl. I'm not even saying pick up Melee instead. Guilty Gear is a great game. And with extremely promising games like Street Fighter Super Turbo 2 HD Remix and BlazBlue coming out, there's no reason to stick with a game like Brawl.
You only lose slightly less so by banning Metaknight.