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Now if LUCARIO wins a national tournament in the US on the other hand, I will go to a furcon and prance about, or whatever it is people actually do at those.not to toot my own character, but lucario has the potential to do it as well. Just sayin.
The grab release infinites are fairly useless. The only damage you get is through pummels. And people can escape during a pummel. Under 20% is escapeable by pretty much anyone that button mashes. After that you get maybe a single pummel per 50% against someone that button mashes still.so apparently a bunch of people have grab release infinites on wario... thoughts?
I believe it involves going to panels and doing artwork or something like that.Now if LUCARIO wins a national tournament in the US on the other hand, I will go to a furcon and prance about, or whatever it is people actually do at those.
honestly I'm having trouble doing it consitently but I can do it. like you mentioned though without his double jump he doesn't have any options that make the chain harder.<3 I swear to God Wario can jump out of Sheiks......I need further testing though. If you happen to grab him out of his double jump then he's screwed for sure though.
Last I heard, most characters can only re-grab Wario if they grab him when he doesn't have his mid-air jump (which means with any sort of thought, it shouldn't happen).snake can't do it though :/
I'm copying the list susa posted up found here: http://www.smashboards.com/showthread.php?t=240588
Gdorf
Standing grab
Ike
Piviot grab
Sheik
Piviot grab
Bowser
Standing grab
Sonic
Standing grab(needs to be on a ledge/stage specifics to force air release)
Yoshi
Standing grab
ZSS
Standing grab
citing difficulty as a reason something is unrealistic doesn't work.
Something like this being known and more widely taken advantage of could definitely change his match ups which in turn should lower his placing. How scary is it knowing characters with a bad grab range can infinite you... imagine characters with good range.
Getting pivot grabbed by gdorf and losing a stock ouch.
I know Ike can regrab Wario while he still has his mid-air jump. It just requires basically frame perfect pivot grabbing constantly. Thats also assuming that the Wario doesn't manage to get a ground break part way though and punish Ike for attempting to pivot grab what he though would be an airborn Wario. Much better to just go for the free Utilt.Last I heard, most characters can only re-grab Wario if they grab him when he doesn't have his mid-air jump (which means with any sort of thought, it shouldn't happen).
I believe nothing in the current rule set.Guaranteed standing grab (or at least no forced forward/backward progress) air-release chaingrabs... if they're legit they ignore the 300% rule. If you're up in stock and/or percent you may as well continue the chaingrab for the rest of the game and win by timeout.
What keeps this legal? >.>
Grab Wario's who jump directly from the edge.Last I heard, most characters can only re-grab Wario if they grab him when he doesn't have his mid-air jump (which means with any sort of thought, it shouldn't happen).
dragogross?You sir, on the other hand, have won vast quantities of Internets for your clever fusion of two Pocket Monsters to create a Homophone of Meta Knight.
No, he gets SAFs.
There is a difference.
Unless he does get invincibility frames, in which case it would only be on a fully charged waft. >_>
I believe Sonic can grab him even with his second jump, but I'm not entirely sure. If he can, it involves buffering the grab.Also, as Reflex said, a lot of these only work when Wario doesn't have a DJ. For Sonic/Shiek I believe, this is the case.
This post is pretty correct from what I can tell except the chain part. He could AD through the chain with his ridiculous airdodge but you can cover his landing with the chain......the main thing that scares me about using it against Wario is him wafting me while i'm in the chain. I would probably use the chain as more of a poke instead of just retardedly sitting there with it out for a minute.Ive heard that before.
shiek can combo wario easily and has setups into her grab with jab and f tilt, something many many characters dont have.
wario only has 2 jumps, and if you throw a full needle storm at his landing, he cant NOT get hit by it, and thats automatic 15%
grab release into 30% kill move. so that takes away from one of shieks major weaknesses.
shieks limbs are longer than warios so she has priority over him.
but shiek is crap mobility in the air. so i think wario can manuver around her and get his aerials in well.
sheik is also fairly light, with out a top tier recovery, so wario should be able to kill her early from time to time.
doesnt her up tilt beat his dair? thats a major factor. as it shuts down warios best move.
i dont think chain is good in this matchup, as wario can probably AD through it. right?
is my info accurate? cus if Im seeing this right, i can see how shiek would beat wario, tho i dont think its enough of an advantage for me to want to pick up sheik just for that matchup. which is the idea i kinda got from mars' post
shieks limbs are longer than warios so she has priority over him.