Fortress | Sveet
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Well however you decide to make the conversions for this chart, you have the key for interpreting that one post i made. Please at least use the key i posted for that one.
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So what you're suggesting is going back to 7-level, but call it something different? No.How about for slight advatage/slight disadvantage its just s> <s?
I just converted using my best judgment, which is why a ton are probably wrong. For your post that used numbers, I changed 50 and 55 to = and 60 to >, but please avoid using numbers. -_-Well however you decide to make the conversions for this chart, you have the key for interpreting that one post i made. Please at least use the key i posted for that one.
just that its a give and take system. DL, m2 lives longer vs ganon fox marth for example. but its not enough to make it an = MU.I'm planning a formula which factors this in.
So you're saying that stage doesn't matter for Mewtwo at all?
Hah sorry I haven't really kept up with the MU chart discussion. I have no idea what level 7 etc means. Just trying to helpSo what you're suggesting is going back to 7-level, but call it something different? No.
no. you overemphasize a 5 % extra chance of winning / 1 extra game won out of 20 games.I really disagree with 55 being set to even. 55 is a slight advantage. 55-60 should be slight advantage and beyond that should be advantage.
i would say any matchup beyond 60-40 is not "slight" and requires a skill gap in order to overcome consistently (sometimes luck does happen).a slight advantage isn't necessarily unwinnable if both players are equal skill lol...
Read the thread. -_-Shiek goes even with fox now? When did this happen?
This is why I feel 60-40 is even still. beyond that is a definitive adv and beyond that is get ***** ****but you're treating a 60-40 matchup like it's a 3:2 advantage ratio where one character has 1.5x the chance of winning 100 % of the time. it's really just saying one character would win 6/10 games with the other winning 4/10 games, or it would be saying one character has a 60 % chance of winning a match with the other having a 40 %. that's only 1 less match than being even, or 10 % away from having an equal chance of winning the match.
So if I pull a bob-bomb and 4 stitch faces...I don't believe top level competitive melee has very much luck involved. Especially on neutrals.
You're talking about improbable instances of chance based moves. Yes those can be really annoying and if that happened, yes that would definitely be lucky.So if I pull a bob-bomb and 4 stitch faces...
Or if luigi misfires whenever needed...
There's plenty of luck.
Sounds right.i think of a slight advantage as being .... a slight advantage. Slightly worse than approximately even (=)
I like this idea.no. 70-30 is the cut off. 80-20 is always >>
70-30 is sometimes > I guess.
but it makes sense that 60-40 would prob have to be >
Lol, I think I know what you mean.This thread already makes me want to blow my brains out.