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7,000 bro points happen to equal EXACTLY one Whopper jr. with cheese.What will I spend all of my bro points on, brah???//?
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7,000 bro points happen to equal EXACTLY one Whopper jr. with cheese.What will I spend all of my bro points on, brah???//?
Screw BK, I'll take a Whataburger. Another thing I am thankful for my state having.7,000 bro points happen to equal EXACTLY one Whopper jr. with cheese.
In the video you can see a castle thats white and blue on the cones on the top of it and it has some flags i'm guessing thats hyrule castle?Well Phantom Hourglass had a steam-boat so a train is the next big step. PS Where do you think this game takes place? The new land they were searching for to be the new Hyrule?
I swear, it almost looks like a Union Officers Uniform from the American Civil War.PsychoIncarnate said:Conductor Link looks ridiculous.
I swear, it almost looks like a Union Officers Uniform from the American Civil War.
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Really, it does.
No. They rigged his model to his skeleton (used for animating) so that it would interact very specifically with the animations and objects of everything else in the game. If they flipped only him, everything would play abnormally, and animations between he, enemies, people, and objects alike, would not work smoothly (if at all).I always wounder why they didn't just place everything on Link's left side on his right and vice versa instead of flipping the entire game. I mean, wouldn't it be easier to just make Link a righty instead of flipping east and west?
maybe they thought this series has too many boats... hey the train seems kind of interesting, and new equipment, the controls havent changed at all tho, we'll just have to wait and seeThis game looks so silly compared to the others... but I can see it working if Nintendo pulls it off right. Guess they ran out of ideas for a new Zelda game, but then it is hard thinking of new ones.
How will this game work is my question, looks like train puzzles for the overworld, dungeon puzzles everywhere else.
Well why not? Termina was pretty 19th Century-ish and we got a freaking train.A clock dungeon?
I don't think that the train means everything's industrialized. Steam is obviously coming from the train, but so are sparks, and I don't think that they're caused by friction. Maybe thats all decoration, but so could the steam.
I could name countless "new ideas" for the series, regardless of how prominent they may be:This game looks so silly compared to the others... but I can see it working if Nintendo pulls it off right. Guess they ran out of ideas for a new Zelda game, but then it is hard thinking of new ones.
How will this game work is my question, looks like train puzzles for the overworld, dungeon puzzles everywhere else.
D@mn Spire, how many Zelda game ideas do you have in your head? Adult Link Termina sounds the best to me IMO.Ideas
Hehe, some of those were remnants of ideas before, but most I just made up right then and there.D@mn Spire, how many Zelda game ideas do you have in your head? Adult Link Termina sounds the best to me IMO.
As the clock dungeon idea, Temple of Time would basically be it but if it was anything like Tick Tock Clock in Super Mario 64, than I would love to have it.
Termina didn't have much technology that I know of. The clock was pretty impressive technology-wise but that's about it.Well why not? Termina was pretty 19th Century-ish and we got a freaking train.
I don't think it's so much that they're running out of ideas as it is that they're running out of profitable ideas. While many of those ideas would be very cool, Spire, they'd also be hard to pull off correctly (Future Zelda would be REALLY lame unless pulled off just right).I could name countless "new ideas" for the series, regardless of how prominent they may be:
- Altered weather in familiar Hyrulean locations (snowy Kakariko/Death Mountain, torrential storming Lost Woods, drought in Hyrule Field, etc, etc). Actually, that's probably how Hyrule should have been during Adult Link's time during OoT.
- Seamless world with no "warp points"
- Hyrule based in ancient times (before even the Temple of Time)
- Hyrule based in future times (we all know what this could be like)
- A game where Hyrule has been destroyed, leaving floating landmasses that Link, with his paragliding and what not, must travel between (similar concept to WW, but much more condensed, yet larger, and much more vertical, rather than traveling across a flat plane). The different regions of Hyrule could be represented by their remnants as floating continental landmasses. Hmm.. I like this idea a lot.
- A game based in the Termina of Adult Link's timeline - the Termina which was never saved by Link, and hence, destroyed/distorted/whatever happens after the Moon consumes the land.
- A game from another protagonist's perspective.
- A new-genre Zelda game, either RTS or Fighter., yet still retaining a complete, canonical story.
- A multiple-path adventure (like Sonic Adventure 1 & 2), played by different characters representative of different factions. For instance, Link, Zelda, Ganon, a prominent Goron, a prominent Zora, and... Tingle? Each character would play through a different game, but in the same world, all telling their story and how they affect the one main story. All would be canonical.
I could keep going on for a really long time. Nintendo may be out of ideas, but I'm certainly not.
They had a telescope. End of story.Termina didn't have much technology that I know of. The clock was pretty impressive technology-wise but that's about it.
Of course, but my list was merely to contradict MorphedChaos, who said that it would be difficult to come up with new ideas for the series. Oh, and nice signatureI don't think it's so much that they're running out of ideas as it is that they're running out of profitable ideas. While many of those ideas would be very cool, Spire, they'd also be hard to pull off correctly (Future Zelda would be REALLY lame unless pulled off just right).
The fighting system in this game has changed, where the adventuring still retains the classic Zelda feel, the combat is now a hybrid between the classic dueling in Zelda, and those of 8-way-run type fighter games (much more action though).Link - a young man from the parallel world of Hyrule, who like his ancestor, was transported to Termina via a mysterious loophole, this one residing in the sky (how he got there, I don't know). He now finds himself in a clockwork world of floating landmasses and strange technology, yet full of denizens similar to his homeworld. He travels these lands with an early-acquired hanglider.
Deku - As the Deku's swamplands were destroyed, they quickly adapted to their new aerial environment, changing in form to fit the winds.
Goron - a member of the Goron tribe of the mountainous crags to the north. The Gorons don't travel as much due to dangers in flight via canons.
Rito - a member of the Rito tribe of the western islands. The Rito were once the Zora, but upon their land being destroyed, forcing them to live in the sky, a strange turn of evolution quickly transformed them into feathered counterparts.
Gerudo - a member of the female-only Gerudo tribe, relocating to the eastern isles, those which were once the harsh, Ikana Canyons. As a pirate, she traverses the scattered Termina scavenging for treasure.
Telescopes existed since before the Dark Ages. And one mechanical tower and a telescope don't mean Termina as a whole is technologically advanced. They just got some cool inventions. Then again the doctor could have built the telescope himself and the creator of the Clock Town's tower wasn't mentioned.They had a telescope. End of story.
Sounds pretty good.Actually, I think I can easily combine some of my ideas into one game. I'll try and word it out:
This Legend of Zelda is based in Termina, but not the one saved by The Hero of Time in Majora's Mask. This story takes place a few hundred years after Link defeated Ganon in Ocarina of Time, but in the Termina in Adult Link's timeline - the one which Link never visited, and hence, was destroyed seven years prior to his confrontation with Ganon.
Wait what? Floating islands? How would these float around. City in the Skies had propellers, but I doubt these islands will, too.Those that survived the impact found themselves to be the new residents of a floating Termina in an endless sky, with endless pieces of the country strewn across the horizon, floating with the clouds.
Sounds interesting, though I'm not sure how that would be implemented. Would it be a full run, choosing one character for an entire file, or would you switch characters as the story progresses? Also, glider?This adventure is told through the eyes of five individuals:
Link - a young man from the parallel world of Hyrule, who like his ancestor, was transported to Termina via a mysterious loophole, this one residing in the sky (how he got there, I don't know). He now finds himself in a clockwork world of floating landmasses and strange technology, yet full of denizens similar to his homeworld. He travels these lands with an early-acquired hanglider.
Deku - As the Deku's swamplands were destroyed, they quickly adapted to their new aerial environment, changing in form to fit the winds.
Goron - a member of the Goron tribe of the mountainous crags to the north. The Gorons don't travel as much due to dangers in flight via canons.
Rito - a member of the Rito tribe of the western islands. The Rito were once the Zora, but upon their land being destroyed, forcing them to live in the sky, a strange turn of evolution quickly transformed them into feathered counterparts.
Gerudo - a member of the female-only Gerudo tribe, relocating to the eastern isles, those which were once the harsh, Ikana Canyons. As a pirate, she traverses the scattered Termina scavenging for treasure.
I've wanted a better fighting system for Zelda for ages. What I would like is that when you Z target an enemy, the items you have are used in a different manner, as to implement them into fighting. Let's say bombs. Instead of just holding them over your head and calculate the throw, maybe a small cutscene were Link shoves it down the monster's mouth, or maybe a more aggresive and precise throw at the enemy you're C Targeting. Something along those lines.The fighting system in this game has changed, where the adventuring still retains the classic Zelda feel, the combat is now a hybrid between the classic dueling in Zelda, and those of 8-way-run type fighter games (much more action though).
But in comparison to Hyrule, Termina is far more technologically advanced. Look at what Termina had at the time of Ocarina of Time.Telescopes existed since before the Dark Ages. And one mechanical tower and a telescope don't mean Termina as a whole is technologically advanced. They just got some cool inventions. Then again the doctor could have built the telescope himself and the creator of the Clock Town's tower wasn't mentioned.
Who knows? There are many unexplained things in Zelda. Perhaps after collision, the a new Moon was formed from the debris and currently serves as the core of this world; Termina is now trying to piece itself back together.Wait what? Floating islands? How would these float around. City in the Skies had propellers, but I doubt these islands will, too.
Each character would be played differently and follow their own story, yet ultimately, all of their stories become entwined, leading to the same outcome. For instance, Link may duel the Gerudo character at some point during the story, while the Deku character may merely be a bystander to the duel from afar. So in Link's game, you would actually battle the Gerudo, and vice versa, while in the Deku game, you would be on a quest to this location and stumble upon these characters fighting. Get it? Oh, and only Link would use the glider. The technology of this world is clockwork, and so a strange type of glider has been invented. Rather than a horse (who wouldn't work in this world), or a boat, or a train, Link gets a glider to traverse the scattered, floating islands.Sounds interesting, though I'm not sure how that would be implemented. Would it be a full run, choosing one character for an entire file, or would you switch characters as the story progresses? Also, glider?![]()
That would be awesome. I've debated before over the importance of all of Link's equipment. I would like to be able to use the bow or hammer (Megaton, Skull, Ball & Chain, etc.) with equal proficiency as the Master Sword.I've wanted a better fighting system for Zelda for ages. What I would like is that when you Z target an enemy, the items you have are used in a different manner, as to implement them into fighting. Let's say bombs. Instead of just holding them over your head and calculate the throw, maybe a small cutscene were Link shoves it down the monster's mouth, or maybe a more aggresive and precise throw at the enemy you're C Targeting. Something along those lines.
Yeah, definitely, love the Idea of showing the story through multiple perspectives! The means by which the Gorons "fly" from island to island made me lol, (and want to go play Super Mario 64).Good, we're all on the same page now
So Raccoon, have we a foundation for a potential fan-game now?
You might be right, but It's probably better hold off on any judgements until it is closer to completion...That's not the point. I'm fine with a happy-go-lucky Zelda game.
But this seems so limiting compared to the ship gameplay.
There are actually quite a few clock-based dungeons. Okami has a very Zelda-like ice clock dungeon near the end of the game, but Tick Tock clock style would be awesome too.D@mn Spire, how many Zelda game ideas do you have in your head? Adult Link Termina sounds the best to me IMO.
As the clock dungeon idea, Temple of Time would basically be it but if it was anything like Tick Tock Clock in Super Mario 64, than I would love to have it.
Trains are so awsome. xDI don't get it why people get so pissed off cause of a train. I mean, I didn't like it, but I'm still trying it out. Not everything has to be dark and gloomy, and have aliens in it.